FullscreenUI: Add missing settings lock acquire
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@ -3295,6 +3295,7 @@ void FullscreenUI::SwitchToGameSettings(const GameList::Entry* entry)
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void FullscreenUI::PopulateGraphicsAdapterList()
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{
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auto lock = Host::GetSettingsLock();
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const GPURenderer renderer =
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Settings::ParseRendererName(GetEffectiveTinyStringSetting(GetEditingSettingsInterface(false), "GPU", "Renderer",
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Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER))
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