GTE: Cleanup
This commit is contained in:
parent
ea3ba8b342
commit
f704d8fc63
165
src/pse/gte.cpp
165
src/pse/gte.cpp
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@ -354,26 +354,6 @@ void Core::SetIR(u32 index, s32 value, bool lm)
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m_regs.dr32[8 + index] = value;
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}
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void Core::SetIR0(s32 value)
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{
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if (value < 0)
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{
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m_regs.FLAG.SetIRSaturated(0);
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m_regs.dr32[8] = 0;
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return;
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}
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if (value > 0x1000)
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{
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m_regs.FLAG.SetIRSaturated(0);
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m_regs.dr32[8] = UINT32_C(0x1000);
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return;
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}
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// store the sign extension in the padding bits
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m_regs.dr32[8] = static_cast<u32>(value);
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}
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void Core::SetOTZ(s32 value)
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{
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if (value < 0)
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@ -446,64 +426,16 @@ void Core::PushRGB(u8 r, u8 g, u8 b, u8 c)
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m_regs.RGB2 = ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(c) << 24);
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}
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s32 Core::Divide(s32 dividend, s32 divisor)
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void Core::RTPS(const s16 V[3], bool sf, bool lm)
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{
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DebugAssert(divisor != 0);
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const s32 res = dividend / divisor;
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if (res > 0x1FFFF)
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{
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m_regs.FLAG.divide_overflow = true;
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return 0x1FFFF;
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}
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return res;
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}
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s32 Core::SaturateDivide(s32 result)
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{
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if (result > 0x1FFFF)
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{
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m_regs.FLAG.divide_overflow = true;
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return 0x1FFFF;
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}
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return result;
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}
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void Core::RTPS(const s16 V[3], bool sf)
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{
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const u8 shift = sf ? 12 : 0;
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// IR1 = MAC1 = (TRX*1000h + RT11*VX0 + RT12*VY0 + RT13*VZ0) SAR (sf*12)
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// IR2 = MAC2 = (TRY*1000h + RT21*VX0 + RT22*VY0 + RT23*VZ0) SAR (sf*12)
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// IR3 = MAC3 = (TRZ*1000h + RT31*VX0 + RT32*VY0 + RT33*VZ0) SAR (sf*12)
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#define T(i) \
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(((s64(m_regs.TR[i]) * 0x1000) + (s64(m_regs.RT[i][0]) * V[0]) + (s64(m_regs.RT[i][1]) * V[1]) + \
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(s64(m_regs.RT[i][2]) * V[2])) >> \
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shift)
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const s64 Rx = T(0);
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const s64 Ry = T(1);
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const s64 Rz = T(2);
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#undef T
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SetMAC(1, Rx);
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SetMAC(2, Ry);
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SetMAC(3, Rz);
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SetIR(1, m_regs.MAC1, false);
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SetIR(2, m_regs.MAC2, false);
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SetIR(3, m_regs.MAC3, false);
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MulMatVec(m_regs.RT, m_regs.TR, V[0], V[1], V[2], sf ? 12 : 0, lm);
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// SZ3 = MAC3 SAR ((1-sf)*12) ;ScreenZ FIFO 0..+FFFFh
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const s32 SZ3 = sf ? m_regs.MAC3 : (m_regs.MAC3 >> 12);
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PushSZ(SZ3);
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PushSZ(sf ? m_regs.MAC3 : (m_regs.MAC3 >> 12));
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// MAC0=(((H*20000h/SZ3)+1)/2)*IR1+OFX, SX2=MAC0/10000h ;ScrX FIFO -400h..+3FFh
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// MAC0=(((H*20000h/SZ3)+1)/2)*IR2+OFY, SY2=MAC0/10000h ;ScrY FIFO -400h..+3FFh
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// MAC0=(((H*20000h/SZ3)+1)/2)*DQA+DQB, IR0=MAC0/1000h ;Depth cueing 0..+1000h
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s32 result;
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if (m_regs.SZ3 == 0)
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{
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@ -512,21 +444,28 @@ void Core::RTPS(const s16 V[3], bool sf)
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}
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else
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{
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result = SaturateDivide(Truncate32(((ZeroExtend64(m_regs.H) * 0x20000) / SZ3) + 1) / 2);
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result = s32(((s64(ZeroExtend64(m_regs.H) * 0x20000) / s64(ZeroExtend64(m_regs.SZ3))) + 1) / 2);
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if (result > 0x1FFFF)
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{
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m_regs.FLAG.divide_overflow = true;
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result = 0x1FFFF;
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}
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}
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// MAC0=(((H*20000h/SZ3)+1)/2)*IR1+OFX, SX2=MAC0/10000h ;ScrX FIFO -400h..+3FFh
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const s32 MAC0_x = result * m_regs.IR1 + m_regs.OFX;
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const s32 MAC0_y = result * m_regs.IR2 + m_regs.OFY;
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const s32 MAC0_z = result * m_regs.DQA + m_regs.DQB;
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PushSXY(MAC0_x / 0x10000, MAC0_y / 0x10000);
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SetIR0(MAC0_z / 0x1000);
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// MAC0=(((H*20000h/SZ3)+1)/2)*IR2+OFY, SY2=MAC0/10000h ;ScrY FIFO -400h..+3FFh
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// MAC0=(((H*20000h/SZ3)+1)/2)*DQA+DQB, IR0=MAC0/1000h ;Depth cueing 0..+1000h
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const s32 Sx = TruncateAndSetMAC<0>(s64(result) * s64(m_regs.IR1) + s64(m_regs.OFX), 16);
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const s32 Sy = TruncateAndSetMAC<0>(s64(result) * s64(m_regs.IR2) + s64(m_regs.OFY), 16);
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const s32 Sz = TruncateAndSetMAC<0>(s64(result) * s64(m_regs.DQA) + s64(m_regs.DQB), 12);
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PushSXY(Sx, Sy);
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TruncateAndSetIR<0>(Sz, true);
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}
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void Core::Execute_RTPS(Instruction inst)
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{
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m_regs.FLAG.Clear();
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RTPS(m_regs.V0, inst.sf);
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RTPS(m_regs.V0, inst.sf, inst.lm);
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m_regs.FLAG.UpdateError();
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}
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@ -535,9 +474,9 @@ void Core::Execute_RTPT(Instruction inst)
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m_regs.FLAG.Clear();
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const bool sf = inst.sf;
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RTPS(m_regs.V0, sf);
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RTPS(m_regs.V1, sf);
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RTPS(m_regs.V2, sf);
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RTPS(m_regs.V0, sf, inst.lm);
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RTPS(m_regs.V1, sf, inst.lm);
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RTPS(m_regs.V2, sf, inst.lm);
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m_regs.FLAG.UpdateError();
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}
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@ -608,13 +547,13 @@ s64 Core::VecDot(const s16 A[3], s16 B_x, s16 B_y, s16 B_z)
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return s64(s32(A[0]) * s32(B_x)) + s64(s32(A[1]) * s32(B_y)) + s64(s32(A[2]) * s32(B_z));
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}
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void Core::MulMatVec(const s16 M[3][3], const s16 Vx, const s16 Vy, const s16 Vz, bool sf, bool lm)
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void Core::MulMatVec(const s16 M[3][3], const s16 Vx, const s16 Vy, const s16 Vz, u8 shift, bool lm)
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{
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#define dot3(i) \
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TruncateAndSetMAC<i + 1>( \
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TruncateMAC<i + 1>(TruncateMAC<i + 1>(s64(s32(M[i][0]) * s32(Vx))) + s64(s32(M[i][1]) * s32(Vy))) + \
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s64(s32(M[i][2]) * s32(Vz)), \
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sf)
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shift)
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dot3(0);
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dot3(1);
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@ -627,14 +566,14 @@ void Core::MulMatVec(const s16 M[3][3], const s16 Vx, const s16 Vy, const s16 Vz
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TruncateAndSetIR<3>(m_regs.MAC3, lm);
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}
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void Core::MulMatVec(const s16 M[3][3], const s32 T[3], const s16 Vx, const s16 Vy, const s16 Vz, bool sf, bool lm)
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void Core::MulMatVec(const s16 M[3][3], const s32 T[3], const s16 Vx, const s16 Vy, const s16 Vz, u8 shift, bool lm)
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{
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#define dot3(i) \
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TruncateAndSetMAC<i + 1>(s64(T[i] << 12) + \
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TruncateAndSetMAC<i + 1>((s64(T[i]) << 12) + \
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TruncateMAC<i + 1>(TruncateMAC<i + 1>(TruncateMAC<i + 1>(s64(s32(M[i][0]) * s32(Vx))) + \
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s64(s32(M[i][1]) * s32(Vy))) + \
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s64(s32(M[i][2]) * s32(Vz))), \
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sf)
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shift)
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dot3(0);
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dot3(1);
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@ -652,16 +591,16 @@ void Core::NCCS(const s16 V[3], bool sf, bool lm)
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const u8 shift = sf ? 12 : 0;
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// [IR1,IR2,IR3] = [MAC1,MAC2,MAC3] = (LLM*V0) SAR (sf*12)
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MulMatVec(m_regs.LLM, V[0], V[1], V[2], sf, lm);
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MulMatVec(m_regs.LLM, V[0], V[1], V[2], shift, lm);
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// [IR1,IR2,IR3] = [MAC1,MAC2,MAC3] = (BK*1000h + LCM*IR) SAR (sf*12)
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MulMatVec(m_regs.LCM, m_regs.BK, m_regs.IR1, m_regs.IR2, m_regs.IR3, sf, lm);
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MulMatVec(m_regs.LCM, m_regs.BK, m_regs.IR1, m_regs.IR2, m_regs.IR3, shift, lm);
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// [MAC1,MAC2,MAC3] = [R*IR1,G*IR2,B*IR3] SHL 4 ;<--- for NCDx/NCCx
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// [MAC1,MAC2,MAC3] = [MAC1,MAC2,MAC3] SAR (sf*12) ;<--- for NCDx/NCCx
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TruncateAndSetMAC<1>((s64(ZeroExtend64(m_regs.RGBC[0])) << 4) * s64(m_regs.MAC1), sf);
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TruncateAndSetMAC<2>((s64(ZeroExtend64(m_regs.RGBC[1])) << 4) * s64(m_regs.MAC2), sf);
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TruncateAndSetMAC<3>((s64(ZeroExtend64(m_regs.RGBC[2])) << 4) * s64(m_regs.MAC3), sf);
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TruncateAndSetMAC<1>((s64(ZeroExtend64(m_regs.RGBC[0])) << 4) * s64(m_regs.MAC1), shift);
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TruncateAndSetMAC<2>((s64(ZeroExtend64(m_regs.RGBC[1])) << 4) * s64(m_regs.MAC2), shift);
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TruncateAndSetMAC<3>((s64(ZeroExtend64(m_regs.RGBC[2])) << 4) * s64(m_regs.MAC3), shift);
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// Color FIFO = [MAC1/16,MAC2/16,MAC3/16,CODE], [IR1,IR2,IR3] = [MAC1,MAC2,MAC3]
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PushRGB(TruncateRGB<0>(m_regs.MAC1 / 16), TruncateRGB<1>(m_regs.MAC2 / 16), TruncateRGB<2>(m_regs.MAC3 / 16),
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@ -696,27 +635,27 @@ void Core::NCDS(const s16 V[3], bool sf, bool lm)
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const u8 shift = sf ? 12 : 0;
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// [IR1,IR2,IR3] = [MAC1,MAC2,MAC3] = (LLM*V0) SAR (sf*12)
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MulMatVec(m_regs.LLM, V[0], V[1], V[2], sf, lm);
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MulMatVec(m_regs.LLM, V[0], V[1], V[2], shift, lm);
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// [IR1,IR2,IR3] = [MAC1,MAC2,MAC3] = (BK*1000h + LCM*IR) SAR (sf*12)
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MulMatVec(m_regs.LCM, m_regs.BK, m_regs.IR1, m_regs.IR2, m_regs.IR3, sf, lm);
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MulMatVec(m_regs.LCM, m_regs.BK, m_regs.IR1, m_regs.IR2, m_regs.IR3, shift, lm);
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// [MAC1,MAC2,MAC3] = [R*IR1,G*IR2,B*IR3] SHL 4 ;<--- for NCDx/NCCx
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TruncateAndSetMAC<1>((s64(ZeroExtend64(m_regs.RGBC[0])) << 4) * s64(m_regs.MAC1), false);
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TruncateAndSetMAC<2>((s64(ZeroExtend64(m_regs.RGBC[1])) << 4) * s64(m_regs.MAC2), false);
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TruncateAndSetMAC<3>((s64(ZeroExtend64(m_regs.RGBC[2])) << 4) * s64(m_regs.MAC3), false);
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TruncateAndSetMAC<1>((s64(ZeroExtend64(m_regs.RGBC[0])) << 4) * s64(m_regs.MAC1), 0);
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TruncateAndSetMAC<2>((s64(ZeroExtend64(m_regs.RGBC[1])) << 4) * s64(m_regs.MAC2), 0);
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TruncateAndSetMAC<3>((s64(ZeroExtend64(m_regs.RGBC[2])) << 4) * s64(m_regs.MAC3), 0);
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// [MAC1,MAC2,MAC3] = MAC+(FC-MAC)*IR0 ;<--- for NCDx only
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// [IR1,IR2,IR3] = (([RFC,GFC,BFC] SHL 12) - [MAC1,MAC2,MAC3]) SAR (sf*12)
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TruncateAndSetIR<1>(s32((s64(m_regs.FC[0]) << 12) - s64(m_regs.MAC1)) >> (sf ? 12 : 0), false);
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TruncateAndSetIR<2>(s32((s64(m_regs.FC[1]) << 12) - s64(m_regs.MAC2)) >> (sf ? 12 : 0), false);
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TruncateAndSetIR<3>(s32((s64(m_regs.FC[2]) << 12) - s64(m_regs.MAC3)) >> (sf ? 12 : 0), false);
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TruncateAndSetIR<1>(s32((s64(m_regs.FC[0]) << 12) - s64(m_regs.MAC1)) >> shift, false);
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TruncateAndSetIR<2>(s32((s64(m_regs.FC[1]) << 12) - s64(m_regs.MAC2)) >> shift, false);
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TruncateAndSetIR<3>(s32((s64(m_regs.FC[2]) << 12) - s64(m_regs.MAC3)) >> shift, false);
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// [MAC1,MAC2,MAC3] = (([IR1,IR2,IR3] * IR0) + [MAC1,MAC2,MAC3])
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// [MAC1,MAC2,MAC3] = [MAC1,MAC2,MAC3] SAR (sf*12) ;<--- for NCDx/NCCx
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TruncateAndSetMAC<1>(s64(s32(m_regs.IR1) * s32(m_regs.IR0)) + s64(m_regs.MAC1), sf);
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TruncateAndSetMAC<2>(s64(s32(m_regs.IR2) * s32(m_regs.IR0)) + s64(m_regs.MAC2), sf);
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TruncateAndSetMAC<3>(s64(s32(m_regs.IR3) * s32(m_regs.IR0)) + s64(m_regs.MAC3), sf);
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TruncateAndSetMAC<1>(s64(s32(m_regs.IR1) * s32(m_regs.IR0)) + s64(m_regs.MAC1), shift);
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TruncateAndSetMAC<2>(s64(s32(m_regs.IR2) * s32(m_regs.IR0)) + s64(m_regs.MAC2), shift);
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TruncateAndSetMAC<3>(s64(s32(m_regs.IR3) * s32(m_regs.IR0)) + s64(m_regs.MAC3), shift);
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// Color FIFO = [MAC1/16,MAC2/16,MAC3/16,CODE], [IR1,IR2,IR3] = [MAC1,MAC2,MAC3]
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PushRGB(TruncateRGB<0>(m_regs.MAC1 / 16), TruncateRGB<1>(m_regs.MAC2 / 16), TruncateRGB<2>(m_regs.MAC3 / 16),
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@ -813,31 +752,31 @@ void Core::Execute_MVMVA(Instruction inst)
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return;
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}
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MulMatVec(M, T, Vx, Vy, Vz, inst.sf, inst.lm);
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MulMatVec(M, T, Vx, Vy, Vz, inst.GetShift(), inst.lm);
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}
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void Core::Execute_DPCS(Instruction inst)
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{
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const bool sf = inst.sf;
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const u8 shift = inst.GetShift();
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const bool lm = inst.lm;
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// In: [IR1,IR2,IR3]=Vector, FC=Far Color, IR0=Interpolation value, CODE=MSB of RGBC
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// [MAC1,MAC2,MAC3] = [R,G,B] SHL 16 ;<--- for DPCS/DPCT
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TruncateAndSetMAC<1>((s64(ZeroExtend64(m_regs.RGBC[0])) << 16), false);
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TruncateAndSetMAC<2>((s64(ZeroExtend64(m_regs.RGBC[1])) << 16), false);
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TruncateAndSetMAC<3>((s64(ZeroExtend64(m_regs.RGBC[2])) << 16), false);
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TruncateAndSetMAC<1>((s64(ZeroExtend64(m_regs.RGBC[0])) << 16), 0);
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TruncateAndSetMAC<2>((s64(ZeroExtend64(m_regs.RGBC[1])) << 16), 0);
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TruncateAndSetMAC<3>((s64(ZeroExtend64(m_regs.RGBC[2])) << 16), 0);
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// [MAC1,MAC2,MAC3] = MAC+(FC-MAC)*IR0
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// [IR1,IR2,IR3] = (([RFC,GFC,BFC] SHL 12) - [MAC1,MAC2,MAC3]) SAR (sf*12)
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TruncateAndSetIR<1>(s32((s64(m_regs.FC[0]) << 12) - s64(m_regs.MAC1)) >> (sf ? 12 : 0), false);
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TruncateAndSetIR<2>(s32((s64(m_regs.FC[1]) << 12) - s64(m_regs.MAC2)) >> (sf ? 12 : 0), false);
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TruncateAndSetIR<3>(s32((s64(m_regs.FC[2]) << 12) - s64(m_regs.MAC3)) >> (sf ? 12 : 0), false);
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TruncateAndSetIR<1>(s32((s64(m_regs.FC[0]) << 12) - s64(m_regs.MAC1)) >> shift, false);
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TruncateAndSetIR<2>(s32((s64(m_regs.FC[1]) << 12) - s64(m_regs.MAC2)) >> shift, false);
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TruncateAndSetIR<3>(s32((s64(m_regs.FC[2]) << 12) - s64(m_regs.MAC3)) >> shift, false);
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// [MAC1,MAC2,MAC3] = (([IR1,IR2,IR3] * IR0) + [MAC1,MAC2,MAC3])
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// [MAC1,MAC2,MAC3] = [MAC1,MAC2,MAC3] SAR (sf*12)
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TruncateAndSetMAC<1>(s64(s32(m_regs.IR1) * s32(m_regs.IR0)) + s64(m_regs.MAC1), sf);
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TruncateAndSetMAC<2>(s64(s32(m_regs.IR2) * s32(m_regs.IR0)) + s64(m_regs.MAC2), sf);
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TruncateAndSetMAC<3>(s64(s32(m_regs.IR3) * s32(m_regs.IR0)) + s64(m_regs.MAC3), sf);
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TruncateAndSetMAC<1>(s64(s32(m_regs.IR1) * s32(m_regs.IR0)) + s64(m_regs.MAC1), shift);
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TruncateAndSetMAC<2>(s64(s32(m_regs.IR2) * s32(m_regs.IR0)) + s64(m_regs.MAC2), shift);
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TruncateAndSetMAC<3>(s64(s32(m_regs.IR3) * s32(m_regs.IR0)) + s64(m_regs.MAC3), shift);
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// Color FIFO = [MAC1/16,MAC2/16,MAC3/16,CODE], [IR1,IR2,IR3] = [MAC1,MAC2,MAC3]
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PushRGB(TruncateRGB<0>(m_regs.MAC1 / 16), TruncateRGB<1>(m_regs.MAC2 / 16), TruncateRGB<2>(m_regs.MAC3 / 16),
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@ -39,7 +39,7 @@ private:
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s64 TruncateMAC(s64 value);
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template<u32 index>
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s32 TruncateAndSetMAC(s64 value, bool sf);
|
||||
s32 TruncateAndSetMAC(s64 value, u8 shift);
|
||||
|
||||
template<u32 index>
|
||||
u8 TruncateRGB(s32 value);
|
||||
|
@ -49,24 +49,21 @@ private:
|
|||
|
||||
void SetMAC(u32 index, s64 value);
|
||||
void SetIR(u32 index, s32 value, bool lm);
|
||||
void SetIR0(s32 value);
|
||||
void SetOTZ(s32 value);
|
||||
void PushSXY(s32 x, s32 y);
|
||||
void PushSZ(s32 value);
|
||||
void PushRGB(u8 r, u8 g, u8 b, u8 c);
|
||||
s32 Divide(s32 dividend, s32 divisor);
|
||||
s32 SaturateDivide(s32 result);
|
||||
|
||||
s64 VecDot(const s16 A[3], const s16 B[3]);
|
||||
s64 VecDot(const s16 A[3], s16 B_x, s16 B_y, s16 B_z);
|
||||
|
||||
// 3x3 matrix * 3x1 vector, updates MAC[1-3] and IR[1-3]
|
||||
void MulMatVec(const s16 M[3][3], const s16 Vx, const s16 Vy, const s16 Vz, bool sf, bool lm);
|
||||
void MulMatVec(const s16 M[3][3], const s16 Vx, const s16 Vy, const s16 Vz, u8 shift, bool lm);
|
||||
|
||||
// 3x3 matrix * 3x1 vector with translation, updates MAC[1-3] and IR[1-3]
|
||||
void MulMatVec(const s16 M[3][3], const s32 T[3], const s16 Vx, const s16 Vy, const s16 Vz, bool sf, bool lm);
|
||||
void MulMatVec(const s16 M[3][3], const s32 T[3], const s16 Vx, const s16 Vy, const s16 Vz, u8 shift, bool lm);
|
||||
|
||||
void RTPS(const s16 V[3], bool sf);
|
||||
void RTPS(const s16 V[3], bool sf, bool lm);
|
||||
void NCCS(const s16 V[3], bool sf, bool lm);
|
||||
void NCDS(const s16 V[3], bool sf, bool lm);
|
||||
|
||||
|
|
|
@ -56,13 +56,12 @@ s64 GTE::Core::TruncateMAC(s64 value)
|
|||
}
|
||||
|
||||
template<u32 index>
|
||||
s32 GTE::Core::TruncateAndSetMAC(s64 value, bool sf)
|
||||
s32 GTE::Core::TruncateAndSetMAC(s64 value, u8 shift)
|
||||
{
|
||||
value = TruncateMAC<index>(value);
|
||||
|
||||
// shift should be done before storing to avoid losing precision
|
||||
if (sf)
|
||||
value >>= 12;
|
||||
value >>= shift;
|
||||
|
||||
const s32 value32 = static_cast<s32>(value);
|
||||
m_regs.dr32[24 + index] = value32;
|
||||
|
|
|
@ -135,6 +135,8 @@ union Instruction
|
|||
BitField<u32, u8, 13, 2> mvmva_translation_vector;
|
||||
BitField<u32, bool, 10, 1> lm; // saturate IR1, IR2, IR3 result
|
||||
BitField<u32, u8, 0, 6> command;
|
||||
|
||||
u8 GetShift() const { return sf ? 12 : 0; }
|
||||
};
|
||||
|
||||
} // namespace GTE
|
Loading…
Reference in New Issue