Data: Fix crt-lottes.glsl for D3D renders
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@ -164,7 +164,7 @@ float3 ToSrgb(float3 c)
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float3 Fetch(float2 pos,float2 off){
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pos=(floor(pos*GetResolution()+off)+float2(0.5,0.5))*GetInvResolution();
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#ifdef SIMPLE_LINEAR_GAMMA
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return ToLinear(GetOption(brightBoost) * pow(SampleLocation(pos.xy).rgb, float3(2.2)));
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return ToLinear(GetOption(brightBoost) * pow(SampleLocation(pos.xy).rgb, float3(2.2, 2.2, 2.2)));
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#else
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return ToLinear(GetOption(brightBoost) * SampleLocation(pos.xy).rgb);
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#endif
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