System: Fix audio CD images not showing title

This commit is contained in:
Stenzek 2024-11-22 16:00:02 +10:00
parent f51c197020
commit f6f913fe4f
No known key found for this signature in database
1 changed files with 36 additions and 25 deletions

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@ -187,7 +187,7 @@ static void UpdateDisplayVSync();
static bool UpdateGameSettingsLayer();
static void UpdateInputSettingsLayer(std::string input_profile_name, std::unique_lock<std::mutex>& lock);
static void UpdateRunningGame(const std::string_view path, CDImage* image, bool booting);
static void UpdateRunningGame(const std::string& path, CDImage* image, bool booting);
static bool CheckForRequiredSubQ(Error* error);
static void UpdateControllers();
@ -1780,7 +1780,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
}
// Update running game, this will apply settings as well.
UpdateRunningGame(disc ? disc->GetPath().c_str() : parameters.filename.c_str(), disc.get(), true);
UpdateRunningGame(disc ? disc->GetPath() : parameters.filename, disc.get(), true);
// Get boot EXE override.
if (!parameters.override_exe.empty())
@ -3981,7 +3981,7 @@ void System::RemoveMedia()
ClearMemorySaveStates();
}
void System::UpdateRunningGame(const std::string_view path, CDImage* image, bool booting)
void System::UpdateRunningGame(const std::string& path, CDImage* image, bool booting)
{
if (!booting && s_state.running_game_path == path)
return;
@ -4032,35 +4032,46 @@ void System::UpdateRunningGame(const std::string_view path, CDImage* image, bool
}
}
}
// Check for an audio CD. Those shouldn't set any title.
else if (image && image->GetTrack(1).mode != CDImage::TrackMode::Audio)
else if (image)
{
std::string id;
GetGameDetailsFromImage(image, &id, &s_state.running_game_hash);
s_state.running_game_entry = GameDatabase::GetEntryForGameDetails(id, s_state.running_game_hash);
if (s_state.running_game_entry)
// Data discs should try to pull the title from the serial.
if (image->GetTrack(1).mode != CDImage::TrackMode::Audio)
{
s_state.running_game_serial = s_state.running_game_entry->serial;
if (s_state.running_game_title.empty())
s_state.running_game_title = s_state.running_game_entry->title;
std::string id;
GetGameDetailsFromImage(image, &id, &s_state.running_game_hash);
s_state.running_game_entry = GameDatabase::GetEntryForGameDetails(id, s_state.running_game_hash);
if (s_state.running_game_entry)
{
s_state.running_game_serial = s_state.running_game_entry->serial;
if (s_state.running_game_title.empty())
s_state.running_game_title = s_state.running_game_entry->title;
}
else
{
s_state.running_game_serial = std::move(id);
// Don't display device names for unknown physical discs.
if (s_state.running_game_title.empty() && !CDImage::IsDeviceName(path.c_str()))
s_state.running_game_title = Path::GetFileTitle(FileSystem::GetDisplayNameFromPath(path));
}
if (image->HasSubImages())
{
std::string image_title = image->GetMetadata("title");
if (!image_title.empty())
{
s_state.running_game_title = std::move(image_title);
s_state.running_game_custom_title = false;
}
}
}
else
{
s_state.running_game_serial = std::move(id);
if (s_state.running_game_title.empty())
// Audio CDs can get the path from the filename, assuming it's not a physical disc.
if (!CDImage::IsDeviceName(path.c_str()))
s_state.running_game_title = Path::GetFileTitle(FileSystem::GetDisplayNameFromPath(path));
}
if (image->HasSubImages())
{
std::string image_title = image->GetMetadata("title");
if (!image_title.empty())
{
s_state.running_game_title = std::move(image_title);
s_state.running_game_custom_title = false;
}
}
}
}