CPU/PGXP: Purge psx_value completely
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588a63080f
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@ -23,7 +23,6 @@ Log_SetChannel(CPU::PGXP);
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// TODO: Don't update flags on Validate(), instead return it.
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namespace CPU::PGXP {
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namespace {
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enum : u32
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{
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@ -62,21 +61,6 @@ enum : u32
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#define SET_LOWORD(val, loword) ((static_cast<u32>(val) & 0xFFFF0000u) | static_cast<u32>(static_cast<u16>(loword)))
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#define SET_HIWORD(val, hiword) ((static_cast<u32>(val) & 0x0000FFFFu) | (static_cast<u32>(hiword) << 16))
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union psx_value
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{
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u32 d;
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s32 sd;
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struct
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{
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u16 l, h;
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} w;
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struct
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{
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s16 l, h;
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} sw;
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};
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} // namespace
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static void CacheVertex(u32 value, const PGXP_value& vertex);
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static PGXP_value* GetCachedVertex(u32 value);
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@ -86,7 +70,6 @@ static bool IsWithinTolerance(float precise_x, float precise_y, int int_x, int i
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static void MakeValid(PGXP_value* pV, u32 psxV);
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static void Validate(PGXP_value* pV, u32 psxV);
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static void MaskValidate(PGXP_value* pV, u32 psxV, u32 mask, u32 validMask);
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static double f16Sign(double in);
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static double f16Unsign(double in);
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@ -233,11 +216,6 @@ ALWAYS_INLINE_RELEASE void CPU::PGXP::Validate(PGXP_value* pV, u32 psxV)
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pV->flags = (pV->value == psxV) ? pV->flags : 0;
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}
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ALWAYS_INLINE_RELEASE void CPU::PGXP::MaskValidate(PGXP_value* pV, u32 psxV, u32 mask, u32 validMask)
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{
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pV->flags = ((pV->value & mask) == (psxV & mask)) ? pV->flags : (pV->flags & ~validMask);
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}
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ALWAYS_INLINE_RELEASE double CPU::PGXP::f16Sign(double in)
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{
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const s32 s = static_cast<s32>(static_cast<s64>(in * (USHRT_MAX + 1)));
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@ -322,32 +300,21 @@ ALWAYS_INLINE_RELEASE const CPU::PGXP_value& CPU::PGXP::ValidateAndLoadMem(u32 a
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ALWAYS_INLINE_RELEASE void CPU::PGXP::ValidateAndLoadMem16(PGXP_value* dest, u32 addr, u32 value, bool sign)
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{
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PGXP_value* pMem = GetPtr(addr);
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if (!pMem)
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if (!pMem) [[unlikely]]
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{
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*dest = PGXP_value_invalid;
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return;
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}
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psx_value val{0}, mask{0};
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u32 valid_mask = 0;
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// determine if high or low word
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const bool hiword = ((addr & 2) != 0);
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if (hiword)
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{
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val.w.h = static_cast<u16>(value);
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mask.w.h = 0xFFFF;
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valid_mask = VALID_Y;
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}
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else
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{
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val.w.l = static_cast<u16>(value);
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mask.w.l = 0xFFFF;
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valid_mask = VALID_X;
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}
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// validate and copy whole value
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MaskValidate(pMem, val.d, mask.d, valid_mask);
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// only validate the component we're interested in
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pMem->flags = hiword ?
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((Truncate16(pMem->value >> 16) == Truncate16(value)) ? pMem->flags : (pMem->flags & ~VALID_Y)) :
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((Truncate16(pMem->value) == Truncate16(value)) ? pMem->flags : (pMem->flags & ~VALID_X));
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// copy whole value
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*dest = *pMem;
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// if high word then shift
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