Core: Add resources file
Currently includes a crosshair icon.
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@ -64,6 +64,8 @@ add_library(core
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playstation_mouse.h
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psf_loader.cpp
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psf_loader.h
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resources.cpp
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resources.h
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save_state_version.h
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settings.cpp
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settings.h
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@ -82,6 +82,7 @@
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<ClCompile Include="controller.cpp" />
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<ClCompile Include="playstation_mouse.cpp" />
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<ClCompile Include="psf_loader.cpp" />
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<ClCompile Include="resources.cpp" />
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<ClCompile Include="settings.cpp" />
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<ClCompile Include="sio.cpp" />
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<ClCompile Include="spu.cpp" />
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@ -126,6 +127,7 @@
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<ClInclude Include="controller.h" />
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<ClInclude Include="playstation_mouse.h" />
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<ClInclude Include="psf_loader.h" />
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<ClInclude Include="resources.h" />
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<ClInclude Include="save_state_version.h" />
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<ClInclude Include="settings.h" />
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<ClInclude Include="sio.h" />
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@ -45,6 +45,7 @@
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<ClCompile Include="playstation_mouse.cpp" />
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<ClCompile Include="negcon.cpp" />
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<ClCompile Include="gpu_hw_vulkan.cpp" />
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<ClCompile Include="resources.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="types.h" />
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@ -91,6 +92,7 @@
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<ClInclude Include="playstation_mouse.h" />
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<ClInclude Include="negcon.h" />
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<ClInclude Include="gpu_hw_vulkan.h" />
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<ClInclude Include="resources.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="cpu_core.inl" />
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,12 @@
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#pragma once
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#include "types.h"
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#include <array>
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namespace Resources {
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// Adapted from https://icons8.com/icon/15970/target
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constexpr u32 CROSSHAIR_IMAGE_WIDTH = 96;
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constexpr u32 CROSSHAIR_IMAGE_HEIGHT = 96;
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extern const std::array<u32, CROSSHAIR_IMAGE_WIDTH * CROSSHAIR_IMAGE_HEIGHT> CROSSHAIR_IMAGE_DATA;
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} // namespace Resources
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