HostInterface: Fix crash on startup with controller connected

This commit is contained in:
Connor McLaughlin 2020-04-06 12:18:33 +10:00
parent f41475ae8f
commit e91d760175
8 changed files with 49 additions and 35 deletions

View File

@ -1,9 +1,9 @@
#include "android_host_interface.h"
#include "android_gles_host_display.h"
#include "common/assert.h"
#include "common/audio_stream.h"
#include "common/log.h"
#include "common/string.h"
#include "common/audio_stream.h"
#include "core/controller.h"
#include "core/game_list.h"
#include "core/gpu.h"
@ -67,11 +67,6 @@ bool AndroidHostInterface::Initialize()
if (!HostInterface::Initialize())
return false;
// check settings version, if invalid set defaults, then load settings
INISettingsInterface settings_interface(GetSettingsFileName());
CheckSettings(settings_interface);
UpdateSettings([this, &settings_interface]() { m_settings.Load(settings_interface); });
return true;
}
@ -96,14 +91,22 @@ void AndroidHostInterface::SetUserDirectory()
m_user_directory = "/sdcard/duckstation";
}
void AndroidHostInterface::LoadSettings()
{
// check settings version, if invalid set defaults, then load settings
INISettingsInterface settings_interface(GetSettingsFileName());
CheckSettings(settings_interface);
UpdateSettings([this, &settings_interface]() { m_settings.Load(settings_interface); });
}
bool AndroidHostInterface::StartEmulationThread(ANativeWindow* initial_surface, SystemBootParameters boot_params)
{
Assert(!IsEmulationThreadRunning());
Log_DevPrintf("Starting emulation thread...");
m_emulation_thread_stop_request.store(false);
m_emulation_thread = std::thread(&AndroidHostInterface::EmulationThreadEntryPoint, this, initial_surface,
std::move(boot_params));
m_emulation_thread =
std::thread(&AndroidHostInterface::EmulationThreadEntryPoint, this, initial_surface, std::move(boot_params));
m_emulation_thread_started.Wait();
if (!m_emulation_thread_start_result.load())
{

View File

@ -36,6 +36,7 @@ public:
protected:
void SetUserDirectory() override;
void LoadSettings() override;
bool AcquireHostDisplay() override;
void ReleaseHostDisplay() override;
std::unique_ptr<AudioStream> CreateAudioStream(AudioBackend backend) override;

View File

@ -61,6 +61,7 @@ bool HostInterface::Initialize()
{
SetUserDirectory();
InitializeUserDirectory();
LoadSettings();
m_game_list = std::make_unique<GameList>();
m_game_list->SetCacheFilename(GetGameListCacheFileName());
m_game_list->SetDatabaseFilename(GetGameListDatabaseFileName());

View File

@ -158,8 +158,8 @@ protected:
/// Sets the base path for the user directory. Can be overridden by platform/frontend/command line.
virtual void SetUserDirectory();
/// Ensures all subdirectories of the user directory are created.
void CreateUserDirectorySubdirectories();
/// Performs the initial load of settings. Should call CheckSettings() and m_settings.Load().
virtual void LoadSettings() = 0;
/// Returns the path of the settings file.
std::string GetSettingsFileName() const;

View File

@ -59,22 +59,6 @@ bool QtHostInterface::initializeOnThread()
if (m_controller_interface)
m_controller_interface->PollEvents();
// no need to lock here because the main thread is waiting for us
m_qsettings = std::make_unique<QSettings>(QString::fromStdString(GetSettingsFileName()), QSettings::IniFormat);
QtSettingsInterface si(m_qsettings.get());
// check settings validity
const QSettings::Status settings_status = m_qsettings->status();
if (settings_status != QSettings::NoError)
{
m_qsettings->clear();
SetDefaultSettings(si);
}
// load in settings
CheckSettings(si);
m_settings.Load(si);
// bind buttons/axises
updateInputMap();
return true;
@ -417,6 +401,25 @@ void QtHostInterface::OnSystemStateSaved(bool global, s32 slot)
emit stateSaved(QString::fromStdString(m_system->GetRunningCode()), global, slot);
}
void QtHostInterface::LoadSettings()
{
// no need to lock here because the main thread is waiting for us
m_qsettings = std::make_unique<QSettings>(QString::fromStdString(GetSettingsFileName()), QSettings::IniFormat);
QtSettingsInterface si(m_qsettings.get());
// check settings validity
const QSettings::Status settings_status = m_qsettings->status();
if (settings_status != QSettings::NoError)
{
m_qsettings->clear();
SetDefaultSettings(si);
}
// load in settings
CheckSettings(si);
m_settings.Load(si);
}
void QtHostInterface::SetDefaultSettings(SettingsInterface& si)
{
CommonHostInterface::SetDefaultSettings(si);

View File

@ -133,6 +133,7 @@ protected:
void OnRunningGameChanged() override;
void OnSystemStateSaved(bool global, s32 slot) override;
void LoadSettings() override;
void SetDefaultSettings(SettingsInterface& si) override;
void UpdateInputMap() override;

View File

@ -295,12 +295,6 @@ bool SDLHostInterface::Initialize()
if (!FileSystem::SetWorkingDirectory(m_user_directory.c_str()))
Log_ErrorPrintf("Failed to set working directory to '%s'", m_user_directory.c_str());
// Settings need to be loaded prior to creating the window for OpenGL bits.
INISettingsInterface si(GetSettingsFileName());
m_settings_copy.Load(si);
m_settings = m_settings_copy;
m_fullscreen = m_settings_copy.start_fullscreen;
if (!CreateSDLWindow())
{
Log_ErrorPrintf("Failed to create SDL window");
@ -334,6 +328,15 @@ void SDLHostInterface::Shutdown()
HostInterface::Shutdown();
}
void SDLHostInterface::LoadSettings()
{
// Settings need to be loaded prior to creating the window for OpenGL bits.
INISettingsInterface si(GetSettingsFileName());
m_settings_copy.Load(si);
m_settings = m_settings_copy;
m_fullscreen = m_settings_copy.start_fullscreen;
}
void SDLHostInterface::ReportError(const char* message)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "DuckStation", message, m_window);

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@ -29,19 +29,21 @@ public:
void ReportMessage(const char* message) override;
bool ConfirmMessage(const char* message) override;
bool Initialize();
bool Initialize() override;
void Shutdown() override;
void Run();
protected:
void LoadSettings() override;
bool AcquireHostDisplay() override;
void ReleaseHostDisplay() override;
std::unique_ptr<AudioStream> CreateAudioStream(AudioBackend backend) override;
void OnSystemCreated() override;
void OnSystemPaused(bool paused) override;
void OnSystemDestroyed();
void OnSystemDestroyed() override;
void OnControllerTypeChanged(u32 slot) override;
private: