GameDatabase: Use TitleCase for traits
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@ -61,27 +61,27 @@ static constexpr const std::array<const char*, static_cast<size_t>(Compatibility
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TRANSLATE_NOOP("GameListCompatibilityRating", "No Issues")}};
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static constexpr const std::array<const char*, static_cast<u32>(GameDatabase::Trait::Count)> s_trait_names = {{
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"forceInterpreter",
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"forceSoftwareRenderer",
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"forceSoftwareRendererForReadbacks",
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"forceInterlacing",
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"disableTrueColor",
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"disableUpscaling",
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"disableTextureFiltering",
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"disableScaledDithering",
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"disableForceNTSCTimings",
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"disableWidescreen",
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"disablePGXP",
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"disablePGXPCulling",
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"disablePGXPTextureCorrection",
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"disablePGXPColorCorrection",
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"disablePGXPDepthBuffer",
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"forcePGXPVertexCache",
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"forcePGXPCPUMode",
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"forceRecompilerMemoryExceptions",
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"forceRecompilerICache",
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"forceRecompilerLUTFastmem",
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"isLibCryptProtected",
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"ForceInterpreter",
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"ForceSoftwareRenderer",
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"ForceSoftwareRendererForReadbacks",
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"ForceInterlacing",
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"DisableTrueColor",
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"DisableUpscaling",
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"DisableTextureFiltering",
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"DisableScaledDithering",
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"DisableForceNTSCTimings",
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"DisableWidescreen",
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"DisablePGXP",
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"DisablePGXPCulling",
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"DisablePGXPTextureCorrection",
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"DisablePGXPColorCorrection",
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"DisablePGXPDepthBuffer",
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"ForcePGXPVertexCache",
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"ForcePGXPCPUMode",
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"ForceRecompilerMemoryExceptions",
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"ForceRecompilerICache",
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"ForceRecompilerLUTFastmem",
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"IsLibCryptProtected",
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}};
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static constexpr const char* GAMEDB_YAML_FILENAME = "gamedb.yaml";
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@ -993,6 +993,19 @@ bool GameDatabase::ParseYamlEntry(Entry* entry, const ryml::ConstNodeRef& value)
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}
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}
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if (const ryml::ConstNodeRef& libcrypt = value.find_child(to_csubstr("libcrypt")); libcrypt.valid())
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{
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if (const std::optional libcrypt_val = StringUtil::FromChars<bool>(to_stringview(libcrypt.val()));
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libcrypt_val.has_value())
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{
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entry->traits[static_cast<size_t>(Trait::IsLibCryptProtected)] = true;
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}
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else
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{
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Log_WarningFmt("Invalid libcrypt value in {}", entry->serial);
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}
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}
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if (const ryml::ConstNodeRef settings = value.find_child(to_csubstr("settings"));
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settings.valid() && settings.has_children())
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{
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