GPU/Software: Fix broken display when VRAM is X-offset
This commit is contained in:
parent
ee5c3cb91b
commit
f0a3e66d08
|
@ -83,18 +83,17 @@ void GPU_SW::UpdateDisplay()
|
|||
|
||||
if (!m_system->GetSettings().debugging.show_vram)
|
||||
{
|
||||
// TODO: Handle interlacing
|
||||
const u32 vram_offset_x = m_crtc_state.display_vram_left;
|
||||
const u32 vram_offset_y = m_crtc_state.display_vram_top;
|
||||
const u32 display_width = m_crtc_state.display_vram_width;
|
||||
const u32 display_height = m_crtc_state.display_vram_height;
|
||||
|
||||
if (m_GPUSTAT.display_disable)
|
||||
{
|
||||
m_host_display->ClearDisplayTexture();
|
||||
return;
|
||||
}
|
||||
else if (IsInterlacedDisplayEnabled())
|
||||
|
||||
const u32 vram_offset_x = m_crtc_state.display_vram_left;
|
||||
const u32 vram_offset_y = m_crtc_state.display_vram_top;
|
||||
const u32 display_width = m_crtc_state.display_vram_width;
|
||||
const u32 display_height = m_crtc_state.display_vram_height;
|
||||
if (IsInterlacedDisplayEnabled())
|
||||
{
|
||||
const u32 field = GetInterlacedField();
|
||||
if (m_GPUSTAT.display_area_color_depth_24)
|
||||
|
@ -124,11 +123,11 @@ void GPU_SW::UpdateDisplay()
|
|||
}
|
||||
}
|
||||
|
||||
m_host_display->UpdateTexture(m_display_texture.get(), m_crtc_state.regs.X, 0, display_width, display_height,
|
||||
const u32 texture_offset_x = m_crtc_state.display_vram_left - m_crtc_state.regs.X;
|
||||
m_host_display->UpdateTexture(m_display_texture.get(), texture_offset_x, 0, display_width, display_height,
|
||||
m_display_texture_buffer.data(), display_width * sizeof(u32));
|
||||
m_host_display->SetDisplayTexture(m_display_texture->GetHandle(), VRAM_WIDTH, VRAM_HEIGHT,
|
||||
m_crtc_state.display_vram_left - m_crtc_state.regs.X, 0, display_width,
|
||||
display_height);
|
||||
m_host_display->SetDisplayTexture(m_display_texture->GetHandle(), VRAM_WIDTH, VRAM_HEIGHT, texture_offset_x, 0,
|
||||
display_width, display_height);
|
||||
m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
|
||||
m_crtc_state.display_origin_left, m_crtc_state.display_origin_top,
|
||||
m_crtc_state.display_vram_width, m_crtc_state.display_vram_height,
|
||||
|
|
Loading…
Reference in New Issue