Settings: Fix new display aspect ratios being untranslatable
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@ -775,8 +775,8 @@ const char* Settings::GetDisplayCropModeDisplayName(DisplayCropMode crop_mode)
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}
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}
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static std::array<const char*, static_cast<size_t>(DisplayAspectRatio::Count)> s_display_aspect_ratio_names = {
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static std::array<const char*, static_cast<size_t>(DisplayAspectRatio::Count)> s_display_aspect_ratio_names = {
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{TRANSLATABLE("DisplayAspectRatio", "Auto (Game Native)"), "Auto (Match Window)", "Custom", "4:3", "16:9", "19:9",
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{TRANSLATABLE("DisplayAspectRatio", "Auto (Game Native)"), TRANSLATABLE("DisplayAspectRatio", "Auto (Match Window)"),
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"20:9", "PAR 1:1"}};
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TRANSLATABLE("DisplayAspectRatio", "Custom"), "4:3", "16:9", "19:9", "20:9", "PAR 1:1"}};
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static constexpr std::array<float, static_cast<size_t>(DisplayAspectRatio::Count)> s_display_aspect_ratio_values = {
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static constexpr std::array<float, static_cast<size_t>(DisplayAspectRatio::Count)> s_display_aspect_ratio_values = {
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{-1.0f, -1.0f, -1.0f, 4.0f / 3.0f, 16.0f / 9.0f, 19.0f / 9.0f, 20.0f / 9.0f, -1.0f}};
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{-1.0f, -1.0f, -1.0f, 4.0f / 3.0f, 16.0f / 9.0f, 19.0f / 9.0f, 20.0f / 9.0f, -1.0f}};
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