CDROM: Drop sector buffer not read back to dev log level
This happens a lot in games and it's perfectly fine, but sometimes it can mean the game is wedged and not receiving data.
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@ -1524,8 +1524,8 @@ void CDROM::ProcessDataSector(const u8* raw_sector, const CDImage::SubChannelQ&
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m_current_write_sector_buffer = (m_current_write_sector_buffer + 1) % NUM_SECTOR_BUFFERS;
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if (sb->size > 0)
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{
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Log_WarningPrintf("Sector buffer %u was not read, previous sector dropped",
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(m_current_write_sector_buffer - 1) % NUM_SECTOR_BUFFERS);
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Log_DevPrintf("Sector buffer %u was not read, previous sector dropped",
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(m_current_write_sector_buffer - 1) % NUM_SECTOR_BUFFERS);
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}
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Assert(!m_mode.ignore_bit);
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