InputManager: Add push to toggle for macros
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446750fb66
commit
f0a4ceb909
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@ -3803,6 +3803,11 @@ void FullscreenUI::DrawControllerSettingsPage()
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DrawInputBindingButton(bsi, InputBindingInfo::Type::Macro, section.c_str(),
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TinyString::from_format("Macro{}", macro_index + 1),
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TinyString::from_format(FSUI_FSTR("Macro {} Trigger"), macro_index + 1), nullptr);
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DrawToggleSetting(bsi,
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TinyString::from_format(fmt::runtime(FSUI_ICONSTR(ICON_FA_GAMEPAD, "Macro {} Press To Toggle")),
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macro_index + 1),
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nullptr, section.c_str(), TinyString::from_format("Macro{}Toggle", macro_index + 1), false,
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true, false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
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SmallString binds_string =
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bsi->GetSmallStringValue(section.c_str(), fmt::format("Macro{}Binds", macro_index + 1).c_str());
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@ -569,7 +569,7 @@ ControllerMacroEditWidget::ControllerMacroEditWidget(ControllerMacroWidget* pare
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// load binds (single string joined by &)
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const std::string binds_string(
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dialog->getStringValue(section.c_str(), fmt::format("Macro{}Binds", index + 1u).c_str(), ""));
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dialog->getStringValue(section.c_str(), TinyString::from_format("Macro{}Binds", index + 1u), ""));
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const std::vector<std::string_view> buttons_split(StringUtil::SplitString(binds_string, '&', true));
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for (const std::string_view& button : buttons_split)
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@ -597,7 +597,10 @@ ControllerMacroEditWidget::ControllerMacroEditWidget(ControllerMacroWidget* pare
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m_ui.bindList->addItem(item);
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}
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m_frequency = dialog->getIntValue(section.c_str(), fmt::format("Macro{}Frequency", index + 1u).c_str(), 0);
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m_frequency = dialog->getIntValue(section.c_str(), TinyString::from_format("Macro{}Frequency", index + 1u), 0);
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ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(dialog->getProfileSettingsInterface(), m_ui.triggerToggle,
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section.c_str(), fmt::format("Macro{}Toggle", index + 1u),
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false);
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updateFrequencyText();
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m_ui.trigger->initialize(dialog->getProfileSettingsInterface(), InputBindingInfo::Type::Macro, section,
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@ -6,11 +6,11 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>595</width>
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<height>473</height>
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<width>664</width>
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<height>420</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<layout class="QVBoxLayout" name="verticalLayout" stretch="1,0,0">
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<property name="leftMargin">
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<number>0</number>
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</property>
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@ -51,20 +51,31 @@
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<string>Trigger</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0" colspan="2">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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<item row="0" column="0">
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<layout class="QHBoxLayout" name="horizontalLayout_5" stretch="1,0">
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<item>
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<widget class="QLabel" name="label_5">
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<property name="text">
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<string>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="triggerToggle">
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<property name="text">
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<string>Press To Toggle</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="1" column="0" colspan="2">
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<item row="1" column="0">
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<widget class="InputBindingWidget" name="trigger">
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<property name="text">
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<string>PushButton</string>
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@ -127,19 +138,6 @@
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</layout>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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<customwidgets>
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@ -1358,7 +1358,7 @@ bool ImGuiFullscreen::ToggleButton(const char* title, const char* summary, bool*
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const float toggle_width = LayoutScale(50.0f);
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const float toggle_height = LayoutScale(25.0f);
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const float toggle_x = LayoutScale(8.0f);
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const float toggle_y = (LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT) - toggle_height) * 0.5f;
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const float toggle_y = (LayoutScale(height) - toggle_height) * 0.5f;
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const float toggle_radius = toggle_height * 0.5f;
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const ImVec2 toggle_pos(bb.Max.x - toggle_width - toggle_x, bb.Min.y + toggle_y);
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@ -86,10 +86,11 @@ struct PadVibrationBinding
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struct MacroButton
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{
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std::vector<u32> buttons; ///< Buttons to activate.
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u32 toggle_frequency; ///< Interval at which the buttons will be toggled, if not 0.
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u32 toggle_counter; ///< When this counter reaches zero, buttons will be toggled.
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u16 toggle_frequency; ///< Interval at which the buttons will be toggled, if not 0.
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u16 toggle_counter; ///< When this counter reaches zero, buttons will be toggled.
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bool toggle_state; ///< Current state for turbo.
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bool trigger_state; ///< Whether the macro button is active.
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bool trigger_toggle; ///< Whether the macro is trigged by holding or press.
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};
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} // namespace
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@ -1578,10 +1579,13 @@ void InputManager::LoadMacroButtonConfig(SettingsInterface& si, const std::strin
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for (u32 i = 0; i < NUM_MACRO_BUTTONS_PER_CONTROLLER; i++)
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{
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std::string binds_string;
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if (!si.GetStringValue(section.c_str(), fmt::format("Macro{}Binds", i + 1u).c_str(), &binds_string))
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if (!si.GetStringValue(section.c_str(), TinyString::from_format("Macro{}Binds", i + 1u), &binds_string))
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continue;
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const u32 frequency = si.GetUIntValue(section.c_str(), fmt::format("Macro{}Frequency", i + 1u).c_str(), 0u);
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const u32 frequency =
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std::min<u32>(si.GetUIntValue(section.c_str(), TinyString::from_format("Macro{}Frequency", i + 1u), 0u),
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std::numeric_limits<u16>::max());
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const bool toggle = si.GetBoolValue(section.c_str(), TinyString::from_format("Macro{}Toggle", i + 1u), false);
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// convert binds
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std::vector<u32> bind_indices;
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@ -1612,7 +1616,8 @@ void InputManager::LoadMacroButtonConfig(SettingsInterface& si, const std::strin
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continue;
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s_macro_buttons[pad][i].buttons = std::move(bind_indices);
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s_macro_buttons[pad][i].toggle_frequency = frequency;
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s_macro_buttons[pad][i].toggle_frequency = static_cast<u16>(frequency);
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s_macro_buttons[pad][i].trigger_toggle = toggle;
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}
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}
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@ -1622,14 +1627,18 @@ void InputManager::SetMacroButtonState(u32 pad, u32 index, bool state)
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return;
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MacroButton& mb = s_macro_buttons[pad][index];
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if (mb.buttons.empty() || mb.trigger_state == state)
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if (mb.buttons.empty())
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return;
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const bool trigger_state = (mb.trigger_toggle ? (state ? !mb.trigger_state : mb.trigger_state) : state);
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if (mb.trigger_state == trigger_state)
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return;
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mb.toggle_counter = mb.toggle_frequency;
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mb.trigger_state = state;
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if (mb.toggle_state != state)
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mb.trigger_state = trigger_state;
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if (mb.toggle_state != trigger_state)
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{
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mb.toggle_state = state;
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mb.toggle_state = trigger_state;
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ApplyMacroButton(pad, mb);
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}
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}
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