GameSettings: Add PGXP tolerance and MSAA
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f0ff7ce231
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@ -135,6 +135,9 @@ void GamePropertiesDialog::setupAdditionalUi()
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m_ui.userResolutionScale->addItem(tr("(unchanged)"));
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QtUtils::FillComboBoxWithResolutionScales(m_ui.userResolutionScale);
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m_ui.userMSAAMode->addItem(tr("(unchanged)"));
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QtUtils::FillComboBoxWithMSAAModes(m_ui.userMSAAMode);
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m_ui.userTextureFiltering->addItem(tr("(unchanged)"));
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for (u32 i = 0; i < static_cast<u32>(GPUTextureFilter::Count); i++)
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{
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@ -307,6 +310,11 @@ void GamePropertiesDialog::populateGameSettings()
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QSignalBlocker sb(m_ui.gpuMaxRunAhead);
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m_ui.gpuMaxRunAhead->setValue(static_cast<int>(gs.gpu_max_run_ahead.value()));
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}
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if (gs.gpu_pgxp_tolerance.has_value())
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{
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QSignalBlocker sb(m_ui.gpuPGXPTolerance);
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m_ui.gpuPGXPTolerance->setValue(static_cast<double>(gs.gpu_pgxp_tolerance.value()));
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}
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if (gs.display_crop_mode.has_value())
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{
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@ -333,6 +341,21 @@ void GamePropertiesDialog::populateGameSettings()
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m_ui.userResolutionScale->setCurrentIndex(0);
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}
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if (gs.gpu_multisamples.has_value() && gs.gpu_per_sample_shading.has_value())
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{
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QSignalBlocker sb(m_ui.userMSAAMode);
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const QVariant current_msaa_mode(
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QtUtils::GetMSAAModeValue(static_cast<uint>(gs.gpu_multisamples.value()), gs.gpu_per_sample_shading.has_value()));
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const int current_msaa_index = m_ui.userMSAAMode->findData(current_msaa_mode);
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if (current_msaa_index >= 0)
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m_ui.userMSAAMode->setCurrentIndex((current_msaa_index >= 0) ? current_msaa_index : 0);
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}
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else
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{
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QSignalBlocker sb(m_ui.userMSAAMode);
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m_ui.userMSAAMode->setCurrentIndex(0);
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}
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if (gs.gpu_texture_filter.has_value())
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{
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QSignalBlocker sb(m_ui.userTextureFiltering);
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@ -497,6 +520,23 @@ void GamePropertiesDialog::connectUi()
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saveGameSettings();
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});
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connect(m_ui.userMSAAMode, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
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if (index == 0)
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{
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m_game_settings.gpu_multisamples.reset();
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m_game_settings.gpu_per_sample_shading.reset();
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}
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else
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{
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uint multisamples;
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bool ssaa;
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QtUtils::DecodeMSAAModeValue(m_ui.userMSAAMode->itemData(index), &multisamples, &ssaa);
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m_game_settings.gpu_multisamples = static_cast<u32>(multisamples);
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m_game_settings.gpu_per_sample_shading = ssaa;
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}
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saveGameSettings();
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});
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connect(m_ui.userTextureFiltering, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
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if (index <= 0)
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m_game_settings.gpu_texture_filter.reset();
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@ -633,6 +673,13 @@ void GamePropertiesDialog::connectUi()
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m_game_settings.gpu_max_run_ahead = static_cast<u32>(value);
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saveGameSettings();
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});
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connect(m_ui.gpuPGXPTolerance, QOverload<double>::of(&QDoubleSpinBox::valueChanged), [this](double value) {
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if (value < 0.0)
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m_game_settings.gpu_pgxp_tolerance.reset();
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else
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m_game_settings.gpu_pgxp_tolerance = static_cast<float>(value);
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saveGameSettings();
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});
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}
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void GamePropertiesDialog::updateCPUClockSpeedLabel()
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@ -325,16 +325,26 @@
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<widget class="QComboBox" name="userResolutionScale"/>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_24">
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<property name="text">
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<string>Multisample Antialiasing:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QComboBox" name="userMSAAMode"/>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="label_23">
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<property name="text">
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<string>Texture Filtering:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<item row="2" column="1">
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<widget class="QComboBox" name="userTextureFiltering"/>
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</item>
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<item row="2" column="0" colspan="2">
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<item row="3" column="0" colspan="2">
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<widget class="QCheckBox" name="userTrueColor">
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@ -741,6 +751,29 @@
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<widget class="QLabel" name="label_28">
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<property name="text">
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<string>PGXP Geometry Tolerance:</string>
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</property>
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</widget>
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</item>
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<item row="5" column="1">
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<widget class="QDoubleSpinBox" name="gpuPGXPTolerance">
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<property name="minimum">
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<number>-1</number>
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</property>
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<property name="maximum">
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<number>10</number>
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</property>
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<property name="singleStep">
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<number>0.5</number>
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</property>
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<property name="value">
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<number>-1</number>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -115,7 +115,7 @@ private:
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enum : u32
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{
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GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
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GAME_LIST_CACHE_VERSION = 14
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GAME_LIST_CACHE_VERSION = 15
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};
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using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;
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@ -111,11 +111,13 @@ bool Entry::LoadFromStream(ByteStream* stream)
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!ReadOptionalFromStream(stream, &display_active_end_offset) ||
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!ReadOptionalFromStream(stream, &dma_max_slice_ticks) || !ReadOptionalFromStream(stream, &dma_halt_ticks) ||
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!ReadOptionalFromStream(stream, &gpu_fifo_size) || !ReadOptionalFromStream(stream, &gpu_max_run_ahead) ||
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!ReadOptionalFromStream(stream, &display_crop_mode) || !ReadOptionalFromStream(stream, &display_aspect_ratio) ||
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!ReadOptionalFromStream(stream, &gpu_pgxp_tolerance) || !ReadOptionalFromStream(stream, &display_crop_mode) ||
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!ReadOptionalFromStream(stream, &display_aspect_ratio) ||
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!ReadOptionalFromStream(stream, &display_linear_upscaling) ||
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!ReadOptionalFromStream(stream, &display_integer_upscaling) ||
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!ReadOptionalFromStream(stream, &display_force_4_3_for_24bit) ||
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!ReadOptionalFromStream(stream, &gpu_resolution_scale) || !ReadOptionalFromStream(stream, &gpu_true_color) ||
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!ReadOptionalFromStream(stream, &gpu_resolution_scale) || !ReadOptionalFromStream(stream, &gpu_multisamples) ||
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!ReadOptionalFromStream(stream, &gpu_per_sample_shading) || !ReadOptionalFromStream(stream, &gpu_true_color) ||
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!ReadOptionalFromStream(stream, &gpu_scaled_dithering) ||
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!ReadOptionalFromStream(stream, &gpu_force_ntsc_timings) ||
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!ReadOptionalFromStream(stream, &gpu_texture_filter) || !ReadOptionalFromStream(stream, &gpu_widescreen_hack) ||
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@ -156,11 +158,13 @@ bool Entry::SaveToStream(ByteStream* stream) const
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WriteOptionalToStream(stream, display_active_end_offset) &&
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WriteOptionalToStream(stream, dma_max_slice_ticks) && WriteOptionalToStream(stream, dma_halt_ticks) &&
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WriteOptionalToStream(stream, gpu_fifo_size) && WriteOptionalToStream(stream, gpu_max_run_ahead) &&
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WriteOptionalToStream(stream, display_crop_mode) && WriteOptionalToStream(stream, display_aspect_ratio) &&
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WriteOptionalToStream(stream, gpu_pgxp_tolerance) && WriteOptionalToStream(stream, display_crop_mode) &&
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WriteOptionalToStream(stream, display_aspect_ratio) &&
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WriteOptionalToStream(stream, display_linear_upscaling) &&
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WriteOptionalToStream(stream, display_integer_upscaling) &&
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WriteOptionalToStream(stream, display_force_4_3_for_24bit) &&
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WriteOptionalToStream(stream, gpu_resolution_scale) && WriteOptionalToStream(stream, gpu_true_color) &&
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WriteOptionalToStream(stream, gpu_resolution_scale) && WriteOptionalToStream(stream, gpu_multisamples) &&
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WriteOptionalToStream(stream, gpu_per_sample_shading) && WriteOptionalToStream(stream, gpu_true_color) &&
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WriteOptionalToStream(stream, gpu_scaled_dithering) && WriteOptionalToStream(stream, gpu_force_ntsc_timings) &&
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WriteOptionalToStream(stream, gpu_texture_filter) && WriteOptionalToStream(stream, gpu_widescreen_hack) &&
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WriteOptionalToStream(stream, gpu_pgxp) && WriteOptionalToStream(stream, controller_1_type) &&
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@ -209,6 +213,9 @@ static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA
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lvalue = ini.GetLongValue(section, "GPUMaxRunAhead", 0);
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if (lvalue > 0)
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entry->gpu_max_run_ahead = static_cast<u32>(lvalue);
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float fvalue = static_cast<float>(ini.GetDoubleValue(section, "GPUPGXPTolerance", -1.0f));
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if (fvalue >= 0.0f)
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entry->gpu_pgxp_tolerance = fvalue;
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cvalue = ini.GetValue(section, "DisplayCropMode", nullptr);
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if (cvalue)
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@ -229,6 +236,12 @@ static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA
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cvalue = ini.GetValue(section, "GPUResolutionScale", nullptr);
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if (cvalue)
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entry->gpu_resolution_scale = StringUtil::FromChars<u32>(cvalue);
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cvalue = ini.GetValue(section, "GPUMultisamples", nullptr);
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if (cvalue)
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entry->gpu_multisamples = StringUtil::FromChars<u32>(cvalue);
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cvalue = ini.GetValue(section, "GPUPerSampleShading", nullptr);
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if (cvalue)
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entry->gpu_per_sample_shading = StringUtil::FromChars<bool>(cvalue);
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cvalue = ini.GetValue(section, "GPUTrueColor", nullptr);
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if (cvalue)
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entry->gpu_true_color = StringUtil::FromChars<bool>(cvalue);
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@ -302,6 +315,8 @@ static void StoreIniSection(const Entry& entry, const char* section, CSimpleIniA
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ini.SetLongValue(section, "GPUFIFOSize", static_cast<long>(entry.gpu_fifo_size.value()));
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if (entry.gpu_max_run_ahead.has_value())
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ini.SetLongValue(section, "GPUMaxRunAhead", static_cast<long>(entry.gpu_max_run_ahead.value()));
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if (entry.gpu_pgxp_tolerance.has_value())
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ini.SetDoubleValue(section, "GPUPGXPTolerance", static_cast<double>(entry.gpu_pgxp_tolerance.value()));
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if (entry.display_crop_mode.has_value())
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ini.SetValue(section, "DisplayCropMode", Settings::GetDisplayCropModeName(entry.display_crop_mode.value()));
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@ -319,6 +334,10 @@ static void StoreIniSection(const Entry& entry, const char* section, CSimpleIniA
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if (entry.gpu_resolution_scale.has_value())
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ini.SetLongValue(section, "GPUResolutionScale", static_cast<s32>(entry.gpu_resolution_scale.value()));
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if (entry.gpu_multisamples.has_value())
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ini.SetLongValue(section, "GPUMultisamples", static_cast<s32>(entry.gpu_multisamples.value()));
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if (entry.gpu_per_sample_shading.has_value())
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ini.SetValue(section, "GPUPerSampleShading", entry.gpu_per_sample_shading.value() ? "true" : "false");
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if (entry.gpu_true_color.has_value())
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ini.SetValue(section, "GPUTrueColor", entry.gpu_true_color.value() ? "true" : "false");
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if (entry.gpu_scaled_dithering.has_value())
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@ -475,6 +494,8 @@ void Entry::ApplySettings(bool display_osd_messages) const
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g_settings.gpu_fifo_size = gpu_fifo_size.value();
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if (gpu_max_run_ahead.has_value())
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g_settings.gpu_max_run_ahead = gpu_max_run_ahead.value();
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if (gpu_pgxp_tolerance.has_value())
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g_settings.gpu_pgxp_tolerance = gpu_pgxp_tolerance.value();
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if (display_crop_mode.has_value())
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g_settings.display_crop_mode = display_crop_mode.value();
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@ -489,6 +510,10 @@ void Entry::ApplySettings(bool display_osd_messages) const
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if (gpu_resolution_scale.has_value())
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g_settings.gpu_resolution_scale = gpu_resolution_scale.value();
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if (gpu_multisamples.has_value())
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g_settings.gpu_multisamples = gpu_multisamples.value();
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if (gpu_per_sample_shading.has_value())
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g_settings.gpu_per_sample_shading = gpu_per_sample_shading.value();
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if (gpu_true_color.has_value())
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g_settings.gpu_true_color = gpu_true_color.value();
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if (gpu_scaled_dithering.has_value())
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@ -42,6 +42,7 @@ struct Entry
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std::optional<u32> dma_halt_ticks;
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std::optional<u32> gpu_fifo_size;
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std::optional<u32> gpu_max_run_ahead;
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std::optional<float> gpu_pgxp_tolerance;
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// user settings
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std::optional<u32> cpu_overclock_numerator;
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@ -54,6 +55,8 @@ struct Entry
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std::optional<bool> display_integer_upscaling;
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std::optional<bool> display_force_4_3_for_24bit;
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std::optional<u32> gpu_resolution_scale;
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std::optional<u32> gpu_multisamples;
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std::optional<bool> gpu_per_sample_shading;
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std::optional<bool> gpu_true_color;
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std::optional<bool> gpu_scaled_dithering;
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std::optional<bool> gpu_force_ntsc_timings;
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