GPU: Fix missing sync when hblank is pending

This commit is contained in:
Connor McLaughlin 2021-01-29 02:46:15 +10:00
parent 9d80c48d6f
commit ef7d135492
1 changed files with 3 additions and 2 deletions

View File

@ -222,7 +222,7 @@ bool GPU::DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool upda
if (sw.IsReading())
{
// Still need a temporary here.
HeapArray<u16, VRAM_WIDTH* VRAM_HEIGHT> temp;
HeapArray<u16, VRAM_WIDTH * VRAM_HEIGHT> temp;
sw.DoBytes(temp.data(), VRAM_WIDTH * VRAM_HEIGHT * sizeof(u16));
UpdateVRAM(0, 0, VRAM_WIDTH, VRAM_HEIGHT, temp.data(), false, false);
}
@ -772,7 +772,8 @@ void GPU::UpdateCRTCTickEvent()
bool GPU::IsCRTCScanlinePending() const
{
return (GetPendingCRTCTicks() + m_crtc_state.current_tick_in_scanline) >= m_crtc_state.horizontal_total;
const TickCount ticks = (GetPendingCRTCTicks() + m_crtc_state.current_tick_in_scanline);
return (ticks >= (m_crtc_state.in_hblank ? m_crtc_state.horizontal_total : m_crtc_state.horizontal_sync_start));
}
bool GPU::IsCommandCompletionPending() const