OpenGLDevice: Actually check max texture buffer size

This commit is contained in:
Stenzek 2023-10-08 01:10:52 +10:00
parent 5ff5891336
commit eb080834ad
No known key found for this signature in database
6 changed files with 22 additions and 11 deletions

View File

@ -650,8 +650,8 @@ bool GPU_HW::CreateBuffers()
GL_OBJECT_NAME(m_vram_readback_framebuffer, "VRAM Readback Framebuffer");
GL_OBJECT_NAME(m_display_framebuffer, "Display Framebuffer");
if (!(m_vram_upload_buffer = g_gpu_device->CreateTextureBuffer(GPUTextureBuffer::Format::R16UI,
VRAM_UPDATE_TEXTURE_BUFFER_SIZE / sizeof(u16))))
if (!(m_vram_upload_buffer =
g_gpu_device->CreateTextureBuffer(GPUTextureBuffer::Format::R16UI, GPUDevice::MIN_TEXEL_BUFFER_ELEMENTS)))
{
return false;
}

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@ -62,12 +62,11 @@ public:
private:
enum : u32
{
VRAM_UPDATE_TEXTURE_BUFFER_SIZE = 4 * 1024 * 1024,
MAX_BATCH_VERTEX_COUNTER_IDS = 65536 - 2,
MAX_VERTICES_FOR_RECTANGLE = 6 * (((MAX_PRIMITIVE_WIDTH + (TEXTURE_PAGE_WIDTH - 1)) / TEXTURE_PAGE_WIDTH) + 1u) *
(((MAX_PRIMITIVE_HEIGHT + (TEXTURE_PAGE_HEIGHT - 1)) / TEXTURE_PAGE_HEIGHT) + 1u)
};
static_assert(VRAM_UPDATE_TEXTURE_BUFFER_SIZE >= VRAM_WIDTH * VRAM_HEIGHT * sizeof(u16));
static_assert(GPUDevice::MIN_TEXEL_BUFFER_ELEMENTS >= (VRAM_WIDTH * VRAM_HEIGHT));
struct BatchVertex
{

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@ -31,8 +31,6 @@ Log_SetChannel(D3D12Device);
// Tweakables
enum : u32
{
MIN_TEXEL_BUFFER_ELEMENTS = 1024 * 512,
MAX_DRAW_CALLS_PER_FRAME = 2048,
MAX_DESCRIPTORS_PER_FRAME = 32768,
MAX_SAMPLERS_PER_FRAME = D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE,

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@ -460,6 +460,7 @@ public:
};
static constexpr u32 MAX_TEXTURE_SAMPLERS = 8;
static constexpr u32 MIN_TEXEL_BUFFER_ELEMENTS = 4 * 1024 * 512;
virtual ~GPUDevice();

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@ -414,7 +414,9 @@ bool OpenGLDevice::CheckFeatures(bool* buggy_pbo)
GLint max_texture_size = 1024;
GLint max_samples = 1;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
Log_DevFmt("GL_MAX_TEXTURE_SIZE: {}", max_texture_size);
glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
Log_DevFmt("GL_MAX_SAMPLES: {}", max_samples);
m_max_texture_size = std::max(1024u, static_cast<u32>(max_texture_size));
m_max_multisamples = std::max(1u, static_cast<u32>(max_samples));
@ -433,6 +435,19 @@ bool OpenGLDevice::CheckFeatures(bool* buggy_pbo)
// And Samsung's ANGLE/GLES driver?
if (std::strstr(reinterpret_cast<const char*>(glGetString(GL_RENDERER)), "ANGLE"))
m_features.supports_texture_buffers = false;
if (m_features.supports_texture_buffers)
{
GLint max_texel_buffer_size = 0;
glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, reinterpret_cast<GLint*>(&max_texel_buffer_size));
Log_DevFmt("GL_MAX_TEXTURE_BUFFER_SIZE: {}", max_texel_buffer_size);
if (max_texel_buffer_size < static_cast<GLint>(MIN_TEXEL_BUFFER_ELEMENTS))
{
Log_WarningFmt("GL_MAX_TEXTURE_BUFFER_SIZE ({}) is below required minimum ({}), not using texture buffers.",
max_texel_buffer_size, MIN_TEXEL_BUFFER_ELEMENTS);
m_features.supports_texture_buffers = false;
}
}
#endif
if (!m_features.supports_texture_buffers)
@ -446,8 +461,8 @@ bool OpenGLDevice::CheckFeatures(bool* buggy_pbo)
glGetInteger64v(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_ssbo_size);
}
Log_InfoPrintf("Max fragment shader storage blocks: %d", max_fragment_storage_blocks);
Log_InfoPrintf("Max shader storage buffer size: %" PRId64, max_ssbo_size);
Log_DevFmt("GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: {}", max_fragment_storage_blocks);
Log_DevFmt("GL_MAX_SHADER_STORAGE_BLOCK_SIZE: {}", max_ssbo_size);
m_features.texture_buffers_emulated_with_ssbo =
(max_fragment_storage_blocks > 0 && max_ssbo_size >= static_cast<GLint64>(1024 * 512 * sizeof(u16)));
if (m_features.texture_buffers_emulated_with_ssbo)
@ -486,7 +501,7 @@ bool OpenGLDevice::CheckFeatures(bool* buggy_pbo)
// check that there's at least one format and the extension isn't being "faked"
GLint num_formats = 0;
glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats);
Log_InfoPrintf("%u program binary formats supported by driver", num_formats);
Log_DevFmt("{} program binary formats supported by driver", num_formats);
m_features.pipeline_cache = (num_formats > 0);
}

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@ -42,8 +42,6 @@ struct VK_PIPELINE_CACHE_HEADER
// Tweakables
enum : u32
{
MIN_TEXEL_BUFFER_ELEMENTS = 1024 * 512,
MAX_DRAW_CALLS_PER_FRAME = 2048,
MAX_COMBINED_IMAGE_SAMPLER_DESCRIPTORS_PER_FRAME = GPUDevice::MAX_TEXTURE_SAMPLERS * MAX_DRAW_CALLS_PER_FRAME,
MAX_DESCRIPTOR_SETS_PER_FRAME = MAX_DRAW_CALLS_PER_FRAME,