System: Move restore/reset graphics API state to System
Fixes frame stepping.
This commit is contained in:
parent
3532ab8d72
commit
e9882a10aa
|
@ -249,16 +249,16 @@ void AndroidHostInterface::EmulationThreadEntryPoint(ANativeWindow* initial_surf
|
||||||
{
|
{
|
||||||
DrawImGuiWindows();
|
DrawImGuiWindows();
|
||||||
|
|
||||||
g_gpu->ResetGraphicsAPIState();
|
|
||||||
|
|
||||||
m_display->Render();
|
m_display->Render();
|
||||||
ImGui::NewFrame();
|
ImGui::NewFrame();
|
||||||
|
|
||||||
g_gpu->RestoreGraphicsAPIState();
|
if (System::IsRunning())
|
||||||
System::UpdatePerformanceCounters();
|
{
|
||||||
|
System::UpdatePerformanceCounters();
|
||||||
|
|
||||||
if (m_speed_limiter_enabled)
|
if (m_speed_limiter_enabled)
|
||||||
System::Throttle();
|
System::Throttle();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -586,6 +586,11 @@ bool DoState(StateWrapper& sw)
|
||||||
|
|
||||||
void Reset()
|
void Reset()
|
||||||
{
|
{
|
||||||
|
if (IsShutdown())
|
||||||
|
return;
|
||||||
|
|
||||||
|
g_gpu->RestoreGraphicsAPIState();
|
||||||
|
|
||||||
CPU::Reset();
|
CPU::Reset();
|
||||||
CPU::CodeCache::Flush();
|
CPU::CodeCache::Flush();
|
||||||
Bus::Reset();
|
Bus::Reset();
|
||||||
|
@ -602,6 +607,8 @@ void Reset()
|
||||||
s_internal_frame_number = 0;
|
s_internal_frame_number = 0;
|
||||||
TimingEvents::Reset();
|
TimingEvents::Reset();
|
||||||
ResetPerformanceCounters();
|
ResetPerformanceCounters();
|
||||||
|
|
||||||
|
g_gpu->ResetGraphicsAPIState();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool LoadState(ByteStream* state)
|
bool LoadState(ByteStream* state)
|
||||||
|
@ -609,7 +616,13 @@ bool LoadState(ByteStream* state)
|
||||||
if (IsShutdown())
|
if (IsShutdown())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return DoLoadState(state, false);
|
g_gpu->RestoreGraphicsAPIState();
|
||||||
|
|
||||||
|
const bool result = DoLoadState(state, false);
|
||||||
|
|
||||||
|
g_gpu->ResetGraphicsAPIState();
|
||||||
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool DoLoadState(ByteStream* state, bool force_software_renderer)
|
bool DoLoadState(ByteStream* state, bool force_software_renderer)
|
||||||
|
@ -732,11 +745,9 @@ bool SaveState(ByteStream* state, u32 screenshot_size /* = 128 */)
|
||||||
if (screenshot_size > 0)
|
if (screenshot_size > 0)
|
||||||
{
|
{
|
||||||
std::vector<u32> screenshot_buffer;
|
std::vector<u32> screenshot_buffer;
|
||||||
g_gpu->ResetGraphicsAPIState();
|
if (g_host_interface->GetDisplay()->WriteDisplayTextureToBuffer(&screenshot_buffer, screenshot_size,
|
||||||
const bool screenshot_saved =
|
screenshot_size) &&
|
||||||
g_host_interface->GetDisplay()->WriteDisplayTextureToBuffer(&screenshot_buffer, screenshot_size, screenshot_size);
|
!screenshot_buffer.empty())
|
||||||
g_gpu->RestoreGraphicsAPIState();
|
|
||||||
if (screenshot_saved && !screenshot_buffer.empty())
|
|
||||||
{
|
{
|
||||||
header.offset_to_screenshot = static_cast<u32>(state->GetPosition());
|
header.offset_to_screenshot = static_cast<u32>(state->GetPosition());
|
||||||
header.screenshot_width = screenshot_size;
|
header.screenshot_width = screenshot_size;
|
||||||
|
@ -751,8 +762,14 @@ bool SaveState(ByteStream* state, u32 screenshot_size /* = 128 */)
|
||||||
{
|
{
|
||||||
header.offset_to_data = static_cast<u32>(state->GetPosition());
|
header.offset_to_data = static_cast<u32>(state->GetPosition());
|
||||||
|
|
||||||
|
g_gpu->RestoreGraphicsAPIState();
|
||||||
|
|
||||||
StateWrapper sw(state, StateWrapper::Mode::Write);
|
StateWrapper sw(state, StateWrapper::Mode::Write);
|
||||||
if (!DoState(sw))
|
const bool result = DoState(sw);
|
||||||
|
|
||||||
|
g_gpu->ResetGraphicsAPIState();
|
||||||
|
|
||||||
|
if (!result)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
header.data_compression_type = 0;
|
header.data_compression_type = 0;
|
||||||
|
@ -774,6 +791,8 @@ void RunFrame()
|
||||||
{
|
{
|
||||||
s_frame_timer.Reset();
|
s_frame_timer.Reset();
|
||||||
|
|
||||||
|
g_gpu->RestoreGraphicsAPIState();
|
||||||
|
|
||||||
if (g_settings.cpu_execution_mode == CPUExecutionMode::Interpreter)
|
if (g_settings.cpu_execution_mode == CPUExecutionMode::Interpreter)
|
||||||
CPU::Execute();
|
CPU::Execute();
|
||||||
else
|
else
|
||||||
|
@ -781,6 +800,8 @@ void RunFrame()
|
||||||
|
|
||||||
// Generate any pending samples from the SPU before sleeping, this way we reduce the chances of underruns.
|
// Generate any pending samples from the SPU before sleeping, this way we reduce the chances of underruns.
|
||||||
g_spu.GeneratePendingSamples();
|
g_spu.GeneratePendingSamples();
|
||||||
|
|
||||||
|
g_gpu->ResetGraphicsAPIState();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetThrottleFrequency(float frequency)
|
void SetThrottleFrequency(float frequency)
|
||||||
|
|
|
@ -259,12 +259,8 @@ void LibretroHostInterface::retro_run_frame()
|
||||||
|
|
||||||
UpdateControllers();
|
UpdateControllers();
|
||||||
|
|
||||||
g_gpu->RestoreGraphicsAPIState();
|
|
||||||
|
|
||||||
System::RunFrame();
|
System::RunFrame();
|
||||||
|
|
||||||
g_gpu->ResetGraphicsAPIState();
|
|
||||||
|
|
||||||
m_display->Render();
|
m_display->Render();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1094,14 +1094,10 @@ void QtHostInterface::threadEntryPoint()
|
||||||
|
|
||||||
void QtHostInterface::renderDisplay()
|
void QtHostInterface::renderDisplay()
|
||||||
{
|
{
|
||||||
g_gpu->ResetGraphicsAPIState();
|
|
||||||
|
|
||||||
DrawImGuiWindows();
|
DrawImGuiWindows();
|
||||||
|
|
||||||
m_display->Render();
|
m_display->Render();
|
||||||
ImGui::NewFrame();
|
ImGui::NewFrame();
|
||||||
|
|
||||||
g_gpu->RestoreGraphicsAPIState();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void QtHostInterface::wakeThread()
|
void QtHostInterface::wakeThread()
|
||||||
|
|
|
@ -1505,16 +1505,12 @@ void SDLHostInterface::Run()
|
||||||
{
|
{
|
||||||
DrawImGuiWindows();
|
DrawImGuiWindows();
|
||||||
|
|
||||||
if (System::IsRunning())
|
|
||||||
g_gpu->ResetGraphicsAPIState();
|
|
||||||
|
|
||||||
m_display->Render();
|
m_display->Render();
|
||||||
ImGui_ImplSDL2_NewFrame(m_window);
|
ImGui_ImplSDL2_NewFrame(m_window);
|
||||||
ImGui::NewFrame();
|
ImGui::NewFrame();
|
||||||
|
|
||||||
if (System::IsRunning())
|
if (System::IsRunning())
|
||||||
{
|
{
|
||||||
g_gpu->RestoreGraphicsAPIState();
|
|
||||||
System::UpdatePerformanceCounters();
|
System::UpdatePerformanceCounters();
|
||||||
|
|
||||||
if (m_speed_limiter_enabled)
|
if (m_speed_limiter_enabled)
|
||||||
|
|
Loading…
Reference in New Issue