Netplay/UI: add input delay option to netplay dialogs
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@ -2087,9 +2087,7 @@ bool Netplay::JoinSession(std::string nickname, const std::string& hostname, s32
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{
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s_local_session_password = std::move(password);
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s_local_spectating = spectating;
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Log_InfoPrint("____________");
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Log_InfoPrintf("INPUT DELAY: %d", inputdelay);
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Log_InfoPrint("____________");
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if (!Netplay::Start(false, std::move(nickname), hostname, port, inputdelay))
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{
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CloseSession();
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