Qt: Keep debugger open outside of game

This commit is contained in:
Stenzek 2024-02-10 22:29:58 +09:00
parent 4a70164dac
commit e3a287de44
No known key found for this signature in database
3 changed files with 46 additions and 34 deletions

View File

@ -1,12 +1,14 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "debuggerwindow.h"
#include "common/assert.h"
#include "core/cpu_core_private.h"
#include "debuggermodels.h"
#include "qthost.h"
#include "qtutils.h"
#include "common/assert.h"
#include "core/cpu_core_private.h"
#include <QtCore/QSignalBlocker>
#include <QtGui/QFontDatabase>
#include <QtWidgets/QFileDialog>
@ -20,14 +22,24 @@ DebuggerWindow::DebuggerWindow(QWidget* parent /* = nullptr */)
connectSignals();
createModels();
setMemoryViewRegion(Bus::MemoryRegion::RAM);
setUIEnabled(false);
setUIEnabled(QtHost::IsSystemPaused(), QtHost::IsSystemValid());
}
DebuggerWindow::~DebuggerWindow() = default;
void DebuggerWindow::onEmulationPaused()
void DebuggerWindow::onSystemStarted()
{
setUIEnabled(true);
setUIEnabled(false, true);
}
void DebuggerWindow::onSystemDestroyed()
{
setUIEnabled(false, false);
}
void DebuggerWindow::onSystemPaused()
{
setUIEnabled(true, true);
refreshAll();
refreshBreakpointList();
@ -37,9 +49,9 @@ void DebuggerWindow::onEmulationPaused()
}
}
void DebuggerWindow::onEmulationResumed()
void DebuggerWindow::onSystemResumed()
{
setUIEnabled(false);
setUIEnabled(false, true);
{
QSignalBlocker sb(m_ui.actionPause);
@ -84,7 +96,7 @@ void DebuggerWindow::onPauseActionToggled(bool paused)
if (!paused)
{
m_registers_model->saveCurrentValues();
setUIEnabled(false);
setUIEnabled(false, true);
}
g_emu_thread->setSystemPaused(paused);
@ -422,8 +434,10 @@ void DebuggerWindow::setupAdditionalUi()
void DebuggerWindow::connectSignals()
{
connect(g_emu_thread, &EmuThread::systemPaused, this, &DebuggerWindow::onEmulationPaused);
connect(g_emu_thread, &EmuThread::systemResumed, this, &DebuggerWindow::onEmulationResumed);
connect(g_emu_thread, &EmuThread::systemPaused, this, &DebuggerWindow::onSystemPaused);
connect(g_emu_thread, &EmuThread::systemResumed, this, &DebuggerWindow::onSystemResumed);
connect(g_emu_thread, &EmuThread::systemStarted, this, &DebuggerWindow::onSystemStarted);
connect(g_emu_thread, &EmuThread::systemDestroyed, this, &DebuggerWindow::onSystemDestroyed);
connect(g_emu_thread, &EmuThread::debuggerMessageReported, this, &DebuggerWindow::onDebuggerMessageReported);
connect(m_ui.actionPause, &QAction::toggled, this, &DebuggerWindow::onPauseActionToggled);
@ -483,8 +497,10 @@ void DebuggerWindow::createModels()
m_ui.breakpointsWidget->setRootIsDecorated(false);
}
void DebuggerWindow::setUIEnabled(bool enabled)
void DebuggerWindow::setUIEnabled(bool enabled, bool allow_pause)
{
m_ui.actionPause->setEnabled(allow_pause);
// Disable all UI elements that depend on execution state
m_ui.codeView->setEnabled(enabled);
m_ui.registerView->setEnabled(enabled);

View File

@ -1,9 +1,12 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "core/types.h"
#include "ui_debuggerwindow.h"
#include "core/types.h"
#include <QtWidgets/QMainWindow>
#include <memory>
#include <optional>
@ -27,14 +30,14 @@ public:
Q_SIGNALS:
void closed();
public Q_SLOTS:
void onEmulationPaused();
void onEmulationResumed();
protected:
void closeEvent(QCloseEvent* event);
private Q_SLOTS:
void onSystemStarted();
void onSystemDestroyed();
void onSystemPaused();
void onSystemResumed();
void onDebuggerMessageReported(const QString& message);
void refreshAll();
@ -47,7 +50,7 @@ private Q_SLOTS:
void onGoToAddressTriggered();
void onDumpAddressTriggered();
void onFollowAddressTriggered();
void onTraceTriggered();
void onTraceTriggered();
void onAddBreakpointTriggered();
void onToggleBreakpointTriggered();
void onClearBreakpointsTriggered();
@ -59,13 +62,12 @@ private Q_SLOTS:
void onMemorySearchTriggered();
void onMemorySearchStringChanged(const QString&);
private:
void setupAdditionalUi();
void connectSignals();
void disconnectSignals();
void createModels();
void setUIEnabled(bool enabled);
void setUIEnabled(bool enabled, bool allow_pause);
void setMemoryViewRegion(Bus::MemoryRegion region);
void toggleBreakpoint(VirtualMemoryAddress address);
void clearBreakpoints();

View File

@ -608,12 +608,6 @@ void MainWindow::onSystemDestroyed()
delete m_cheat_manager_dialog;
m_cheat_manager_dialog = nullptr;
}
if (m_debugger_window)
{
delete m_debugger_window;
m_debugger_window = nullptr;
}
}
void MainWindow::onRunningGameChanged(const QString& filename, const QString& game_serial, const QString& game_title)
@ -1733,7 +1727,7 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool cheevo
m_ui.menuChangeDisc->setDisabled(starting || !running);
m_ui.menuCheats->setDisabled(starting || !running || cheevos_challenge_mode);
m_ui.actionCheatManager->setDisabled(starting || !running || cheevos_challenge_mode);
m_ui.actionCPUDebugger->setDisabled(starting || !running || cheevos_challenge_mode);
m_ui.actionCPUDebugger->setDisabled(cheevos_challenge_mode);
m_ui.actionDumpRAM->setDisabled(starting || !running || cheevos_challenge_mode);
m_ui.actionDumpVRAM->setDisabled(starting || !running || cheevos_challenge_mode);
m_ui.actionDumpSPURAM->setDisabled(starting || !running || cheevos_challenge_mode);
@ -2871,19 +2865,19 @@ void MainWindow::onToolsCheatManagerTriggered()
void MainWindow::openCPUDebugger()
{
g_emu_thread->setSystemPaused(true, true);
if (!System::IsValid())
if (m_debugger_window)
{
m_debugger_window->raise();
m_debugger_window->activateWindow();
m_debugger_window->setFocus();
return;
}
Assert(!m_debugger_window);
m_debugger_window = new DebuggerWindow();
m_debugger_window->setWindowIcon(windowIcon());
connect(m_debugger_window, &DebuggerWindow::closed, this, &MainWindow::onCPUDebuggerClosed);
m_debugger_window->show();
// the debugger will miss the pause event above (or we were already paused), so fire it now
m_debugger_window->onEmulationPaused();
}
void MainWindow::onCPUDebuggerClosed()