FrontendCommon: Drop SDL2 audio output
This commit is contained in:
parent
679f1a51db
commit
ea65c0970c
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@ -25,6 +25,7 @@ if(NOT ANDROID)
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option(BUILD_NOGUI_FRONTEND "Build the NoGUI frontend" ON)
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option(BUILD_QT_FRONTEND "Build the Qt frontend" ON)
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option(BUILD_REGTEST "Build regression test runner" OFF)
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option(ENABLE_CUBEB "Build with Cubeb audio output" ON)
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option(ENABLE_OPENGL "Build with OpenGL renderer" ON)
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option(ENABLE_VULKAN "Build with Vulkan renderer" ON)
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option(ENABLE_DISCORD_PRESENCE "Build with Discord Rich Presence support" ON)
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@ -55,31 +56,17 @@ if(USE_WAYLAND)
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endif()
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if(ANDROID)
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if(BUILD_NOGUI_FRONTEND)
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message(WARNING "Building for Android, disabling NoGUI frontend")
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set(BUILD_NOGUI_FRONTEND OFF)
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endif()
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if(BUILD_QT_FRONTEND)
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message(WARNING "Building for Android, disabling Qt frontend")
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set(BUILD_QT_FRONTEND OFF)
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endif()
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if(ENABLE_DISCORD_PRESENCE)
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message("Building for Android, disabling Discord Presence support")
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set(BUILD_REGTEST OFF)
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set(ENABLE_CUBEB OFF)
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set(ENABLE_OPENGL ON)
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set(ENABLE_VULKAN ON)
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set(ENABLE_DISCORD_PRESENCE OFF)
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endif()
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if(USE_SDL2)
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message("Building for Android, disabling SDL2 support")
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set(USE_SDL2 OFF)
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endif()
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if(USE_X11)
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set(USE_X11 OFF)
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endif()
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if(USE_WAYLAND)
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set(USE_WAYLAND OFF)
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endif()
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# Cheevos are always on.
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set(ENABLE_CHEEVOS ON)
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set(USE_SDL2 OFF)
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set(USE_X11 OFF)
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set(USE_WAYLAND OFF)
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endif()
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@ -12,11 +12,13 @@ add_subdirectory(imgui)
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add_subdirectory(simpleini)
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add_subdirectory(vulkan)
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add_subdirectory(soundtouch)
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add_subdirectory(tinyxml2)
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add_subdirectory(cubeb)
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add_subdirectory(googletest)
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if(ENABLE_CUBEB)
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add_subdirectory(cubeb)
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endif()
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if(ENABLE_DISCORD_PRESENCE)
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add_subdirectory(discord-rpc)
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endif()
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@ -129,6 +129,10 @@ if(WIN32)
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target_link_libraries(core PRIVATE winmm.lib)
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endif()
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if(ENABLE_CUBEB)
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target_compile_definitions(core PUBLIC "WITH_CUBEB=1")
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endif()
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if(ENABLE_OPENGL)
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target_sources(core PRIVATE
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gpu_hw_opengl.cpp
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@ -5,6 +5,7 @@
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>WITH_CHEEVOS=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(BuildingForUWP)'!='true'">WITH_CUBEB=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="('$(BuildingForUWP)'!='true' And '$(Platform)'!='ARM64')">WITH_RAINTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="('$(Platform)'=='x64' Or '$(Platform)'=='ARM' Or '$(Platform)'=='ARM64')">WITH_RECOMPILER=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="('$(Platform)'=='x64' Or '$(Platform)'=='ARM64') And ('$(BuildingForUWP)'!='true')">WITH_MMAP_FASTMEM=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -990,33 +990,31 @@ float Settings::GetDisplayAspectRatioValue() const
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}
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}
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static const auto s_audio_backend_names = make_array("Null", "Cubeb"
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static constexpr const char* s_audio_backend_names[] = {
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"Null",
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#ifdef WITH_CUBEB
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"Cubeb",
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#endif
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#ifdef _WIN32
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,
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"XAudio2"
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"XAudio2",
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#endif
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#ifndef ANDROID
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,
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"SDL"
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#else
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,
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"OpenSLES"
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#ifdef __ANDROID__
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"AAudio", "OpenSLES",
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#endif
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};
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static constexpr const char* s_audio_backend_display_names[] = {
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TRANSLATABLE("AudioBackend", "Null (No Output)"),
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#ifdef WITH_CUBEB
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TRANSLATABLE("AudioBackend", "Cubeb"),
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#endif
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);
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static const auto s_audio_backend_display_names =
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make_array(TRANSLATABLE("AudioBackend", "Null (No Output)"), TRANSLATABLE("AudioBackend", "Cubeb")
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#ifdef _WIN32
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,
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TRANSLATABLE("AudioBackend", "XAudio2")
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TRANSLATABLE("AudioBackend", "XAudio2"),
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#endif
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#ifndef ANDROID
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,
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TRANSLATABLE("AudioBackend", "SDL")
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#else
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,
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TRANSLATABLE("AudioBackend", "OpenSL ES")
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#ifdef __ANDROID__
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"AAudio",
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"OpenSL ES",
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#endif
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);
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};
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std::optional<AudioBackend> Settings::ParseAudioBackend(const char* str)
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{
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@ -112,13 +112,14 @@ enum class DisplayAspectRatio : u8
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enum class AudioBackend : u8
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{
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Null,
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#ifdef WITH_CUBEB
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Cubeb,
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#endif
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#ifdef _WIN32
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XAudio2,
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#endif
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#ifndef ANDROID
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SDL,
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#else
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#ifdef __ANDROID__
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AAudio,
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OpenSLES,
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#endif
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Count
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@ -21,7 +21,6 @@
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#include "frontend-common/imgui_manager.h"
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#include "frontend-common/imgui_overlays.h"
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#include "frontend-common/input_manager.h"
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#include "frontend-common/sdl_audio_stream.h"
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#include "imgui.h"
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#include "mainwindow.h"
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#include "qtprogresscallback.h"
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@ -3,8 +3,6 @@ add_library(frontend-common
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achievements.h
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common_host.cpp
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common_host.h
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cubeb_audio_stream.cpp
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cubeb_audio_stream.h
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fullscreen_ui.cpp
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fullscreen_ui.h
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game_list.cpp
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@ -32,7 +30,15 @@ add_library(frontend-common
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postprocessing_shadergen.h
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)
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target_link_libraries(frontend-common PUBLIC core common cubeb imgui tinyxml2 rapidjson scmversion)
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target_link_libraries(frontend-common PUBLIC core common imgui tinyxml2 rapidjson scmversion)
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if(ENABLE_CUBEB)
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target_sources(frontend-common PRIVATE
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cubeb_audio_stream.cpp
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cubeb_audio_stream.h
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)
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target_link_libraries(frontend-common PRIVATE cubeb)
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endif()
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if(WIN32)
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target_sources(frontend-common PRIVATE
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@ -82,8 +88,6 @@ endif()
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if(SDL2_FOUND)
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target_sources(frontend-common PRIVATE
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sdl_audio_stream.cpp
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sdl_audio_stream.h
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sdl_input_source.cpp
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sdl_input_source.h
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sdl_initializer.cpp
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@ -42,14 +42,6 @@
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#include <cstring>
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#include <ctime>
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#ifndef _UWP
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#include "cubeb_audio_stream.h"
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#endif
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#ifdef WITH_SDL2
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#include "sdl_audio_stream.h"
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#endif
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#ifdef WITH_DISCORD_PRESENCE
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#include "discord_rpc.h"
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#endif
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@ -60,7 +52,6 @@
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#ifdef _WIN32
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#include "common/windows_headers.h"
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#include "xaudio2_audio_stream.h"
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#include <KnownFolders.h>
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#include <ShlObj.h>
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#include <mmsystem.h>
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@ -158,11 +149,6 @@ std::unique_ptr<AudioStream> Host::CreateAudioStream(AudioBackend backend, u32 s
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return CommonHost::CreateXAudio2Stream(sample_rate, channels, buffer_ms, latency_ms, stretch);
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#endif
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#ifdef WITH_SDL2
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case AudioBackend::SDL:
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return CommonHost::CreateSDLAudioStream(sample_rate, channels, buffer_ms, latency_ms, stretch);
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#endif
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default:
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return nullptr;
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}
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@ -34,10 +34,6 @@ void ReleaseHostDisplayResources();
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std::unique_ptr<AudioStream> CreateXAudio2Stream(u32 sample_rate, u32 channels, u32 buffer_ms, u32 latency_ms,
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AudioStretchMode stretch);
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#endif
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#ifdef WITH_SDL2
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std::unique_ptr<AudioStream> CreateSDLAudioStream(u32 sample_rate, u32 channels, u32 buffer_ms, u32 latency_ms,
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AudioStretchMode stretch);
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#endif
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#ifndef _UWP
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std::unique_ptr<AudioStream> CreateCubebAudioStream(u32 sample_rate, u32 channels, u32 buffer_ms, u32 latency_ms,
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AudioStretchMode stretch);
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@ -34,9 +34,6 @@
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<ClCompile Include="postprocessing_chain.cpp" />
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<ClCompile Include="postprocessing_shader.cpp" />
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<ClCompile Include="postprocessing_shadergen.cpp" />
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<ClCompile Include="sdl_audio_stream.cpp">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="sdl_initializer.cpp">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClCompile>
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@ -80,9 +77,6 @@
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<ClInclude Include="postprocessing_chain.h" />
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<ClInclude Include="postprocessing_shader.h" />
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<ClInclude Include="postprocessing_shadergen.h" />
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<ClInclude Include="sdl_audio_stream.h">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="sdl_initializer.h">
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<ExcludedFromBuild Condition="'$(BuildingForUWP)'=='true'">true</ExcludedFromBuild>
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</ClInclude>
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@ -2,7 +2,6 @@
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="icon.cpp" />
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<ClCompile Include="sdl_audio_stream.cpp" />
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<ClCompile Include="sdl_initializer.cpp" />
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<ClCompile Include="common_host.cpp" />
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<ClCompile Include="vulkan_host_display.cpp" />
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@ -35,7 +34,6 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="icon.h" />
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<ClInclude Include="sdl_audio_stream.h" />
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<ClInclude Include="sdl_initializer.h" />
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<ClInclude Include="common_host.h" />
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<ClInclude Include="vulkan_host_display.h" />
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@ -1,98 +0,0 @@
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#include "sdl_audio_stream.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include "common_host.h"
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#include "sdl_initializer.h"
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#include <SDL.h>
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Log_SetChannel(SDLAudioStream);
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SDLAudioStream::SDLAudioStream(u32 sample_rate, u32 channels, u32 buffer_ms, AudioStretchMode stretch)
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: AudioStream(sample_rate, channels, buffer_ms, stretch)
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{
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}
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SDLAudioStream::~SDLAudioStream()
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{
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if (IsOpen())
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SDLAudioStream::CloseDevice();
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}
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std::unique_ptr<AudioStream> CommonHost::CreateSDLAudioStream(u32 sample_rate, u32 channels, u32 buffer_ms,
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u32 latency_ms, AudioStretchMode stretch)
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{
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std::unique_ptr<SDLAudioStream> stream(std::make_unique<SDLAudioStream>(sample_rate, channels, buffer_ms, stretch));
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if (!stream->OpenDevice(latency_ms))
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stream.reset();
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return stream;
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}
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bool SDLAudioStream::OpenDevice(u32 latency_ms)
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{
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DebugAssert(!IsOpen());
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FrontendCommon::EnsureSDLInitialized();
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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{
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Log_ErrorPrintf("SDL_InitSubSystem(SDL_INIT_AUDIO) failed");
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return false;
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}
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SDL_AudioSpec spec = {};
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spec.freq = m_sample_rate;
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spec.channels = static_cast<Uint8>(m_channels);
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spec.format = AUDIO_S16;
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spec.samples = static_cast<Uint16>(GetBufferSizeForMS(m_sample_rate, (latency_ms == 0) ? m_buffer_ms : latency_ms));
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spec.callback = AudioCallback;
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spec.userdata = static_cast<void*>(this);
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SDL_AudioSpec obtained_spec = {};
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m_device_id = SDL_OpenAudioDevice(nullptr, 0, &spec, &obtained_spec, SDL_AUDIO_ALLOW_SAMPLES_CHANGE);
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if (m_device_id == 0)
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{
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Log_ErrorPrintf("SDL_OpenAudioDevice() failed: %s", SDL_GetError());
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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return false;
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}
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Log_DevPrintf("Requested %u frame buffer, got %u frame buffer", spec.samples, obtained_spec.samples);
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BaseInitialize();
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m_volume = 100;
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m_paused = false;
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SDL_PauseAudioDevice(m_device_id, 0);
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return true;
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}
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void SDLAudioStream::SetPaused(bool paused)
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{
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if (m_paused == paused)
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return;
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SDL_PauseAudioDevice(m_device_id, paused ? 1 : 0);
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m_paused = paused;
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}
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void SDLAudioStream::CloseDevice()
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{
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SDL_CloseAudioDevice(m_device_id);
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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m_device_id = 0;
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}
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void SDLAudioStream::AudioCallback(void* userdata, uint8_t* stream, int len)
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{
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SDLAudioStream* const this_ptr = static_cast<SDLAudioStream*>(userdata);
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const u32 num_frames = len / sizeof(SampleType) / this_ptr->m_channels;
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this_ptr->ReadFrames(reinterpret_cast<SampleType*>(stream), num_frames);
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}
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void SDLAudioStream::SetOutputVolume(u32 volume)
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{
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if (m_volume == volume)
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return;
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Panic("Fixme");
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}
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@ -1,23 +0,0 @@
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#pragma once
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#include "util/audio_stream.h"
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#include <cstdint>
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class SDLAudioStream final : public AudioStream
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{
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public:
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SDLAudioStream(u32 sample_rate, u32 channels, u32 buffer_ms, AudioStretchMode stretch);
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~SDLAudioStream();
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void SetPaused(bool paused) override;
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void SetOutputVolume(u32 volume) override;
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bool OpenDevice(u32 latency_ms);
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void CloseDevice();
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protected:
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ALWAYS_INLINE bool IsOpen() const { return (m_device_id != 0); }
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static void AudioCallback(void* userdata, uint8_t* stream, int len);
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u32 m_device_id = 0;
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};
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