Controller: Add emulation of Namco GunCon
This commit is contained in:
parent
2026ef99e8
commit
e6bd6587fd
|
@ -52,6 +52,8 @@ add_library(core
|
||||||
mdec.h
|
mdec.h
|
||||||
memory_card.cpp
|
memory_card.cpp
|
||||||
memory_card.h
|
memory_card.h
|
||||||
|
namco_guncon.cpp
|
||||||
|
namco_guncon.h
|
||||||
pad.cpp
|
pad.cpp
|
||||||
pad.h
|
pad.h
|
||||||
psf_loader.cpp
|
psf_loader.cpp
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
#include "controller.h"
|
#include "controller.h"
|
||||||
#include "analog_controller.h"
|
#include "analog_controller.h"
|
||||||
#include "common/state_wrapper.h"
|
#include "common/state_wrapper.h"
|
||||||
|
#include "namco_guncon.h"
|
||||||
#include "digital_controller.h"
|
#include "digital_controller.h"
|
||||||
|
|
||||||
Controller::Controller() = default;
|
Controller::Controller() = default;
|
||||||
|
@ -36,7 +37,7 @@ float Controller::GetVibrationMotorStrength(u32 motor)
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unique_ptr<Controller> Controller::Create(ControllerType type)
|
std::unique_ptr<Controller> Controller::Create(System* system, ControllerType type)
|
||||||
{
|
{
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
|
@ -46,6 +47,9 @@ std::unique_ptr<Controller> Controller::Create(ControllerType type)
|
||||||
case ControllerType::AnalogController:
|
case ControllerType::AnalogController:
|
||||||
return AnalogController::Create();
|
return AnalogController::Create();
|
||||||
|
|
||||||
|
case ControllerType::NamcoGunCon:
|
||||||
|
return NamcoGunCon::Create(system);
|
||||||
|
|
||||||
case ControllerType::None:
|
case ControllerType::None:
|
||||||
default:
|
default:
|
||||||
return {};
|
return {};
|
||||||
|
@ -72,6 +76,9 @@ Controller::AxisList Controller::GetAxisNames(ControllerType type)
|
||||||
case ControllerType::AnalogController:
|
case ControllerType::AnalogController:
|
||||||
return AnalogController::StaticGetAxisNames();
|
return AnalogController::StaticGetAxisNames();
|
||||||
|
|
||||||
|
case ControllerType::NamcoGunCon:
|
||||||
|
return NamcoGunCon::StaticGetAxisNames();
|
||||||
|
|
||||||
case ControllerType::None:
|
case ControllerType::None:
|
||||||
default:
|
default:
|
||||||
return {};
|
return {};
|
||||||
|
@ -88,6 +95,9 @@ Controller::ButtonList Controller::GetButtonNames(ControllerType type)
|
||||||
case ControllerType::AnalogController:
|
case ControllerType::AnalogController:
|
||||||
return AnalogController::StaticGetButtonNames();
|
return AnalogController::StaticGetButtonNames();
|
||||||
|
|
||||||
|
case ControllerType::NamcoGunCon:
|
||||||
|
return NamcoGunCon::StaticGetButtonNames();
|
||||||
|
|
||||||
case ControllerType::None:
|
case ControllerType::None:
|
||||||
default:
|
default:
|
||||||
return {};
|
return {};
|
||||||
|
@ -104,6 +114,9 @@ u32 Controller::GetVibrationMotorCount(ControllerType type)
|
||||||
case ControllerType::AnalogController:
|
case ControllerType::AnalogController:
|
||||||
return AnalogController::StaticGetVibrationMotorCount();
|
return AnalogController::StaticGetVibrationMotorCount();
|
||||||
|
|
||||||
|
case ControllerType::NamcoGunCon:
|
||||||
|
return NamcoGunCon::StaticGetVibrationMotorCount();
|
||||||
|
|
||||||
case ControllerType::None:
|
case ControllerType::None:
|
||||||
default:
|
default:
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -120,6 +133,9 @@ std::optional<s32> Controller::GetAxisCodeByName(ControllerType type, std::strin
|
||||||
case ControllerType::AnalogController:
|
case ControllerType::AnalogController:
|
||||||
return AnalogController::StaticGetAxisCodeByName(axis_name);
|
return AnalogController::StaticGetAxisCodeByName(axis_name);
|
||||||
|
|
||||||
|
case ControllerType::NamcoGunCon:
|
||||||
|
return NamcoGunCon::StaticGetAxisCodeByName(axis_name);
|
||||||
|
|
||||||
case ControllerType::None:
|
case ControllerType::None:
|
||||||
default:
|
default:
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
|
@ -136,6 +152,9 @@ std::optional<s32> Controller::GetButtonCodeByName(ControllerType type, std::str
|
||||||
case ControllerType::AnalogController:
|
case ControllerType::AnalogController:
|
||||||
return AnalogController::StaticGetButtonCodeByName(button_name);
|
return AnalogController::StaticGetButtonCodeByName(button_name);
|
||||||
|
|
||||||
|
case ControllerType::NamcoGunCon:
|
||||||
|
return NamcoGunCon::StaticGetButtonCodeByName(button_name);
|
||||||
|
|
||||||
case ControllerType::None:
|
case ControllerType::None:
|
||||||
default:
|
default:
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
|
|
|
@ -7,6 +7,7 @@
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
class StateWrapper;
|
class StateWrapper;
|
||||||
|
class System;
|
||||||
|
|
||||||
class Controller
|
class Controller
|
||||||
{
|
{
|
||||||
|
@ -48,7 +49,7 @@ public:
|
||||||
virtual float GetVibrationMotorStrength(u32 motor);
|
virtual float GetVibrationMotorStrength(u32 motor);
|
||||||
|
|
||||||
/// Creates a new controller of the specified type.
|
/// Creates a new controller of the specified type.
|
||||||
static std::unique_ptr<Controller> Create(ControllerType type);
|
static std::unique_ptr<Controller> Create(System* system, ControllerType type);
|
||||||
|
|
||||||
/// Gets the integer code for an axis in the specified controller type.
|
/// Gets the integer code for an axis in the specified controller type.
|
||||||
static std::optional<s32> GetAxisCodeByName(ControllerType type, std::string_view axis_name);
|
static std::optional<s32> GetAxisCodeByName(ControllerType type, std::string_view axis_name);
|
||||||
|
|
|
@ -75,6 +75,7 @@
|
||||||
<ClCompile Include="interrupt_controller.cpp" />
|
<ClCompile Include="interrupt_controller.cpp" />
|
||||||
<ClCompile Include="mdec.cpp" />
|
<ClCompile Include="mdec.cpp" />
|
||||||
<ClCompile Include="memory_card.cpp" />
|
<ClCompile Include="memory_card.cpp" />
|
||||||
|
<ClCompile Include="namco_guncon.cpp" />
|
||||||
<ClCompile Include="pad.cpp" />
|
<ClCompile Include="pad.cpp" />
|
||||||
<ClCompile Include="controller.cpp" />
|
<ClCompile Include="controller.cpp" />
|
||||||
<ClCompile Include="psf_loader.cpp" />
|
<ClCompile Include="psf_loader.cpp" />
|
||||||
|
@ -115,6 +116,7 @@
|
||||||
<ClInclude Include="interrupt_controller.h" />
|
<ClInclude Include="interrupt_controller.h" />
|
||||||
<ClInclude Include="mdec.h" />
|
<ClInclude Include="mdec.h" />
|
||||||
<ClInclude Include="memory_card.h" />
|
<ClInclude Include="memory_card.h" />
|
||||||
|
<ClInclude Include="namco_guncon.h" />
|
||||||
<ClInclude Include="pad.h" />
|
<ClInclude Include="pad.h" />
|
||||||
<ClInclude Include="controller.h" />
|
<ClInclude Include="controller.h" />
|
||||||
<ClInclude Include="psf_loader.h" />
|
<ClInclude Include="psf_loader.h" />
|
||||||
|
|
|
@ -41,6 +41,7 @@
|
||||||
<ClCompile Include="timing_event.cpp" />
|
<ClCompile Include="timing_event.cpp" />
|
||||||
<ClCompile Include="cdrom_async_reader.cpp" />
|
<ClCompile Include="cdrom_async_reader.cpp" />
|
||||||
<ClCompile Include="psf_loader.cpp" />
|
<ClCompile Include="psf_loader.cpp" />
|
||||||
|
<ClCompile Include="namco_guncon.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="types.h" />
|
<ClInclude Include="types.h" />
|
||||||
|
@ -83,6 +84,7 @@
|
||||||
<ClInclude Include="timing_event.h" />
|
<ClInclude Include="timing_event.h" />
|
||||||
<ClInclude Include="cdrom_async_reader.h" />
|
<ClInclude Include="cdrom_async_reader.h" />
|
||||||
<ClInclude Include="psf_loader.h" />
|
<ClInclude Include="psf_loader.h" />
|
||||||
|
<ClInclude Include="namco_guncon.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="cpu_core.inl" />
|
<None Include="cpu_core.inl" />
|
||||||
|
|
|
@ -0,0 +1,219 @@
|
||||||
|
#include "namco_guncon.h"
|
||||||
|
#include "common/assert.h"
|
||||||
|
#include "common/log.h"
|
||||||
|
#include "common/state_wrapper.h"
|
||||||
|
#include "gpu.h"
|
||||||
|
#include "imgui.h"
|
||||||
|
#include "system.h"
|
||||||
|
#include <array>
|
||||||
|
Log_SetChannel(NamcoGunCon);
|
||||||
|
|
||||||
|
NamcoGunCon::NamcoGunCon(System* system) : m_system(system) {}
|
||||||
|
|
||||||
|
NamcoGunCon::~NamcoGunCon() = default;
|
||||||
|
|
||||||
|
ControllerType NamcoGunCon::GetType() const
|
||||||
|
{
|
||||||
|
return ControllerType::NamcoGunCon;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<s32> NamcoGunCon::GetAxisCodeByName(std::string_view axis_name) const
|
||||||
|
{
|
||||||
|
return StaticGetAxisCodeByName(axis_name);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<s32> NamcoGunCon::GetButtonCodeByName(std::string_view button_name) const
|
||||||
|
{
|
||||||
|
return StaticGetButtonCodeByName(button_name);
|
||||||
|
}
|
||||||
|
|
||||||
|
void NamcoGunCon::Reset()
|
||||||
|
{
|
||||||
|
m_transfer_state = TransferState::Idle;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool NamcoGunCon::DoState(StateWrapper& sw)
|
||||||
|
{
|
||||||
|
if (!Controller::DoState(sw))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
sw.Do(&m_button_state);
|
||||||
|
sw.Do(&m_position_x);
|
||||||
|
sw.Do(&m_position_y);
|
||||||
|
sw.Do(&m_transfer_state);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void NamcoGunCon::SetAxisState(s32 axis_code, float value) {}
|
||||||
|
|
||||||
|
void NamcoGunCon::SetButtonState(Button button, bool pressed)
|
||||||
|
{
|
||||||
|
static constexpr std::array<u8, static_cast<size_t>(Button::Count)> indices = {{13, 3, 14}};
|
||||||
|
if (pressed)
|
||||||
|
m_button_state &= ~(u16(1) << indices[static_cast<u8>(button)]);
|
||||||
|
else
|
||||||
|
m_button_state |= u16(1) << indices[static_cast<u8>(button)];
|
||||||
|
}
|
||||||
|
|
||||||
|
void NamcoGunCon::SetButtonState(s32 button_code, bool pressed)
|
||||||
|
{
|
||||||
|
if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
|
||||||
|
return;
|
||||||
|
|
||||||
|
SetButtonState(static_cast<Button>(button_code), pressed);
|
||||||
|
}
|
||||||
|
|
||||||
|
void NamcoGunCon::ResetTransferState()
|
||||||
|
{
|
||||||
|
m_transfer_state = TransferState::Idle;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool NamcoGunCon::Transfer(const u8 data_in, u8* data_out)
|
||||||
|
{
|
||||||
|
static constexpr u16 ID = 0x5A63;
|
||||||
|
|
||||||
|
switch (m_transfer_state)
|
||||||
|
{
|
||||||
|
case TransferState::Idle:
|
||||||
|
{
|
||||||
|
// ack when sent 0x01, send ID for 0x42
|
||||||
|
if (data_in == 0x42)
|
||||||
|
{
|
||||||
|
*data_out = Truncate8(ID);
|
||||||
|
m_transfer_state = TransferState::IDMSB;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*data_out = 0xFF;
|
||||||
|
return (data_in == 0x01);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
case TransferState::IDMSB:
|
||||||
|
{
|
||||||
|
*data_out = Truncate8(ID >> 8);
|
||||||
|
m_transfer_state = TransferState::ButtonsLSB;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
case TransferState::ButtonsLSB:
|
||||||
|
{
|
||||||
|
*data_out = Truncate8(m_button_state);
|
||||||
|
m_transfer_state = TransferState::ButtonsMSB;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
case TransferState::ButtonsMSB:
|
||||||
|
{
|
||||||
|
*data_out = Truncate8(m_button_state >> 8);
|
||||||
|
m_transfer_state = TransferState::XLSB;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
case TransferState::XLSB:
|
||||||
|
{
|
||||||
|
UpdatePosition();
|
||||||
|
*data_out = Truncate8(m_position_x);
|
||||||
|
m_transfer_state = TransferState::XMSB;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
case TransferState::XMSB:
|
||||||
|
{
|
||||||
|
*data_out = Truncate8(m_position_x >> 8);
|
||||||
|
m_transfer_state = TransferState::YLSB;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
case TransferState::YLSB:
|
||||||
|
{
|
||||||
|
*data_out = Truncate8(m_position_y);
|
||||||
|
m_transfer_state = TransferState::YMSB;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
case TransferState::YMSB:
|
||||||
|
{
|
||||||
|
*data_out = Truncate8(m_position_y >> 8);
|
||||||
|
m_transfer_state = TransferState::Idle;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
default:
|
||||||
|
{
|
||||||
|
UnreachableCode();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void NamcoGunCon::UpdatePosition()
|
||||||
|
{
|
||||||
|
// get screen coordinates. TODO better way
|
||||||
|
const s32 mouse_x = static_cast<s32>(ImGui::GetIO().MousePos.x);
|
||||||
|
const s32 mouse_y = static_cast<s32>(ImGui::GetIO().MousePos.y);
|
||||||
|
|
||||||
|
// are we within the active display area?
|
||||||
|
u32 tick, line;
|
||||||
|
if (mouse_x < 0 || mouse_y < 0 ||
|
||||||
|
!m_system->GetGPU()->ConvertScreenCoordinatesToBeamTicksAndLines(mouse_x, mouse_y, &tick, &line))
|
||||||
|
{
|
||||||
|
Log_DebugPrintf("Lightgun out of range for window coordinates %d,%d", mouse_x, mouse_y);
|
||||||
|
m_position_x = 0x01;
|
||||||
|
m_position_y = 0x0A;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 8MHz units for X = 44100*768*11/7 = 53222400 / 8000000 = 6.6528
|
||||||
|
m_position_x = static_cast<u16>(static_cast<float>(tick) * (1.0f / 6.6528f));
|
||||||
|
m_position_y = static_cast<u16>(line);
|
||||||
|
Log_DebugPrintf("Lightgun window coordinates %d,%d -> tick %u line %u 8mhz ticks %u", tick, line, m_position_x);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<NamcoGunCon> NamcoGunCon::Create(System* system)
|
||||||
|
{
|
||||||
|
return std::make_unique<NamcoGunCon>(system);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<s32> NamcoGunCon::StaticGetAxisCodeByName(std::string_view button_name)
|
||||||
|
{
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<s32> NamcoGunCon::StaticGetButtonCodeByName(std::string_view button_name)
|
||||||
|
{
|
||||||
|
#define BUTTON(name) \
|
||||||
|
if (button_name == #name) \
|
||||||
|
{ \
|
||||||
|
return static_cast<s32>(ZeroExtend32(static_cast<u8>(Button::name))); \
|
||||||
|
}
|
||||||
|
|
||||||
|
BUTTON(Trigger);
|
||||||
|
BUTTON(A);
|
||||||
|
BUTTON(B);
|
||||||
|
|
||||||
|
return std::nullopt;
|
||||||
|
|
||||||
|
#undef BUTTON
|
||||||
|
}
|
||||||
|
|
||||||
|
Controller::AxisList NamcoGunCon::StaticGetAxisNames()
|
||||||
|
{
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
Controller::ButtonList NamcoGunCon::StaticGetButtonNames()
|
||||||
|
{
|
||||||
|
#define B(n) \
|
||||||
|
{ \
|
||||||
|
#n, static_cast < s32>(Button::n) \
|
||||||
|
}
|
||||||
|
return {B(Trigger), B(A), B(B)};
|
||||||
|
#undef B
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 NamcoGunCon::StaticGetVibrationMotorCount()
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
|
@ -0,0 +1,66 @@
|
||||||
|
#pragma once
|
||||||
|
#include "controller.h"
|
||||||
|
#include <memory>
|
||||||
|
#include <optional>
|
||||||
|
#include <string_view>
|
||||||
|
|
||||||
|
class NamcoGunCon final : public Controller
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum class Button : u8
|
||||||
|
{
|
||||||
|
Trigger = 0,
|
||||||
|
A = 1,
|
||||||
|
B = 2,
|
||||||
|
Count
|
||||||
|
};
|
||||||
|
|
||||||
|
NamcoGunCon(System* system);
|
||||||
|
~NamcoGunCon() override;
|
||||||
|
|
||||||
|
static std::unique_ptr<NamcoGunCon> Create(System* system);
|
||||||
|
static std::optional<s32> StaticGetAxisCodeByName(std::string_view button_name);
|
||||||
|
static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
|
||||||
|
static AxisList StaticGetAxisNames();
|
||||||
|
static ButtonList StaticGetButtonNames();
|
||||||
|
static u32 StaticGetVibrationMotorCount();
|
||||||
|
|
||||||
|
ControllerType GetType() const override;
|
||||||
|
std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const override;
|
||||||
|
std::optional<s32> GetButtonCodeByName(std::string_view button_name) const override;
|
||||||
|
|
||||||
|
void Reset() override;
|
||||||
|
bool DoState(StateWrapper& sw) override;
|
||||||
|
|
||||||
|
void SetAxisState(s32 axis_code, float value) override;
|
||||||
|
void SetButtonState(s32 button_code, bool pressed) override;
|
||||||
|
|
||||||
|
void ResetTransferState() override;
|
||||||
|
bool Transfer(const u8 data_in, u8* data_out) override;
|
||||||
|
|
||||||
|
void SetButtonState(Button button, bool pressed);
|
||||||
|
|
||||||
|
private:
|
||||||
|
void UpdatePosition();
|
||||||
|
|
||||||
|
enum class TransferState : u8
|
||||||
|
{
|
||||||
|
Idle,
|
||||||
|
IDMSB,
|
||||||
|
ButtonsLSB,
|
||||||
|
ButtonsMSB,
|
||||||
|
XLSB,
|
||||||
|
XMSB,
|
||||||
|
YLSB,
|
||||||
|
YMSB
|
||||||
|
};
|
||||||
|
|
||||||
|
System* m_system;
|
||||||
|
|
||||||
|
// buttons are active low
|
||||||
|
u16 m_button_state = UINT16_C(0xFFFF);
|
||||||
|
u16 m_position_x = 0;
|
||||||
|
u16 m_position_y = 0;
|
||||||
|
|
||||||
|
TransferState m_transfer_state = TransferState::Idle;
|
||||||
|
};
|
|
@ -50,7 +50,7 @@ bool Pad::DoState(StateWrapper& sw)
|
||||||
|
|
||||||
m_controllers[i].reset();
|
m_controllers[i].reset();
|
||||||
if (state_controller_type != ControllerType::None)
|
if (state_controller_type != ControllerType::None)
|
||||||
m_controllers[i] = Controller::Create(state_controller_type);
|
m_controllers[i] = Controller::Create(m_system, state_controller_type);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_controllers[i])
|
if (m_controllers[i])
|
||||||
|
|
|
@ -349,9 +349,10 @@ const char* Settings::GetAudioBackendDisplayName(AudioBackend backend)
|
||||||
return s_audio_backend_display_names[static_cast<int>(backend)];
|
return s_audio_backend_display_names[static_cast<int>(backend)];
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::array<const char*, 3> s_controller_type_names = {{"None", "DigitalController", "AnalogController"}};
|
static std::array<const char*, 4> s_controller_type_names = {
|
||||||
static std::array<const char*, 3> s_controller_display_names = {
|
{"None", "DigitalController", "AnalogController", "NamcoGunCon"}};
|
||||||
{"None", "Digital Controller", "Analog Controller (DualShock)"}};
|
static std::array<const char*, 4> s_controller_display_names = {
|
||||||
|
{"None", "Digital Controller", "Analog Controller (DualShock)", "Namco GunCon"}};
|
||||||
|
|
||||||
std::optional<ControllerType> Settings::ParseControllerTypeName(const char* str)
|
std::optional<ControllerType> Settings::ParseControllerTypeName(const char* str)
|
||||||
{
|
{
|
||||||
|
|
|
@ -785,7 +785,7 @@ void System::UpdateControllers()
|
||||||
const ControllerType type = settings.controller_types[i];
|
const ControllerType type = settings.controller_types[i];
|
||||||
if (type != ControllerType::None)
|
if (type != ControllerType::None)
|
||||||
{
|
{
|
||||||
std::unique_ptr<Controller> controller = Controller::Create(type);
|
std::unique_ptr<Controller> controller = Controller::Create(this, type);
|
||||||
if (controller)
|
if (controller)
|
||||||
m_pad->SetController(i, std::move(controller));
|
m_pad->SetController(i, std::move(controller));
|
||||||
}
|
}
|
||||||
|
|
|
@ -87,6 +87,7 @@ enum class ControllerType
|
||||||
None,
|
None,
|
||||||
DigitalController,
|
DigitalController,
|
||||||
AnalogController,
|
AnalogController,
|
||||||
|
NamcoGunCon,
|
||||||
Count
|
Count
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue