fix comment.
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@ -199,7 +199,7 @@ void Netplay::UpdateThrottlePeriod()
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void Netplay::HandleTimeSyncEvent(float frame_delta, int update_interval)
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{
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// threshold to what is is with correcting for.
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// we need a threshold since sub frame values are not worth correcting for.
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if (frame_delta <= 1.0f)
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return;
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