Misc: Fix various warnings
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a9038133c8
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f25d7f6e09
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@ -2288,7 +2288,7 @@ void System::UpdateDisplaySync()
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const bool video_sync_enabled = ShouldUseVSync();
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const bool syncing_to_host_vsync = (s_syncing_to_host && video_sync_enabled && s_display_all_frames);
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const float max_display_fps = (s_throttler_enabled || s_syncing_to_host) ? 0.0f : g_settings.display_max_fps;
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Log_VerbosePrintf("Using vsync: %s", video_sync_enabled ? "YES" : "NO",
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Log_VerbosePrintf("Using vsync: %s%s", video_sync_enabled ? "YES" : "NO",
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syncing_to_host_vsync ? " (for throttling)" : "");
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Log_VerbosePrintf("Max display fps: %f (%s)", max_display_fps,
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s_display_all_frames ? "displaying all frames" : "skipping displaying frames when needed");
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@ -105,7 +105,7 @@ GeneralSettingsWidget::GeneralSettingsWidget(SettingsDialog* dialog, QWidget* pa
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AutoUpdaterDialog::getDefaultTag());
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m_ui.autoUpdateCurrentVersion->setText(tr("%1 (%2)").arg(g_scm_tag_str).arg(g_scm_date_str));
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connect(m_ui.checkForUpdates, &QPushButton::clicked, [this]() { g_main_window->checkForUpdates(true); });
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connect(m_ui.checkForUpdates, &QPushButton::clicked, []() { g_main_window->checkForUpdates(true); });
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}
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else
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{
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@ -76,7 +76,7 @@ void PostProcessingShaderConfigWidget::createUi()
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slider->setSingleStep(1);
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slider->setTickInterval(step_value);
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slider->setValue((option.value[i].int_value - option.min_value[i].int_value) / step_value);
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connect(slider, &QSlider::valueChanged, [this, &option, i, slider_label, step_value](int value) {
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connect(slider, &QSlider::valueChanged, [this, &option, i, slider_label](int value) {
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const int new_value = std::clamp(option.min_value[i].int_value + (value * option.step_value[i].int_value),
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option.min_value[i].int_value, option.max_value[i].int_value);
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option.value[i].int_value = new_value;
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@ -105,7 +105,7 @@ void PostProcessingShaderConfigWidget::createUi()
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slider->setTickInterval(step_value);
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slider->setValue(
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static_cast<int>((option.value[i].float_value - option.min_value[i].float_value) / step_value));
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connect(slider, &QSlider::valueChanged, [this, &option, i, slider_label, step_value](int value) {
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connect(slider, &QSlider::valueChanged, [this, &option, i, slider_label](int value) {
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const float new_value = std::clamp(option.min_value[i].float_value +
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(static_cast<float>(value) * option.step_value[i].float_value),
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option.min_value[i].float_value, option.max_value[i].float_value);
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@ -44,8 +44,6 @@ Log_SetChannel(FullscreenUI);
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#ifdef WITH_CHEEVOS
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#include "achievements.h"
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#endif
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static constexpr float LAYOUT_MAIN_MENU_BAR_SIZE = 20.0f; // Should be DPI scaled, not layout scaled!
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static constexpr s32 MAX_SAVE_STATE_SLOTS = 10;
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using ImGuiFullscreen::g_large_font;
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using ImGuiFullscreen::g_layout_padding_left;
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@ -252,7 +250,6 @@ static void DoToggleAnalogMode();
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//////////////////////////////////////////////////////////////////////////
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static constexpr double INPUT_BINDING_TIMEOUT_SECONDS = 5.0;
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static constexpr u32 NUM_MEMORY_CARD_PORTS = 2;
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static void SwitchToSettings();
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static void SwitchToGameSettings();
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@ -1154,7 +1151,7 @@ void FullscreenUI::DrawLandingWindow()
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ImGui::SetCursorPos(ImVec2(ImGui::GetWindowWidth() - rev_size.x - LayoutScale(20.0f),
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ImGui::GetWindowHeight() - rev_size.y - LayoutScale(20.0f)));
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ImGui::PushFont(g_medium_font);
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ImGui::Text(g_scm_tag_str);
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ImGui::TextUnformatted(g_scm_tag_str);
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ImGui::PopFont();
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}
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@ -4344,9 +4341,6 @@ void FullscreenUI::DrawResumeStateSelector()
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bool is_open = true;
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if (ImGui::BeginPopupModal("Load Resume State", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
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{
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static constexpr float max_image_width = 96.0f;
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static constexpr float max_image_height = 96.0f;
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const SaveStateListEntry& entry = s_save_state_selector_slots.front();
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ImGui::TextWrapped("A resume save state created at %s was found.\n\nDo you want to load this save and continue?",
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TimeToPrintableString(entry.timestamp).c_str());
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@ -5794,7 +5788,6 @@ void FullscreenUI::DrawLeaderboardsWindow()
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float right = bb.Max.x - padding;
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float top = bb.Min.y + padding;
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SmallString text;
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ImVec2 text_size;
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const u32 leaderboard_count = Achievements::GetLeaderboardCount();
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