System: Ensure GPU is flushed before invalidating on pause
This commit is contained in:
parent
a63e78d83c
commit
eb7b6d217d
|
@ -1110,6 +1110,9 @@ void System::PauseSystem(bool paused)
|
|||
|
||||
if (paused)
|
||||
{
|
||||
// Make sure the GPU is flushed, otherwise the VB might still be mapped.
|
||||
g_gpu->FlushRender();
|
||||
|
||||
FullscreenUI::OnSystemPaused();
|
||||
|
||||
InputManager::PauseVibration();
|
||||
|
@ -1187,7 +1190,10 @@ bool System::LoadState(const char* filename)
|
|||
|
||||
ResetPerformanceCounters();
|
||||
ResetThrottler();
|
||||
InvalidateDisplay();
|
||||
|
||||
if (IsPaused())
|
||||
InvalidateDisplay();
|
||||
|
||||
Log_VerbosePrintf("Loading state took %.2f msec", load_timer.GetTimeMilliseconds());
|
||||
return true;
|
||||
}
|
||||
|
@ -1974,7 +1980,6 @@ void System::RecreateSystem()
|
|||
|
||||
ResetPerformanceCounters();
|
||||
ResetThrottler();
|
||||
InvalidateDisplay();
|
||||
|
||||
if (was_paused)
|
||||
PauseSystem(true);
|
||||
|
@ -3662,7 +3667,8 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
|
|||
g_settings.runahead_frames != old_settings.runahead_frames)
|
||||
{
|
||||
g_gpu->UpdateSettings(old_settings);
|
||||
InvalidateDisplay();
|
||||
if (!IsPaused())
|
||||
InvalidateDisplay();
|
||||
}
|
||||
|
||||
if (g_settings.gpu_widescreen_hack != old_settings.gpu_widescreen_hack ||
|
||||
|
|
Loading…
Reference in New Issue