GPU: Fix incorrect VRAM fill colours in GL renderer
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@ -91,8 +91,8 @@ protected:
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static constexpr std::tuple<float, float, float, float> RGBA8ToFloat(u32 rgba)
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{
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return std::make_tuple(static_cast<float>(rgba & UINT32_C(0xFF)) * (1.0f / 255.0f),
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static_cast<float>((rgba >> 16) & UINT32_C(0xFF)) * (1.0f / 255.0f),
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static_cast<float>((rgba >> 8) & UINT32_C(0xFF)) * (1.0f / 255.0f),
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static_cast<float>((rgba >> 16) & UINT32_C(0xFF)) * (1.0f / 255.0f),
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static_cast<float>(rgba >> 24) * (1.0f / 255.0f));
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}
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