Update README.md

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@ -57,7 +57,7 @@ DuckStation features a fully-featured frontend built using Qt (pictured), as wel
Other features include:
- CPU Recompiler/JIT (x86-64 and AArch64)
- CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
- Hardware (D3D11, OpenGL, Vulkan) and software rendering
- Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
- PGXP for geometry precision and texture correction
@ -81,8 +81,8 @@ Other features include:
- Emulated CPU overclocking
## System Requirements
- A CPU faster than a potato. But it needs to be 64-bit (either x86_64 or AArch64/ARMv8) otherwise you won't get a recompiler and it'll be slow. There are no plans to add any 32-bit recompilers.
- For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
- A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won't get a recompiler and it'll be slow.
- For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
- SDL or XInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.
- Optional [SDL game contoller database files](#sdl-game-controller-database) are also supported.
@ -135,9 +135,9 @@ they are investigated.
### Android
A prebuilt APK is now available for Android. However, please keep in mind that the Android version is not yet feature complete, it is more of a preview of things to come. You will need a device running a 64-bit AArch64 userland (anything made in the last few years).
A prebuilt APK is now available for Android. However, please keep in mind that the Android version does not contain all features present in the desktop version yet. You will need a device with armv7 (32-bit ARM) or AArch64 (64-bit ARM). 64-bit is preferred, the requirements are higher for 32-bit, you'll probably want at least a 1.5GHz CPU.
Download link: https://github.com/stenzek/duckstation/releases/download/latest/duckstation-android-aarch64.apk
Download link: https://github.com/stenzek/duckstation/releases/download/latest/duckstation-android.apk
The main limitations are:
- User directory is currently hardcoded to `<external storage path>/duckstation`. This is usually `/storage/emulated/0` or `/sdcard`'. So BIOS files go in `/sdcard/duckstation/bios`.
@ -214,8 +214,6 @@ Requirements:
5. Run the binary, located in the build directory under `bin/duckstation-sdl`, or `bin/DuckStation.app` for Qt.
### Android
**NOTE:** The Android frontend is still incomplete, not all functionality is available yet. User directory is hardcoded to `/sdcard/duckstation` for now.
Requirements:
- Android Studio with the NDK and CMake installed
@ -285,6 +283,8 @@ DuckStation is available as a libretro core, which can be loaded into a frontend
Prebuilt binaries for 64-bit Windows, Linux and Android can be found on the releases page. Direct links:
- 64-bit Windows: https://github.com/stenzek/duckstation/releases/download/latest/duckstation_libretro.dll.zip
- 64-bit Linux: https://github.com/stenzek/duckstation/releases/download/latest/duckstation_libretro_x64.so.zip
- armv7 Linux: https://github.com/stenzek/duckstation/releases/download/latest/duckstation_libretro_linux_armv7.so.zip
- armv7 Android: https://github.com/stenzek/duckstation/releases/download/latest/duckstation_libretro_android_armv7.so.zip
- AArch64 Linux: https://github.com/stenzek/duckstation/releases/download/latest/duckstation_libretro_linux_aarch64.so.zip
- AArch64 Android: https://github.com/stenzek/duckstation/releases/download/latest/duckstation_libretro_android_aarch64.so.zip