Qt: Keep debugger open outside of game
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commit
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@ -1,12 +1,14 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "debuggerwindow.h"
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#include "common/assert.h"
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#include "core/cpu_core_private.h"
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#include "debuggermodels.h"
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#include "qthost.h"
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#include "qtutils.h"
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#include "common/assert.h"
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#include "core/cpu_core_private.h"
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#include <QtCore/QSignalBlocker>
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#include <QtGui/QFontDatabase>
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#include <QtWidgets/QFileDialog>
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@ -20,14 +22,24 @@ DebuggerWindow::DebuggerWindow(QWidget* parent /* = nullptr */)
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connectSignals();
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createModels();
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setMemoryViewRegion(Bus::MemoryRegion::RAM);
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setUIEnabled(false);
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setUIEnabled(QtHost::IsSystemPaused(), QtHost::IsSystemValid());
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}
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DebuggerWindow::~DebuggerWindow() = default;
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void DebuggerWindow::onEmulationPaused()
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void DebuggerWindow::onSystemStarted()
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{
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setUIEnabled(true);
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setUIEnabled(false, true);
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}
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void DebuggerWindow::onSystemDestroyed()
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{
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setUIEnabled(false, false);
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}
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void DebuggerWindow::onSystemPaused()
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{
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setUIEnabled(true, true);
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refreshAll();
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refreshBreakpointList();
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@ -37,9 +49,9 @@ void DebuggerWindow::onEmulationPaused()
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}
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}
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void DebuggerWindow::onEmulationResumed()
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void DebuggerWindow::onSystemResumed()
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{
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setUIEnabled(false);
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setUIEnabled(false, true);
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{
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QSignalBlocker sb(m_ui.actionPause);
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@ -84,7 +96,7 @@ void DebuggerWindow::onPauseActionToggled(bool paused)
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if (!paused)
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{
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m_registers_model->saveCurrentValues();
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setUIEnabled(false);
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setUIEnabled(false, true);
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}
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g_emu_thread->setSystemPaused(paused);
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@ -422,8 +434,10 @@ void DebuggerWindow::setupAdditionalUi()
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void DebuggerWindow::connectSignals()
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{
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connect(g_emu_thread, &EmuThread::systemPaused, this, &DebuggerWindow::onEmulationPaused);
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connect(g_emu_thread, &EmuThread::systemResumed, this, &DebuggerWindow::onEmulationResumed);
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connect(g_emu_thread, &EmuThread::systemPaused, this, &DebuggerWindow::onSystemPaused);
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connect(g_emu_thread, &EmuThread::systemResumed, this, &DebuggerWindow::onSystemResumed);
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connect(g_emu_thread, &EmuThread::systemStarted, this, &DebuggerWindow::onSystemStarted);
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connect(g_emu_thread, &EmuThread::systemDestroyed, this, &DebuggerWindow::onSystemDestroyed);
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connect(g_emu_thread, &EmuThread::debuggerMessageReported, this, &DebuggerWindow::onDebuggerMessageReported);
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connect(m_ui.actionPause, &QAction::toggled, this, &DebuggerWindow::onPauseActionToggled);
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@ -483,8 +497,10 @@ void DebuggerWindow::createModels()
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m_ui.breakpointsWidget->setRootIsDecorated(false);
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}
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void DebuggerWindow::setUIEnabled(bool enabled)
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void DebuggerWindow::setUIEnabled(bool enabled, bool allow_pause)
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{
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m_ui.actionPause->setEnabled(allow_pause);
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// Disable all UI elements that depend on execution state
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m_ui.codeView->setEnabled(enabled);
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m_ui.registerView->setEnabled(enabled);
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@ -1,9 +1,12 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "core/types.h"
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#include "ui_debuggerwindow.h"
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#include "core/types.h"
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#include <QtWidgets/QMainWindow>
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#include <memory>
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#include <optional>
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@ -27,14 +30,14 @@ public:
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Q_SIGNALS:
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void closed();
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public Q_SLOTS:
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void onEmulationPaused();
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void onEmulationResumed();
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protected:
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void closeEvent(QCloseEvent* event);
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private Q_SLOTS:
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void onSystemStarted();
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void onSystemDestroyed();
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void onSystemPaused();
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void onSystemResumed();
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void onDebuggerMessageReported(const QString& message);
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void refreshAll();
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@ -47,7 +50,7 @@ private Q_SLOTS:
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void onGoToAddressTriggered();
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void onDumpAddressTriggered();
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void onFollowAddressTriggered();
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void onTraceTriggered();
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void onTraceTriggered();
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void onAddBreakpointTriggered();
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void onToggleBreakpointTriggered();
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void onClearBreakpointsTriggered();
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@ -59,13 +62,12 @@ private Q_SLOTS:
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void onMemorySearchTriggered();
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void onMemorySearchStringChanged(const QString&);
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private:
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void setupAdditionalUi();
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void connectSignals();
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void disconnectSignals();
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void createModels();
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void setUIEnabled(bool enabled);
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void setUIEnabled(bool enabled, bool allow_pause);
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void setMemoryViewRegion(Bus::MemoryRegion region);
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void toggleBreakpoint(VirtualMemoryAddress address);
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void clearBreakpoints();
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@ -608,12 +608,6 @@ void MainWindow::onSystemDestroyed()
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delete m_cheat_manager_dialog;
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m_cheat_manager_dialog = nullptr;
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}
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if (m_debugger_window)
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{
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delete m_debugger_window;
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m_debugger_window = nullptr;
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}
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}
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void MainWindow::onRunningGameChanged(const QString& filename, const QString& game_serial, const QString& game_title)
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@ -1733,7 +1727,7 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool cheevo
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m_ui.menuChangeDisc->setDisabled(starting || !running);
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m_ui.menuCheats->setDisabled(starting || !running || cheevos_challenge_mode);
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m_ui.actionCheatManager->setDisabled(starting || !running || cheevos_challenge_mode);
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m_ui.actionCPUDebugger->setDisabled(starting || !running || cheevos_challenge_mode);
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m_ui.actionCPUDebugger->setDisabled(cheevos_challenge_mode);
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m_ui.actionDumpRAM->setDisabled(starting || !running || cheevos_challenge_mode);
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m_ui.actionDumpVRAM->setDisabled(starting || !running || cheevos_challenge_mode);
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m_ui.actionDumpSPURAM->setDisabled(starting || !running || cheevos_challenge_mode);
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@ -2871,19 +2865,19 @@ void MainWindow::onToolsCheatManagerTriggered()
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void MainWindow::openCPUDebugger()
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{
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g_emu_thread->setSystemPaused(true, true);
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if (!System::IsValid())
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if (m_debugger_window)
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{
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m_debugger_window->raise();
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m_debugger_window->activateWindow();
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m_debugger_window->setFocus();
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return;
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}
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Assert(!m_debugger_window);
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m_debugger_window = new DebuggerWindow();
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m_debugger_window->setWindowIcon(windowIcon());
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connect(m_debugger_window, &DebuggerWindow::closed, this, &MainWindow::onCPUDebuggerClosed);
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m_debugger_window->show();
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// the debugger will miss the pause event above (or we were already paused), so fire it now
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m_debugger_window->onEmulationPaused();
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}
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void MainWindow::onCPUDebuggerClosed()
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