D3D11HostDisplay: Make screenshots/display rendering opaque
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ad59cf6974
commit
e6383286d9
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@ -4,5 +4,5 @@ SamplerState samp0_ss : register(s0);
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void main(in float2 v_tex0 : TEXCOORD0,
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void main(in float2 v_tex0 : TEXCOORD0,
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out float4 o_col0 : SV_Target)
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out float4 o_col0 : SV_Target)
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{
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{
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o_col0 = samp0.Sample(samp0_ss, v_tex0);
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o_col0 = float4(samp0.Sample(samp0_ss, v_tex0).rgb, 1.0);
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}
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}
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@ -30,22 +30,25 @@ dcl_sampler s0, mode_default
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dcl_resource_texture2d (float,float,float,float) t0
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dcl_resource_texture2d (float,float,float,float) t0
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dcl_input_ps linear v0.xy
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dcl_input_ps linear v0.xy
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dcl_output o0.xyzw
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dcl_output o0.xyzw
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sample o0.xyzw, v0.xyxx, t0.xyzw, s0
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dcl_temps 1
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sample r0.xyzw, v0.xyxx, t0.xyzw, s0
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mov o0.xyz, r0.xyzx
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mov o0.w, l(1.000000)
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ret
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ret
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// Approximately 2 instruction slots used
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// Approximately 4 instruction slots used
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#endif
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#endif
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const BYTE static s_display_ps_bytecode[] =
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const BYTE static s_display_ps_bytecode[] =
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{
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{
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68, 88, 66, 67, 140, 134,
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68, 88, 66, 67, 192, 215,
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46, 29, 68, 36, 193, 23,
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150, 96, 210, 93, 209, 128,
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94, 171, 102, 123, 183, 66,
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113, 254, 100, 56, 49, 113,
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19, 177, 1, 0, 0, 0,
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128, 72, 1, 0, 0, 0,
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32, 2, 0, 0, 5, 0,
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80, 2, 0, 0, 5, 0,
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0, 0, 52, 0, 0, 0,
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0, 0, 52, 0, 0, 0,
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208, 0, 0, 0, 4, 1,
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208, 0, 0, 0, 4, 1,
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0, 0, 56, 1, 0, 0,
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0, 0, 56, 1, 0, 0,
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164, 1, 0, 0, 82, 68,
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212, 1, 0, 0, 82, 68,
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69, 70, 148, 0, 0, 0,
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69, 70, 148, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 2, 0, 0, 0,
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0, 0, 2, 0, 0, 0,
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@ -89,9 +92,9 @@ const BYTE static s_display_ps_bytecode[] =
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0, 0, 15, 0, 0, 0,
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0, 0, 15, 0, 0, 0,
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83, 86, 95, 84, 97, 114,
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83, 86, 95, 84, 97, 114,
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103, 101, 116, 0, 171, 171,
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103, 101, 116, 0, 171, 171,
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83, 72, 68, 82, 100, 0,
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83, 72, 68, 82, 148, 0,
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0, 0, 64, 0, 0, 0,
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0, 0, 64, 0, 0, 0,
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25, 0, 0, 0, 90, 0,
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37, 0, 0, 0, 90, 0,
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0, 3, 0, 96, 16, 0,
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0, 3, 0, 96, 16, 0,
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0, 0, 0, 0, 88, 24,
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0, 0, 0, 0, 88, 24,
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0, 4, 0, 112, 16, 0,
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0, 4, 0, 112, 16, 0,
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@ -100,16 +103,24 @@ const BYTE static s_display_ps_bytecode[] =
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50, 16, 16, 0, 0, 0,
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50, 16, 16, 0, 0, 0,
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0, 0, 101, 0, 0, 3,
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0, 0, 101, 0, 0, 3,
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242, 32, 16, 0, 0, 0,
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242, 32, 16, 0, 0, 0,
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0, 0, 69, 0, 0, 9,
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0, 0, 104, 0, 0, 2,
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242, 32, 16, 0, 0, 0,
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1, 0, 0, 0, 69, 0,
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0, 0, 70, 16, 16, 0,
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0, 9, 242, 0, 16, 0,
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0, 0, 0, 0, 70, 126,
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0, 0, 0, 0, 70, 16,
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16, 0, 0, 0, 0, 0,
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16, 0, 0, 0, 0, 0,
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0, 96, 16, 0, 0, 0,
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70, 126, 16, 0, 0, 0,
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0, 0, 62, 0, 0, 1,
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0, 0, 0, 96, 16, 0,
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0, 0, 0, 0, 54, 0,
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0, 5, 114, 32, 16, 0,
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0, 0, 0, 0, 70, 2,
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16, 0, 0, 0, 0, 0,
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54, 0, 0, 5, 130, 32,
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16, 0, 0, 0, 0, 0,
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1, 64, 0, 0, 0, 0,
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128, 63, 62, 0, 0, 1,
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83, 84, 65, 84, 116, 0,
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83, 84, 65, 84, 116, 0,
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0, 0, 2, 0, 0, 0,
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0, 0, 4, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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1, 0, 0, 0, 0, 0,
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0, 0, 2, 0, 0, 0,
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0, 0, 2, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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@ -121,7 +132,7 @@ const BYTE static s_display_ps_bytecode[] =
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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2, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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