System: Tidy up some unused code
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278c3ab2a5
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@ -102,7 +102,7 @@ static std::string GetExecutableNameForImage(IsoReader& iso, bool strip_subdirec
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static bool ReadExecutableFromImage(IsoReader& iso, std::string* out_executable_name,
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std::vector<u8>* out_executable_data);
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static bool LoadBIOS(const std::string& override_bios_path, Error* error);
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static bool LoadBIOS(Error* error);
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static void InternalReset();
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static void ClearRunningGame();
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static void DestroySystem();
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@ -127,7 +127,6 @@ static void SaveRunaheadState();
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static bool DoRunahead();
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static bool Initialize(bool force_software_renderer, Error* error);
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static bool FastForwardToFirstFrame();
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static bool UpdateGameSettingsLayer();
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static void UpdateRunningGame(const char* path, CDImage* image, bool booting);
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@ -1465,7 +1464,7 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
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}
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// Load BIOS image.
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if (!LoadBIOS(parameters.override_bios, error))
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if (!LoadBIOS(error))
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{
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s_state = State::Shutdown;
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ClearRunningGame();
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@ -1566,9 +1565,6 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
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if (parameters.load_image_to_ram || g_settings.cdrom_load_image_to_ram)
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CDROM::PrecacheMedia();
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if (parameters.fast_forward_to_first_frame)
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FastForwardToFirstFrame();
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if (parameters.start_audio_dump)
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StartDumpingAudio();
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@ -1766,25 +1762,6 @@ void System::ClearRunningGame()
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#endif
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}
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bool System::FastForwardToFirstFrame()
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{
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// If we're taking more than 60 seconds to load the game, oof..
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static constexpr u32 MAX_FRAMES_TO_SKIP = 30 * 60;
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const u32 current_frame_number = s_frame_number;
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const u32 current_internal_frame_number = s_internal_frame_number;
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SPU::SetAudioOutputMuted(true);
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while (s_internal_frame_number == current_internal_frame_number &&
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(s_frame_number - current_frame_number) <= MAX_FRAMES_TO_SKIP)
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{
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Panic("Fixme");
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// System::RunFrame();
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}
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SPU::SetAudioOutputMuted(false);
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return (s_internal_frame_number != current_internal_frame_number);
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}
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void System::Execute()
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{
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for (;;)
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@ -2251,31 +2228,11 @@ bool System::DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_di
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return !sw.HasError();
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}
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bool System::LoadBIOS(const std::string& override_bios_path, Error* error)
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bool System::LoadBIOS(Error* error)
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{
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std::optional<BIOS::Image> bios_image;
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if (!override_bios_path.empty())
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{
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bios_image = FileSystem::ReadBinaryFile(override_bios_path.c_str(), error);
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if (!bios_image.has_value())
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{
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Error::AddPrefixFmt(error, TRANSLATE_FS("System", "Failed to load {} BIOS."),
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Settings::GetConsoleRegionName(s_region));
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return false;
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}
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}
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else
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{
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bios_image = BIOS::GetBIOSImage(s_region, error);
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if (!bios_image.has_value())
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return false;
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}
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if (bios_image->size() != static_cast<u32>(Bus::BIOS_SIZE))
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{
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Error::SetStringView(error, TRANSLATE_SV("System", "Incorrect BIOS image size"));
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std::optional<BIOS::Image> bios_image = BIOS::GetBIOSImage(s_region, error);
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if (!bios_image.has_value())
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return false;
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}
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s_bios_hash = BIOS::GetImageHash(bios_image.value());
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s_bios_image_info = BIOS::GetInfoForImage(bios_image.value(), s_bios_hash);
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@ -47,14 +47,12 @@ struct SystemBootParameters
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std::string filename;
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std::string save_state;
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std::string override_exe;
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std::string override_bios;
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std::optional<bool> override_fast_boot;
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std::optional<bool> override_fullscreen;
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std::optional<bool> override_start_paused;
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u32 media_playlist_index = 0;
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bool load_image_to_ram = false;
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bool force_software_renderer = false;
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bool fast_forward_to_first_frame = false;
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bool disable_achievements_hardcore_mode = false;
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bool start_audio_dump = false;
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};
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