GPU: Fix display in OpenGL renderer

This commit is contained in:
Connor McLaughlin 2020-02-28 22:42:56 +10:00
parent 63064f80c2
commit e8e44991db
9 changed files with 76 additions and 74 deletions

View File

@ -521,11 +521,10 @@ void GPU_HW_D3D11::UpdateDisplay()
if (m_system->GetSettings().debugging.show_vram)
{
m_host_display->SetDisplayTexture(
m_vram_texture.GetD3DSRV(), m_vram_texture.GetWidth(), m_vram_texture.GetHeight(),
Common::Rectangle<s32>(0, 0, m_vram_texture.GetWidth(), m_vram_texture.GetHeight()));
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT,
Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT), 1.0f);
m_host_display->SetDisplayTexture(m_vram_texture.GetD3DSRV(), m_vram_texture.GetWidth(), m_vram_texture.GetHeight(),
0, 0, m_vram_texture.GetWidth(), m_vram_texture.GetHeight());
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT),
1.0f);
}
else
{
@ -546,10 +545,9 @@ void GPU_HW_D3D11::UpdateDisplay()
}
else if (!m_GPUSTAT.display_area_color_depth_24 && !interlaced)
{
m_host_display->SetDisplayTexture(
m_vram_texture.GetD3DSRV(), m_vram_texture.GetWidth(), m_vram_texture.GetHeight(),
Common::Rectangle<s32>::FromExtents(scaled_vram_offset_x, scaled_vram_offset_y, scaled_display_width,
scaled_display_height));
m_host_display->SetDisplayTexture(m_vram_texture.GetD3DSRV(), m_vram_texture.GetWidth(),
m_vram_texture.GetHeight(), scaled_vram_offset_x, scaled_vram_offset_y,
scaled_display_width, scaled_display_height);
}
else
{
@ -575,8 +573,7 @@ void GPU_HW_D3D11::UpdateDisplay()
DrawUtilityShader(display_pixel_shader, uniforms, sizeof(uniforms));
m_host_display->SetDisplayTexture(m_display_texture.GetD3DSRV(), m_display_texture.GetWidth(),
m_display_texture.GetHeight(),
Common::Rectangle<s32>(0, 0, display_width, display_height));
m_display_texture.GetHeight(), 0, 0, display_width, display_height);
}
else
{
@ -588,8 +585,8 @@ void GPU_HW_D3D11::UpdateDisplay()
DrawUtilityShader(display_pixel_shader, uniforms, sizeof(uniforms));
m_host_display->SetDisplayTexture(m_display_texture.GetD3DSRV(), m_display_texture.GetWidth(),
m_display_texture.GetHeight(),
Common::Rectangle<s32>(0, 0, scaled_display_width, scaled_display_height));
m_display_texture.GetHeight(), 0, 0, scaled_display_width,
scaled_display_height);
}
RestoreGraphicsAPIState();

View File

@ -476,12 +476,12 @@ void GPU_HW_OpenGL::UpdateDisplay()
if (m_system->GetSettings().debugging.show_vram)
{
m_host_display->SetDisplayTexture(
reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())), m_vram_texture.GetWidth(),
-static_cast<s32>(m_vram_texture.GetHeight()),
Common::Rectangle<s32>(0, m_vram_texture.GetHeight(), m_vram_texture.GetWidth(), 0));
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT,
Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT), 1.0f);
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())),
m_vram_texture.GetWidth(), static_cast<s32>(m_vram_texture.GetHeight()), 0,
m_vram_texture.GetHeight(), m_vram_texture.GetWidth(),
-static_cast<s32>(m_vram_texture.GetHeight()));
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT),
1.0f);
}
else
{
@ -501,11 +501,10 @@ void GPU_HW_OpenGL::UpdateDisplay()
}
else if (!m_GPUSTAT.display_area_color_depth_24 && !interlaced)
{
m_host_display->SetDisplayTexture(
reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())), m_vram_texture.GetWidth(),
m_vram_texture.GetHeight(),
Common::Rectangle<s32>(scaled_vram_offset_x, m_vram_texture.GetHeight() - scaled_vram_offset_y,
scaled_display_width, -static_cast<s32>(scaled_display_height)));
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())),
m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), scaled_vram_offset_x,
m_vram_texture.GetHeight() - scaled_vram_offset_y, scaled_display_width,
-static_cast<s32>(scaled_display_height));
}
else
{
@ -544,10 +543,9 @@ void GPU_HW_OpenGL::UpdateDisplay()
glDrawArrays(GL_TRIANGLES, 0, 3);
m_host_display->SetDisplayTexture(
reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_texture.GetGLId())), m_display_texture.GetWidth(),
m_display_texture.GetHeight(),
Common::Rectangle<s32>(0, display_height, display_width, -static_cast<s32>(display_height)));
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_texture.GetGLId())),
m_display_texture.GetWidth(), m_display_texture.GetHeight(), 0,
display_height, display_width, -static_cast<s32>(display_height));
}
else
{
@ -563,9 +561,9 @@ void GPU_HW_OpenGL::UpdateDisplay()
glDrawArrays(GL_TRIANGLES, 0, 3);
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_texture.GetGLId())),
m_display_texture.GetWidth(), m_display_texture.GetHeight(),
Common::Rectangle<s32>(0, scaled_display_height, scaled_display_width,
-static_cast<s32>(scaled_display_height)));
m_display_texture.GetWidth(), m_display_texture.GetHeight(), 0,
scaled_display_height, scaled_display_width,
-static_cast<s32>(scaled_display_height));
}
// restore state

View File

@ -343,10 +343,10 @@ void GPU_HW_OpenGL_ES::UpdateDisplay()
if (m_system->GetSettings().debugging.show_vram)
{
m_host_display->SetDisplayTexture(
reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())), m_vram_texture.GetWidth(),
-static_cast<s32>(m_vram_texture.GetHeight()),
Common::Rectangle<s32>(0, m_vram_texture.GetHeight(), m_vram_texture.GetWidth(), 0));
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())),
m_vram_texture.GetWidth(), static_cast<s32>(m_vram_texture.GetHeight()), 0,
m_vram_texture.GetHeight(), m_vram_texture.GetWidth(),
-static_cast<s32>(m_vram_texture.GetHeight()));
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT),
1.0f);
}
@ -368,11 +368,10 @@ void GPU_HW_OpenGL_ES::UpdateDisplay()
}
else if (!m_GPUSTAT.display_area_color_depth_24 && !interlaced)
{
m_host_display->SetDisplayTexture(
reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())), m_vram_texture.GetWidth(),
m_vram_texture.GetHeight(),
Common::Rectangle<s32>(scaled_vram_offset_x, m_vram_texture.GetHeight() - scaled_vram_offset_y,
scaled_display_width, -static_cast<s32>(scaled_display_height)));
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())),
m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), scaled_vram_offset_x,
m_vram_texture.GetHeight() - scaled_vram_offset_y, scaled_display_width,
-static_cast<s32>(scaled_display_height));
}
else
{
@ -411,10 +410,9 @@ void GPU_HW_OpenGL_ES::UpdateDisplay()
glDrawArrays(GL_TRIANGLES, 0, 3);
m_host_display->SetDisplayTexture(
reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_texture.GetGLId())), m_display_texture.GetWidth(),
m_display_texture.GetHeight(),
Common::Rectangle<s32>(0, display_height, display_width, -static_cast<s32>(display_height)));
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_texture.GetGLId())),
m_display_texture.GetWidth(), m_display_texture.GetHeight(), 0,
display_height, display_width, -static_cast<s32>(display_height));
}
else
{
@ -430,9 +428,9 @@ void GPU_HW_OpenGL_ES::UpdateDisplay()
glDrawArrays(GL_TRIANGLES, 0, 3);
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_texture.GetGLId())),
m_display_texture.GetWidth(), m_display_texture.GetHeight(),
Common::Rectangle<s32>(0, scaled_display_height, scaled_display_width,
-static_cast<s32>(scaled_display_height)));
m_display_texture.GetWidth(), m_display_texture.GetHeight(), 0,
scaled_display_height, scaled_display_width,
-static_cast<s32>(scaled_display_height));
}
// restore state

View File

@ -140,8 +140,8 @@ void GPU_SW::UpdateDisplay()
m_host_display->UpdateTexture(m_display_texture.get(), 0, 0, display_width, display_height,
m_display_texture_buffer.data(), display_width * sizeof(u32));
m_host_display->SetDisplayTexture(m_display_texture->GetHandle(), VRAM_WIDTH, VRAM_HEIGHT,
Common::Rectangle<s32>(0, 0, display_width, display_height));
m_host_display->SetDisplayTexture(m_display_texture->GetHandle(), VRAM_WIDTH, VRAM_HEIGHT, 0, 0, display_width,
display_height);
m_host_display->SetDisplayParameters(m_crtc_state.visible_display_width, m_crtc_state.visible_display_height,
m_crtc_state.GetActiveDisplayRectangle(), m_crtc_state.display_aspect_ratio);
}
@ -150,10 +150,10 @@ void GPU_SW::UpdateDisplay()
CopyOut15Bit(m_vram.data(), VRAM_WIDTH, m_display_texture_buffer.data(), VRAM_WIDTH, VRAM_HEIGHT, VRAM_HEIGHT);
m_host_display->UpdateTexture(m_display_texture.get(), 0, 0, VRAM_WIDTH, VRAM_HEIGHT,
m_display_texture_buffer.data(), VRAM_WIDTH * sizeof(u32));
m_host_display->SetDisplayTexture(m_display_texture->GetHandle(), VRAM_WIDTH, VRAM_HEIGHT,
Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT));
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT,
Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT), 1.0f);
m_host_display->SetDisplayTexture(m_display_texture->GetHandle(), VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH,
VRAM_HEIGHT);
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT),
1.0f);
}
}

View File

@ -57,17 +57,23 @@ public:
m_display_texture_handle = nullptr;
m_display_texture_width = 0;
m_display_texture_height = 0;
m_display_texture_rect = {};
m_display_texture_view_x = 0;
m_display_texture_view_y = 0;
m_display_texture_view_width = 0;
m_display_texture_view_height = 0;
m_display_changed = true;
}
void SetDisplayTexture(void* texture_handle, s32 texture_width, s32 texture_height,
const Common::Rectangle<s32>& texture_rect)
void SetDisplayTexture(void* texture_handle, s32 texture_width, s32 texture_height, s32 view_x, s32 view_y,
s32 view_width, s32 view_height)
{
m_display_texture_handle = texture_handle;
m_display_texture_width = texture_width;
m_display_texture_height = texture_height;
m_display_texture_rect = texture_rect;
m_display_texture_view_x = view_x;
m_display_texture_view_y = view_y;
m_display_texture_view_width = view_width;
m_display_texture_view_height = view_height;
m_display_changed = true;
}
@ -99,7 +105,10 @@ protected:
void* m_display_texture_handle = nullptr;
s32 m_display_texture_width = 0;
s32 m_display_texture_height = 0;
Common::Rectangle<s32> m_display_texture_rect{};
s32 m_display_texture_view_x = 0;
s32 m_display_texture_view_y = 0;
s32 m_display_texture_view_width = 0;
s32 m_display_texture_view_height = 0;
s32 m_display_top_margin = 0;

View File

@ -418,10 +418,10 @@ void D3D11DisplayWindow::renderDisplay()
0, 1, m_display_linear_filtering ? m_linear_sampler.GetAddressOf() : m_point_sampler.GetAddressOf());
const float uniforms[4] = {
static_cast<float>(m_display_texture_rect.left) / static_cast<float>(m_display_texture_width),
static_cast<float>(m_display_texture_rect.top) / static_cast<float>(m_display_texture_height),
(static_cast<float>(m_display_texture_rect.GetWidth()) - 0.5f) / static_cast<float>(m_display_texture_width),
(static_cast<float>(m_display_texture_rect.GetHeight()) - 0.5f) / static_cast<float>(m_display_texture_height)};
static_cast<float>(m_display_texture_view_x) / static_cast<float>(m_display_texture_width),
static_cast<float>(m_display_texture_view_y) / static_cast<float>(m_display_texture_height),
(static_cast<float>(m_display_texture_view_width) - 0.5f) / static_cast<float>(m_display_texture_width),
(static_cast<float>(m_display_texture_view_height) - 0.5f) / static_cast<float>(m_display_texture_height)};
const auto map = m_display_uniform_buffer.Map(m_context.Get(), sizeof(uniforms), sizeof(uniforms));
std::memcpy(map.pointer, uniforms, sizeof(uniforms));
m_display_uniform_buffer.Unmap(m_context.Get(), sizeof(uniforms));

View File

@ -475,10 +475,10 @@ void OpenGLDisplayWindow::renderDisplay()
glDepthMask(GL_FALSE);
m_display_program.Bind();
m_display_program.Uniform4f(
0, static_cast<float>(m_display_texture_rect.left) / static_cast<float>(m_display_texture_width),
static_cast<float>(m_display_texture_rect.top) / static_cast<float>(m_display_texture_height),
(static_cast<float>(m_display_texture_rect.GetWidth()) - 0.5f) / static_cast<float>(m_display_texture_width),
(static_cast<float>(m_display_texture_rect.GetHeight()) - 0.5f) / static_cast<float>(m_display_texture_height));
0, static_cast<float>(m_display_texture_view_x) / static_cast<float>(m_display_texture_width),
static_cast<float>(m_display_texture_view_y) / static_cast<float>(m_display_texture_height),
(static_cast<float>(m_display_texture_view_width) - 0.5f) / static_cast<float>(m_display_texture_width),
(static_cast<float>(m_display_texture_view_height) - 0.5f) / static_cast<float>(m_display_texture_height));
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(m_display_texture_handle)));
glBindSampler(0, m_display_linear_filtering ? m_display_linear_sampler : m_display_nearest_sampler);
glBindVertexArray(m_display_vao);

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@ -395,10 +395,10 @@ void D3D11HostDisplay::RenderDisplay()
0, 1, m_display_linear_filtering ? m_linear_sampler.GetAddressOf() : m_point_sampler.GetAddressOf());
const float uniforms[4] = {
static_cast<float>(m_display_texture_rect.left) / static_cast<float>(m_display_texture_width),
static_cast<float>(m_display_texture_rect.top) / static_cast<float>(m_display_texture_height),
(static_cast<float>(m_display_texture_rect.GetWidth()) - 0.5f) / static_cast<float>(m_display_texture_width),
(static_cast<float>(m_display_texture_rect.GetHeight()) - 0.5f) / static_cast<float>(m_display_texture_height)};
static_cast<float>(m_display_texture_view_x) / static_cast<float>(m_display_texture_width),
static_cast<float>(m_display_texture_view_y) / static_cast<float>(m_display_texture_height),
(static_cast<float>(m_display_texture_view_width) - 0.5f) / static_cast<float>(m_display_texture_width),
(static_cast<float>(m_display_texture_view_height) - 0.5f) / static_cast<float>(m_display_texture_height)};
const auto map = m_display_uniform_buffer.Map(m_context.Get(), sizeof(uniforms), sizeof(uniforms));
std::memcpy(map.pointer, uniforms, sizeof(uniforms));
m_display_uniform_buffer.Unmap(m_context.Get(), sizeof(uniforms));

View File

@ -386,10 +386,10 @@ void OpenGLHostDisplay::RenderDisplay()
glDepthMask(GL_FALSE);
m_display_program.Bind();
m_display_program.Uniform4f(
0, static_cast<float>(m_display_texture_rect.left) / static_cast<float>(m_display_texture_width),
static_cast<float>(m_display_texture_rect.top) / static_cast<float>(m_display_texture_height),
(static_cast<float>(m_display_texture_rect.GetWidth()) - 0.5f) / static_cast<float>(m_display_texture_width),
(static_cast<float>(m_display_texture_rect.GetHeight()) - 0.5f) / static_cast<float>(m_display_texture_height));
0, static_cast<float>(m_display_texture_view_x) / static_cast<float>(m_display_texture_width),
static_cast<float>(m_display_texture_view_y) / static_cast<float>(m_display_texture_height),
(static_cast<float>(m_display_texture_view_width) - 0.5f) / static_cast<float>(m_display_texture_width),
(static_cast<float>(m_display_texture_view_height) - 0.5f) / static_cast<float>(m_display_texture_height));
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(m_display_texture_handle)));
glBindSampler(0, m_display_linear_filtering ? m_display_linear_sampler : m_display_nearest_sampler);
glBindVertexArray(m_display_vao);