Hotkeys: Add OSD toggle hotkey
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3b8afb39f6
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@ -117,6 +117,21 @@ static void HotkeySaveStateSlot(bool global, s32 slot)
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}
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}
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static void HotkeyToggleOSD()
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{
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g_settings.display_show_fps ^= Host::GetBoolSettingValue("Display", "ShowFPS", false);
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g_settings.display_show_speed ^= Host::GetBoolSettingValue("Display", "ShowSpeed", false);
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g_settings.display_show_gpu_stats ^= Host::GetBoolSettingValue("Display", "ShowGPUStatistics", false);
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g_settings.display_show_resolution ^= Host::GetBoolSettingValue("Display", "ShowResolution", false);
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g_settings.display_show_latency_stats ^= Host::GetBoolSettingValue("Display", "ShowLatencyStatistics", false);
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g_settings.display_show_cpu_usage ^= Host::GetBoolSettingValue("Display", "ShowCPU", false);
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g_settings.display_show_gpu_usage ^= Host::GetBoolSettingValue("Display", "ShowGPU", false);
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g_settings.display_show_frame_times ^= Host::GetBoolSettingValue("Display", "ShowFrameTimes", false);
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g_settings.display_show_status_indicators ^= Host::GetBoolSettingValue("Display", "ShowStatusIndicators", true);
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g_settings.display_show_inputs ^= Host::GetBoolSettingValue("Display", "ShowInputs", false);
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g_settings.display_show_enhancements ^= Host::GetBoolSettingValue("Display", "ShowEnhancements", false);
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}
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#ifndef __ANDROID__
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static bool CanPause()
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@ -460,6 +475,12 @@ DEFINE_HOTKEY("TogglePGXPCPU", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_
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}
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})
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DEFINE_HOTKEY("ToggleOSD", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Toggle On-Screen Display"),
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[](s32 pressed) {
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if (!pressed)
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HotkeyToggleOSD();
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})
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DEFINE_HOTKEY("AudioMute", TRANSLATE_NOOP("Hotkeys", "Audio"), TRANSLATE_NOOP("Hotkeys", "Toggle Mute"),
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[](s32 pressed) {
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if (!pressed && System::IsValid())
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@ -522,39 +543,42 @@ DEFINE_HOTKEY("AudioVolumeDown", TRANSLATE_NOOP("Hotkeys", "Audio"), TRANSLATE_N
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// NOTE: All save/load state hotkeys are deferred, because it can trigger setting reapply, which reloads bindings.
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DEFINE_HOTKEY("LoadSelectedSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"),
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TRANSLATE_NOOP("Hotkeys", "Load From Selected Slot"), [](s32 pressed) {
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TRANSLATE_NOOP("Hotkeys", "Load From Selected Slot"),
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[](s32 pressed) {
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if (!pressed)
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Host::RunOnCPUThread(SaveStateSelectorUI::LoadCurrentSlot);
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})
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DEFINE_HOTKEY("SaveSelectedSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"),
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TRANSLATE_NOOP("Hotkeys", "Save To Selected Slot"), [](s32 pressed) {
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if (!pressed)
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Host::RunOnCPUThread(SaveStateSelectorUI::SaveCurrentSlot);
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})
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DEFINE_HOTKEY("SelectPreviousSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
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TRANSLATE_NOOP("Hotkeys", "Select Previous Save Slot"), [](s32 pressed) {
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if (!pressed)
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Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectPreviousSlot(true); });
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})
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DEFINE_HOTKEY("SelectNextSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
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TRANSLATE_NOOP("Hotkeys", "Select Next Save Slot"), [](s32 pressed) {
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if (!pressed)
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Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectNextSlot(true); });
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})
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DEFINE_HOTKEY("SaveStateAndSelectNextSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
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TRANSLATE_NOOP("Hotkeys", "Save State and Select Next Slot"), [](s32 pressed) {
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if (!pressed && System::IsValid())
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{
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SaveStateSelectorUI::SaveCurrentSlot();
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SaveStateSelectorUI::SelectNextSlot(false);
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}
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})
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DEFINE_HOTKEY(
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"SaveSelectedSaveState", TRANSLATE_NOOP("Hotkeys", "Save States"), TRANSLATE_NOOP("Hotkeys", "Save To Selected Slot"),
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[](s32 pressed) {
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if (!pressed)
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Host::RunOnCPUThread(SaveStateSelectorUI::SaveCurrentSlot);
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}) DEFINE_HOTKEY("SelectPreviousSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
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TRANSLATE_NOOP("Hotkeys", "Select Previous Save Slot"),
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[](s32 pressed) {
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if (!pressed)
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Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectPreviousSlot(true); });
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}) DEFINE_HOTKEY("SelectNextSaveStateSlot", TRANSLATE_NOOP("Hotkeys", "Save States"),
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TRANSLATE_NOOP("Hotkeys", "Select Next Save Slot"),
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[](s32 pressed) {
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if (!pressed)
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Host::RunOnCPUThread([]() { SaveStateSelectorUI::SelectNextSlot(true); });
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}) DEFINE_HOTKEY("SaveStateAndSelectNextSlot",
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TRANSLATE_NOOP("Hotkeys", "Save States"),
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TRANSLATE_NOOP("Hotkeys", "Save State and Select Next Slot"),
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[](s32 pressed) {
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if (!pressed && System::IsValid())
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{
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SaveStateSelectorUI::SaveCurrentSlot();
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SaveStateSelectorUI::SelectNextSlot(false);
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}
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})
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DEFINE_HOTKEY("UndoLoadState", TRANSLATE_NOOP("Hotkeys", "Save States"), TRANSLATE_NOOP("Hotkeys", "Undo Load State"),
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[](s32 pressed) {
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if (!pressed)
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Host::RunOnCPUThread(System::UndoLoadState);
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})
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DEFINE_HOTKEY("UndoLoadState", TRANSLATE_NOOP("Hotkeys", "Save States"), TRANSLATE_NOOP("Hotkeys", "Undo Load State"),
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[](s32 pressed) {
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if (!pressed)
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Host::RunOnCPUThread(System::UndoLoadState);
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})
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#define MAKE_LOAD_STATE_HOTKEY(global, slot, name) \
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DEFINE_HOTKEY(global ? "LoadGameState" #slot : "LoadGlobalState" #slot, TRANSLATE_NOOP("Hotkeys", "Save States"), \
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@ -569,49 +593,71 @@ DEFINE_HOTKEY("UndoLoadState", TRANSLATE_NOOP("Hotkeys", "Save States"), TRANSLA
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Host::RunOnCPUThread([]() { HotkeySaveStateSlot(global, slot); }); \
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})
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MAKE_LOAD_STATE_HOTKEY(false, 1, TRANSLATE_NOOP("Hotkeys", "Load Game State 1"))
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MAKE_SAVE_STATE_HOTKEY(false, 1, TRANSLATE_NOOP("Hotkeys", "Save Game State 1"))
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MAKE_LOAD_STATE_HOTKEY(false, 2, TRANSLATE_NOOP("Hotkeys", "Load Game State 2"))
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MAKE_SAVE_STATE_HOTKEY(false, 2, TRANSLATE_NOOP("Hotkeys", "Save Game State 2"))
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MAKE_LOAD_STATE_HOTKEY(false, 3, TRANSLATE_NOOP("Hotkeys", "Load Game State 3"))
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MAKE_SAVE_STATE_HOTKEY(false, 3, TRANSLATE_NOOP("Hotkeys", "Save Game State 3"))
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MAKE_LOAD_STATE_HOTKEY(false, 4, TRANSLATE_NOOP("Hotkeys", "Load Game State 4"))
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MAKE_SAVE_STATE_HOTKEY(false, 4, TRANSLATE_NOOP("Hotkeys", "Save Game State 4"))
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MAKE_LOAD_STATE_HOTKEY(false, 5, TRANSLATE_NOOP("Hotkeys", "Load Game State 5"))
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MAKE_SAVE_STATE_HOTKEY(false, 5, TRANSLATE_NOOP("Hotkeys", "Save Game State 5"))
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MAKE_LOAD_STATE_HOTKEY(false, 6, TRANSLATE_NOOP("Hotkeys", "Load Game State 6"))
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MAKE_SAVE_STATE_HOTKEY(false, 6, TRANSLATE_NOOP("Hotkeys", "Save Game State 6"))
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MAKE_LOAD_STATE_HOTKEY(false, 7, TRANSLATE_NOOP("Hotkeys", "Load Game State 7"))
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MAKE_SAVE_STATE_HOTKEY(false, 7, TRANSLATE_NOOP("Hotkeys", "Save Game State 7"))
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MAKE_LOAD_STATE_HOTKEY(false, 8, TRANSLATE_NOOP("Hotkeys", "Load Game State 8"))
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MAKE_SAVE_STATE_HOTKEY(false, 8, TRANSLATE_NOOP("Hotkeys", "Save Game State 8"))
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MAKE_LOAD_STATE_HOTKEY(false, 9, TRANSLATE_NOOP("Hotkeys", "Load Game State 9"))
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MAKE_SAVE_STATE_HOTKEY(false, 9, TRANSLATE_NOOP("Hotkeys", "Save Game State 9"))
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MAKE_LOAD_STATE_HOTKEY(false, 10, TRANSLATE_NOOP("Hotkeys", "Load Game State 10"))
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MAKE_SAVE_STATE_HOTKEY(false, 10, TRANSLATE_NOOP("Hotkeys", "Save Game State 10"))
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MAKE_LOAD_STATE_HOTKEY(false, 1, TRANSLATE_NOOP("Hotkeys", "Load Game State 1")) MAKE_SAVE_STATE_HOTKEY(
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false, 1, TRANSLATE_NOOP("Hotkeys", "Save Game State 1"))
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MAKE_LOAD_STATE_HOTKEY(false, 2, TRANSLATE_NOOP("Hotkeys", "Load Game State 2")) MAKE_SAVE_STATE_HOTKEY(
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false, 2, TRANSLATE_NOOP("Hotkeys", "Save Game State 2"))
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MAKE_LOAD_STATE_HOTKEY(false, 3, TRANSLATE_NOOP("Hotkeys", "Load Game State 3")) MAKE_SAVE_STATE_HOTKEY(
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false, 3, TRANSLATE_NOOP("Hotkeys", "Save Game State 3"))
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MAKE_LOAD_STATE_HOTKEY(false, 4, TRANSLATE_NOOP("Hotkeys", "Load Game State 4")) MAKE_SAVE_STATE_HOTKEY(
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false, 4,
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TRANSLATE_NOOP("Hotkeys", "Save Game State 4")) MAKE_LOAD_STATE_HOTKEY(false, 5,
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TRANSLATE_NOOP("Hotkeys",
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"Load Game State 5"))
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MAKE_SAVE_STATE_HOTKEY(false, 5, TRANSLATE_NOOP("Hotkeys", "Save Game State 5")) MAKE_LOAD_STATE_HOTKEY(
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false, 6,
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TRANSLATE_NOOP("Hotkeys", "Load Game State 6"))
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MAKE_SAVE_STATE_HOTKEY(false, 6, TRANSLATE_NOOP("Hotkeys", "Save Game State 6")) MAKE_LOAD_STATE_HOTKEY(
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false, 7,
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TRANSLATE_NOOP("Hotkeys", "Load Game State 7"))
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MAKE_SAVE_STATE_HOTKEY(false, 7, TRANSLATE_NOOP("Hotkeys", "Save Game State 7")) MAKE_LOAD_STATE_HOTKEY(
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false, 8,
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TRANSLATE_NOOP("Hotkeys", "Load Game State 8"))
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MAKE_SAVE_STATE_HOTKEY(false, 8, TRANSLATE_NOOP("Hotkeys", "Save Game State 8"))
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MAKE_LOAD_STATE_HOTKEY(false, 9, TRANSLATE_NOOP("Hotkeys", "Load Game State 9"))
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MAKE_SAVE_STATE_HOTKEY(false, 9, TRANSLATE_NOOP("Hotkeys", "Save Game State 9"))
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MAKE_LOAD_STATE_HOTKEY(false, 10, TRANSLATE_NOOP("Hotkeys", "Load Game State 10"))
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MAKE_SAVE_STATE_HOTKEY(false, 10, TRANSLATE_NOOP("Hotkeys", "Save Game State 10"))
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MAKE_LOAD_STATE_HOTKEY(true, 1, TRANSLATE_NOOP("Hotkeys", "Load Global State 1"))
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MAKE_SAVE_STATE_HOTKEY(true, 1, TRANSLATE_NOOP("Hotkeys", "Save Global State 1"))
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MAKE_LOAD_STATE_HOTKEY(true, 2, TRANSLATE_NOOP("Hotkeys", "Load Global State 2"))
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MAKE_SAVE_STATE_HOTKEY(true, 2, TRANSLATE_NOOP("Hotkeys", "Save Global State 2"))
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MAKE_LOAD_STATE_HOTKEY(true, 3, TRANSLATE_NOOP("Hotkeys", "Load Global State 3"))
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MAKE_SAVE_STATE_HOTKEY(true, 3, TRANSLATE_NOOP("Hotkeys", "Save Global State 3"))
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MAKE_LOAD_STATE_HOTKEY(true, 4, TRANSLATE_NOOP("Hotkeys", "Load Global State 4"))
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MAKE_SAVE_STATE_HOTKEY(true, 4, TRANSLATE_NOOP("Hotkeys", "Save Global State 4"))
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MAKE_LOAD_STATE_HOTKEY(true, 5, TRANSLATE_NOOP("Hotkeys", "Load Global State 5"))
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MAKE_SAVE_STATE_HOTKEY(true, 5, TRANSLATE_NOOP("Hotkeys", "Save Global State 5"))
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MAKE_LOAD_STATE_HOTKEY(true, 6, TRANSLATE_NOOP("Hotkeys", "Load Global State 6"))
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MAKE_SAVE_STATE_HOTKEY(true, 6, TRANSLATE_NOOP("Hotkeys", "Save Global State 6"))
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MAKE_LOAD_STATE_HOTKEY(true, 7, TRANSLATE_NOOP("Hotkeys", "Load Global State 7"))
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MAKE_SAVE_STATE_HOTKEY(true, 7, TRANSLATE_NOOP("Hotkeys", "Save Global State 7"))
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MAKE_LOAD_STATE_HOTKEY(true, 8, TRANSLATE_NOOP("Hotkeys", "Load Global State 8"))
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MAKE_SAVE_STATE_HOTKEY(true, 8, TRANSLATE_NOOP("Hotkeys", "Save Global State 8"))
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MAKE_LOAD_STATE_HOTKEY(true, 9, TRANSLATE_NOOP("Hotkeys", "Load Global State 9"))
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MAKE_SAVE_STATE_HOTKEY(true, 9, TRANSLATE_NOOP("Hotkeys", "Save Global State 9"))
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MAKE_LOAD_STATE_HOTKEY(true, 10, TRANSLATE_NOOP("Hotkeys", "Load Global State 10"))
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MAKE_SAVE_STATE_HOTKEY(true, 10, TRANSLATE_NOOP("Hotkeys", "Save Global State 10"))
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MAKE_LOAD_STATE_HOTKEY(true, 1, TRANSLATE_NOOP("Hotkeys", "Load Global State 1"))
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MAKE_SAVE_STATE_HOTKEY(true, 1, TRANSLATE_NOOP("Hotkeys", "Save Global State 1"))
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MAKE_LOAD_STATE_HOTKEY(true, 2, TRANSLATE_NOOP("Hotkeys", "Load Global State 2"))
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MAKE_SAVE_STATE_HOTKEY(true, 2, TRANSLATE_NOOP("Hotkeys", "Save Global State 2"))
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MAKE_LOAD_STATE_HOTKEY(true, 3, TRANSLATE_NOOP("Hotkeys", "Load Global State 3"))
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MAKE_SAVE_STATE_HOTKEY(true, 3, TRANSLATE_NOOP("Hotkeys", "Save Global State 3"))
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MAKE_LOAD_STATE_HOTKEY(true,
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4, TRANSLATE_NOOP("Hotkeys", "Load Global State 4"))
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MAKE_SAVE_STATE_HOTKEY(true,
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4, TRANSLATE_NOOP("Hotkeys", "Save Global State 4"))
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MAKE_LOAD_STATE_HOTKEY(true,
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5, TRANSLATE_NOOP("Hotkeys", "Load Global State 5"))
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MAKE_SAVE_STATE_HOTKEY(
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true, 5, TRANSLATE_NOOP("Hotkeys", "Save Global State 5"))
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MAKE_LOAD_STATE_HOTKEY(
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true, 6, TRANSLATE_NOOP("Hotkeys", "Load Global State 6"))
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MAKE_SAVE_STATE_HOTKEY(
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true, 6, TRANSLATE_NOOP("Hotkeys", "Save Global State 6"))
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MAKE_LOAD_STATE_HOTKEY(
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true, 7, TRANSLATE_NOOP("Hotkeys", "Load Global State 7"))
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MAKE_SAVE_STATE_HOTKEY(
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true, 7, TRANSLATE_NOOP("Hotkeys", "Save Global State 7"))
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MAKE_LOAD_STATE_HOTKEY(
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true, 8, TRANSLATE_NOOP("Hotkeys", "Load Global State 8"))
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MAKE_SAVE_STATE_HOTKEY(
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true, 8, TRANSLATE_NOOP("Hotkeys", "Save Global State 8"))
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MAKE_LOAD_STATE_HOTKEY(
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true, 9, TRANSLATE_NOOP("Hotkeys", "Load Global State 9"))
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MAKE_SAVE_STATE_HOTKEY(
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true, 9,
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TRANSLATE_NOOP("Hotkeys", "Save Global State 9"))
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MAKE_LOAD_STATE_HOTKEY(
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true, 10,
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TRANSLATE_NOOP("Hotkeys", "Load Global State 10"))
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MAKE_SAVE_STATE_HOTKEY(
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true, 10,
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TRANSLATE_NOOP("Hotkeys", "Save Global State 10"))
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#undef MAKE_SAVE_STATE_HOTKEY
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#undef MAKE_LOAD_STATE_HOTKEY
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END_HOTKEY_LIST()
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END_HOTKEY_LIST()
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@ -1495,20 +1495,20 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
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if (CDROM::HasMedia() && (parameters.override_fast_boot.has_value() ? parameters.override_fast_boot.value() :
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g_settings.bios_patch_fast_boot))
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{
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if (CDROM::IsMediaPS1Disc())
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if (!CDROM::IsMediaPS1Disc())
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{
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Log_ErrorPrint("Not fast booting non-PS1 disc.");
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}
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else if (s_bios_image_info && s_bios_image_info->patch_compatible)
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else if (!s_bios_image_info || !s_bios_image_info->patch_compatible)
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{
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Log_ErrorPrint("Not patching fast boot, as BIOS is not patch compatible.");
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}
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else
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{
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// TODO: Fast boot without patches...
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BIOS::PatchBIOSFastBoot(Bus::g_bios, Bus::BIOS_SIZE);
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s_was_fast_booted = true;
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}
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else
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{
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Log_ErrorPrint("Not patching fast boot, as BIOS is not patch compatible.");
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}
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}
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// Texture replacement preloading.
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