Qt: Display warning before allowing cheats
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@ -1605,7 +1605,35 @@ void MainWindow::onToolsMemoryCardEditorTriggered()
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void MainWindow::onToolsCheatManagerTriggered()
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{
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if (!m_cheat_manager_dialog)
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{
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if (m_host_interface->GetBoolSettingValue("UI", "DisplayCheatWarning", true))
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{
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QCheckBox* cb = new QCheckBox(tr("Do not show again"));
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QMessageBox mb(this);
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mb.setWindowTitle(tr("Cheat Manager"));
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mb.setText(
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tr("Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted "
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"saves. By using the cheat manager, you agree that it is an unsupported configuration, and we will not "
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"provide you with any assistance when games break.\n\nCheats persist through save states even after being "
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"disabled, please remember to reset/reboot the game after turning off any codes.\n\nAre you sure you want "
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"to continue?"));
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mb.setIcon(QMessageBox::Warning);
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mb.addButton(QMessageBox::Yes);
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mb.addButton(QMessageBox::No);
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mb.setDefaultButton(QMessageBox::No);
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mb.setCheckBox(cb);
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connect(cb, &QCheckBox::stateChanged, [](int state) {
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QtHostInterface::GetInstance()->SetBoolSettingValue("UI", "DisplayCheatWarning",
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(state != Qt::CheckState::Checked));
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});
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if (mb.exec() == QMessageBox::No)
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return;
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}
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m_cheat_manager_dialog = new CheatManagerDialog(this);
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}
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m_cheat_manager_dialog->setModal(false);
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m_cheat_manager_dialog->show();
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@ -3600,9 +3600,13 @@ bool CommonHostInterface::LoadCheatList(const char* filename)
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return false;
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}
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AddOSDMessage(TranslateStdString("OSDMessage", "Loaded %n cheats from list.", "", cl->GetCodeCount()) +
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TranslateStdString("OSDMessage", " %n cheats are enabled.", "", cl->GetEnabledCodeCount()),
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10.0f);
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if (cl->GetEnabledCodeCount() > 0)
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{
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AddOSDMessage(TranslateStdString("OSDMessage", "%n cheats are enabled. This may result in instability.", "",
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cl->GetEnabledCodeCount()),
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30.0f);
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}
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System::SetCheatList(std::move(cl));
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return true;
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}
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@ -3628,7 +3632,7 @@ bool CommonHostInterface::LoadCheatListFromDatabase()
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if (!cl->LoadFromPackage(System::GetRunningCode()))
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return false;
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AddOSDMessage(TranslateStdString("OSDMessage", "Loaded %n cheats from database.", "", cl->GetCodeCount()), 10.0f);
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Log_InfoPrintf("Loaded %u cheats from database.", cl->GetCodeCount());
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System::SetCheatList(std::move(cl));
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return true;
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}
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