Qt: Add Resume button
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@ -435,7 +435,7 @@ void MainWindow::updateEmulationActions(bool starting, bool running)
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{
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m_ui.actionStartDisc->setDisabled(starting || running);
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m_ui.actionStartBios->setDisabled(starting || running);
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m_ui.actionPowerOff->setDisabled(starting || running);
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m_ui.actionResumeLastState->setDisabled(starting || running);
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m_ui.actionPowerOff->setDisabled(starting || !running);
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m_ui.actionReset->setDisabled(starting || !running);
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@ -490,6 +490,7 @@ void MainWindow::connectSignals()
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connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
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connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBIOSActionTriggered);
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connect(m_ui.actionResumeLastState, &QAction::triggered, m_host_interface, &QtHostInterface::resumeSystemFromMostRecentState);
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connect(m_ui.actionChangeDisc, &QAction::triggered, [this] { m_ui.menuChangeDisc->exec(QCursor::pos()); });
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connect(m_ui.actionChangeDiscFromFile, &QAction::triggered, this, &MainWindow::onChangeDiscFromFileActionTriggered);
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connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this,
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@ -69,6 +69,7 @@
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</widget>
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<addaction name="actionStartDisc"/>
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<addaction name="actionStartBios"/>
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<addaction name="actionResumeLastState"/>
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<addaction name="separator"/>
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<addaction name="actionPowerOff"/>
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<addaction name="actionReset"/>
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@ -97,6 +98,7 @@
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<addaction name="actionAdvancedSettings"/>
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<addaction name="separator"/>
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<addaction name="actionAddGameDirectory"/>
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<addaction name="actionRefreshGameList"/>
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<addaction name="separator"/>
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</widget>
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<widget class="QMenu" name="menuHelp">
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@ -163,7 +165,7 @@
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</attribute>
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<addaction name="actionStartDisc"/>
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<addaction name="actionStartBios"/>
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<addaction name="actionRefreshGameList"/>
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<addaction name="actionResumeLastState"/>
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<addaction name="separator"/>
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<addaction name="actionPowerOff"/>
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<addaction name="actionReset"/>
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@ -202,7 +204,7 @@
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<normaloff>:/icons/folder-open.png</normaloff>:/icons/folder-open.png</iconset>
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</property>
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<property name="text">
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<string>Refresh</string>
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<string>&Refresh Game List</string>
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</property>
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</action>
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<action name="actionPowerOff">
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@ -506,6 +508,18 @@
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<string>&Memory Card Settings...</string>
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</property>
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</action>
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<action name="actionResumeLastState">
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<property name="icon">
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<iconset resource="resources/icons.qrc">
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<normaloff>:/icons/media-playback-start.png</normaloff>:/icons/media-playback-start.png</iconset>
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</property>
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<property name="text">
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<string>Resume</string>
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</property>
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<property name="toolTip">
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<string>Resumes the last save state created.</string>
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</property>
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</action>
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</widget>
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<resources>
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<include location="resources/icons.qrc"/>
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@ -227,6 +227,17 @@ void QtHostInterface::resumeSystemFromState(const QString& filename, bool boot_o
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HostInterface::ResumeSystemFromState(filename.toStdString().c_str(), boot_on_failure);
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}
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void QtHostInterface::resumeSystemFromMostRecentState()
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{
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if (!isOnWorkerThread())
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{
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QMetaObject::invokeMethod(this, "resumeSystemFromMostRecentState");
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return;
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}
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HostInterface::ResumeSystemFromMostRecentState();
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}
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void QtHostInterface::onDisplayWindowKeyEvent(int key, bool pressed)
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{
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DebugAssert(isOnWorkerThread());
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@ -118,6 +118,7 @@ public Q_SLOTS:
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void onDisplayWindowMouseButtonEvent(int button, bool pressed);
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void bootSystem(const SystemBootParameters& params);
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void resumeSystemFromState(const QString& filename, bool boot_on_failure);
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void resumeSystemFromMostRecentState();
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void powerOffSystem();
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void synchronousPowerOffSystem();
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void resetSystem();
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