GPU: Implement non-interleaved interlaced rendering
Fixes screen shaking in True Pinball.
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@ -497,7 +497,7 @@ void GPU::UpdateCRTCDisplayParameters()
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}
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}
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}
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}
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const u8 height_shift = BoolToUInt8(m_GPUSTAT.In480iMode());
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const u8 height_shift = BoolToUInt8(m_GPUSTAT.vertical_interlace);
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// Determine screen size.
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// Determine screen size.
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cs.display_width = (((cs.horizontal_active_end - cs.horizontal_active_start) / cs.dot_clock_divider) + 2u) & ~3u;
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cs.display_width = (((cs.horizontal_active_end - cs.horizontal_active_start) / cs.dot_clock_divider) + 2u) & ~3u;
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@ -711,16 +711,16 @@ void GPU::Execute(TickCount ticks)
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}
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}
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// alternating even line bit in 240-line mode
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// alternating even line bit in 240-line mode
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if (m_GPUSTAT.In480iMode())
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if (m_GPUSTAT.vertical_interlace)
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{
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{
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m_crtc_state.displaying_odd_lines =
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m_crtc_state.displaying_odd_lines =
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ConvertToBoolUnchecked((m_crtc_state.regs.Y + BoolToUInt32(m_crtc_state.displaying_odd_field)) & u32(1));
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ConvertToBoolUnchecked((m_crtc_state.regs.Y + BoolToUInt32(m_crtc_state.displaying_odd_field)) & u32(1));
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m_GPUSTAT.displaying_odd_line = m_crtc_state.displaying_odd_lines && !m_crtc_state.in_vblank;
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m_GPUSTAT.drawing_odd_lines = !m_crtc_state.displaying_odd_lines && !m_crtc_state.in_vblank;
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}
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}
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else
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else
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{
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{
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m_crtc_state.displaying_odd_lines = false;
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m_crtc_state.displaying_odd_lines = false;
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m_GPUSTAT.displaying_odd_line =
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m_GPUSTAT.drawing_odd_lines =
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ConvertToBoolUnchecked((m_crtc_state.regs.Y + m_crtc_state.current_scanline) & u32(1));
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ConvertToBoolUnchecked((m_crtc_state.regs.Y + m_crtc_state.current_scanline) & u32(1));
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}
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}
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@ -743,7 +743,8 @@ bool GPU::ConvertScreenCoordinatesToBeamTicksAndLines(s32 window_x, s32 window_y
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return false;
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return false;
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}
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}
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*out_line = (static_cast<u32>(display_y) >> BoolToUInt8(m_GPUSTAT.In480iMode())) + m_crtc_state.vertical_active_start;
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*out_line =
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(static_cast<u32>(display_y) >> BoolToUInt8(m_GPUSTAT.vertical_interlace)) + m_crtc_state.vertical_active_start;
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*out_tick = (static_cast<u32>(display_x) * m_crtc_state.dot_clock_divider) + m_crtc_state.horizontal_active_start;
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*out_tick = (static_cast<u32>(display_x) * m_crtc_state.dot_clock_divider) + m_crtc_state.horizontal_active_start;
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return true;
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return true;
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}
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}
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@ -345,7 +345,10 @@ protected:
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}
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}
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/// Returns true if scanout should be interlaced.
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/// Returns true if scanout should be interlaced.
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ALWAYS_INLINE bool IsInterlacedDisplayEnabled() const { return (!m_force_progressive_scan) & m_GPUSTAT.In480iMode(); }
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ALWAYS_INLINE bool IsInterlacedDisplayEnabled() const
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{
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return (!m_force_progressive_scan) & m_GPUSTAT.vertical_interlace;
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}
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/// Returns true if interlaced rendering is enabled and force progressive scan is disabled.
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/// Returns true if interlaced rendering is enabled and force progressive scan is disabled.
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ALWAYS_INLINE bool IsInterlacedRenderingEnabled() const
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ALWAYS_INLINE bool IsInterlacedRenderingEnabled() const
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@ -443,18 +446,13 @@ protected:
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BitField<u32, bool, 27, 1> ready_to_send_vram;
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BitField<u32, bool, 27, 1> ready_to_send_vram;
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BitField<u32, bool, 28, 1> ready_to_recieve_dma;
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BitField<u32, bool, 28, 1> ready_to_recieve_dma;
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BitField<u32, DMADirection, 29, 2> dma_direction;
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BitField<u32, DMADirection, 29, 2> dma_direction;
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BitField<u32, bool, 31, 1> displaying_odd_line;
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BitField<u32, bool, 31, 1> drawing_odd_lines;
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bool IsMaskingEnabled() const
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bool IsMaskingEnabled() const
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{
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{
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static constexpr u32 MASK = ((1 << 11) | (1 << 12));
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static constexpr u32 MASK = ((1 << 11) | (1 << 12));
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return ((bits & MASK) != 0);
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return ((bits & MASK) != 0);
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}
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}
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bool In480iMode() const
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{
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static constexpr u32 MASK = (1 << 19) | (1 << 22);
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return ((bits & MASK) == MASK);
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}
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bool SkipDrawingToActiveField() const
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bool SkipDrawingToActiveField() const
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{
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{
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static constexpr u32 MASK = (1 << 19) | (1 << 22) | (1 << 10);
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static constexpr u32 MASK = (1 << 19) | (1 << 22) | (1 << 10);
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@ -27,6 +27,13 @@ public:
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OnlyTransparent
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OnlyTransparent
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};
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};
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enum class InterlacedRenderMode : u8
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{
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None,
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InterleavedFields,
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SeparateFields
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};
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GPU_HW();
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GPU_HW();
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virtual ~GPU_HW();
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virtual ~GPU_HW();
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@ -189,6 +196,20 @@ protected:
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return m_batch.check_mask_before_draw || m_render_api != HostDisplay::RenderAPI::D3D11;
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return m_batch.check_mask_before_draw || m_render_api != HostDisplay::RenderAPI::D3D11;
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}
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}
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/// Returns the interlaced mode to use when scanning out/displaying.
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ALWAYS_INLINE InterlacedRenderMode GetInterlacedRenderMode() const
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{
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if (IsInterlacedDisplayEnabled())
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{
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return m_GPUSTAT.vertical_resolution ? InterlacedRenderMode::InterleavedFields :
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InterlacedRenderMode::SeparateFields;
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}
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else
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{
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return InterlacedRenderMode::None;
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}
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}
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void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
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void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
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void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) override;
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void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) override;
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void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
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void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
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@ -448,10 +448,10 @@ bool GPU_HW_D3D11::CompileShaders()
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for (u8 depth_24bit = 0; depth_24bit < 2; depth_24bit++)
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for (u8 depth_24bit = 0; depth_24bit < 2; depth_24bit++)
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{
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{
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for (u8 interlacing = 0; interlacing < 2; interlacing++)
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for (u8 interlacing = 0; interlacing < 3; interlacing++)
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{
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{
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const std::string ps = shadergen.GenerateDisplayFragmentShader(ConvertToBoolUnchecked(depth_24bit),
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const std::string ps = shadergen.GenerateDisplayFragmentShader(ConvertToBoolUnchecked(depth_24bit),
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ConvertToBoolUnchecked(interlacing));
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static_cast<InterlacedRenderMode>(interlacing));
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m_display_pixel_shaders[depth_24bit][interlacing] = m_shader_cache.GetPixelShader(m_device.Get(), ps);
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m_display_pixel_shaders[depth_24bit][interlacing] = m_shader_cache.GetPixelShader(m_device.Get(), ps);
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if (!m_display_pixel_shaders[depth_24bit][interlacing])
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if (!m_display_pixel_shaders[depth_24bit][interlacing])
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return false;
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return false;
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@ -590,13 +590,13 @@ void GPU_HW_D3D11::UpdateDisplay()
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const u32 display_height = m_crtc_state.display_vram_height;
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const u32 display_height = m_crtc_state.display_vram_height;
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const u32 scaled_display_width = display_width * m_resolution_scale;
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const u32 scaled_display_width = display_width * m_resolution_scale;
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const u32 scaled_display_height = display_height * m_resolution_scale;
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const u32 scaled_display_height = display_height * m_resolution_scale;
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const bool interlaced = IsInterlacedDisplayEnabled();
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const InterlacedRenderMode interlaced = GetInterlacedRenderMode();
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if (IsDisplayDisabled())
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if (IsDisplayDisabled())
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{
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{
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m_host_display->ClearDisplayTexture();
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m_host_display->ClearDisplayTexture();
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}
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}
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else if (!m_GPUSTAT.display_area_color_depth_24 && !interlaced &&
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else if (!m_GPUSTAT.display_area_color_depth_24 && interlaced == InterlacedRenderMode::None &&
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(scaled_vram_offset_x + scaled_display_width) <= m_vram_texture.GetWidth() &&
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(scaled_vram_offset_x + scaled_display_width) <= m_vram_texture.GetWidth() &&
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(scaled_vram_offset_y + scaled_display_height) <= m_vram_texture.GetHeight())
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(scaled_vram_offset_y + scaled_display_height) <= m_vram_texture.GetHeight())
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{
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{
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@ -616,9 +616,9 @@ void GPU_HW_D3D11::UpdateDisplay()
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const u32 uniforms[4] = {reinterpret_start_x, scaled_vram_offset_y, reinterpret_crop_left,
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const u32 uniforms[4] = {reinterpret_start_x, scaled_vram_offset_y, reinterpret_crop_left,
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reinterpret_field_offset};
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reinterpret_field_offset};
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ID3D11PixelShader* display_pixel_shader =
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ID3D11PixelShader* display_pixel_shader =
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m_display_pixel_shaders[BoolToUInt8(m_GPUSTAT.display_area_color_depth_24)][BoolToUInt8(interlaced)].Get();
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m_display_pixel_shaders[BoolToUInt8(m_GPUSTAT.display_area_color_depth_24)][static_cast<u8>(interlaced)].Get();
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SetViewportAndScissor(0, reinterpret_field_offset, scaled_display_width, scaled_display_height);
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SetViewportAndScissor(0, 0, scaled_display_width, scaled_display_height);
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DrawUtilityShader(display_pixel_shader, uniforms, sizeof(uniforms));
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DrawUtilityShader(display_pixel_shader, uniforms, sizeof(uniforms));
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m_host_display->SetDisplayTexture(m_display_texture.GetD3DSRV(), m_display_texture.GetWidth(),
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m_host_display->SetDisplayTexture(m_display_texture.GetD3DSRV(), m_display_texture.GetWidth(),
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@ -121,5 +121,5 @@ private:
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ComPtr<ID3D11PixelShader> m_vram_write_pixel_shader;
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ComPtr<ID3D11PixelShader> m_vram_write_pixel_shader;
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ComPtr<ID3D11PixelShader> m_vram_copy_pixel_shader;
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ComPtr<ID3D11PixelShader> m_vram_copy_pixel_shader;
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ComPtr<ID3D11PixelShader> m_vram_update_depth_pixel_shader;
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ComPtr<ID3D11PixelShader> m_vram_update_depth_pixel_shader;
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std::array<std::array<ComPtr<ID3D11PixelShader>, 2>, 2> m_display_pixel_shaders; // [depth_24][interlaced]
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std::array<std::array<ComPtr<ID3D11PixelShader>, 3>, 2> m_display_pixel_shaders; // [depth_24][interlaced]
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};
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};
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@ -403,11 +403,11 @@ bool GPU_HW_OpenGL::CompilePrograms()
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for (u8 depth_24bit = 0; depth_24bit < 2; depth_24bit++)
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for (u8 depth_24bit = 0; depth_24bit < 2; depth_24bit++)
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{
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{
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for (u8 interlaced = 0; interlaced < 2; interlaced++)
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for (u8 interlaced = 0; interlaced < 3; interlaced++)
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{
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{
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const std::string vs = shadergen.GenerateScreenQuadVertexShader();
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const std::string vs = shadergen.GenerateScreenQuadVertexShader();
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const std::string fs = shadergen.GenerateDisplayFragmentShader(ConvertToBoolUnchecked(depth_24bit),
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const std::string fs = shadergen.GenerateDisplayFragmentShader(ConvertToBoolUnchecked(depth_24bit),
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ConvertToBoolUnchecked(interlaced));
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static_cast<InterlacedRenderMode>(interlaced));
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std::optional<GL::Program> prog =
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std::optional<GL::Program> prog =
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m_shader_cache.GetProgram(vs, {}, fs, [this, use_binding_layout](GL::Program& prog) {
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m_shader_cache.GetProgram(vs, {}, fs, [this, use_binding_layout](GL::Program& prog) {
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@ -587,13 +587,13 @@ void GPU_HW_OpenGL::UpdateDisplay()
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const u32 display_height = m_crtc_state.display_vram_height;
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const u32 display_height = m_crtc_state.display_vram_height;
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const u32 scaled_display_width = display_width * m_resolution_scale;
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const u32 scaled_display_width = display_width * m_resolution_scale;
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const u32 scaled_display_height = display_height * m_resolution_scale;
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const u32 scaled_display_height = display_height * m_resolution_scale;
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const bool interlaced = IsInterlacedDisplayEnabled();
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const InterlacedRenderMode interlaced = GetInterlacedRenderMode();
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if (IsDisplayDisabled())
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if (IsDisplayDisabled())
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{
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{
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m_host_display->ClearDisplayTexture();
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m_host_display->ClearDisplayTexture();
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}
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}
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else if (!m_GPUSTAT.display_area_color_depth_24 && !interlaced &&
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else if (!m_GPUSTAT.display_area_color_depth_24 && interlaced == GPU_HW::InterlacedRenderMode::None &&
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(scaled_vram_offset_x + scaled_display_width) <= m_vram_texture.GetWidth() &&
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(scaled_vram_offset_x + scaled_display_width) <= m_vram_texture.GetWidth() &&
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(scaled_vram_offset_y + scaled_display_height) <= m_vram_texture.GetHeight())
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(scaled_vram_offset_y + scaled_display_height) <= m_vram_texture.GetHeight())
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{
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{
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@ -608,7 +608,7 @@ void GPU_HW_OpenGL::UpdateDisplay()
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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m_display_programs[BoolToUInt8(m_GPUSTAT.display_area_color_depth_24)][BoolToUInt8(interlaced)].Bind();
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m_display_programs[BoolToUInt8(m_GPUSTAT.display_area_color_depth_24)][static_cast<u8>(interlaced)].Bind();
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m_display_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
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m_display_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
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m_vram_texture.Bind();
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m_vram_texture.Bind();
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m_render_programs; // [render_mode][texture_mode][dithering][interlacing]
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m_render_programs; // [render_mode][texture_mode][dithering][interlacing]
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std::array<std::array<std::array<GL::Program, 2>, 2>, 4>
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std::array<std::array<std::array<GL::Program, 2>, 2>, 4>
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m_line_render_programs; // [render_mode][dithering][interlacing]
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m_line_render_programs; // [render_mode][dithering][interlacing]
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std::array<std::array<GL::Program, 2>, 2> m_display_programs; // [depth_24][interlaced]
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std::array<std::array<GL::Program, 3>, 2> m_display_programs; // [depth_24][interlaced]
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GL::Program m_vram_interlaced_fill_program;
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GL::Program m_vram_interlaced_fill_program;
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GL::Program m_vram_read_program;
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GL::Program m_vram_read_program;
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GL::Program m_vram_write_program;
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GL::Program m_vram_write_program;
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@ -1008,12 +1008,13 @@ std::string GPU_HW_ShaderGen::GenerateCopyFragmentShader()
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return ss.str();
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return ss.str();
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}
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}
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std::string GPU_HW_ShaderGen::GenerateDisplayFragmentShader(bool depth_24bit, bool interlaced)
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std::string GPU_HW_ShaderGen::GenerateDisplayFragmentShader(bool depth_24bit, GPU_HW::InterlacedRenderMode interlace_mode)
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{
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{
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std::stringstream ss;
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std::stringstream ss;
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WriteHeader(ss);
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WriteHeader(ss);
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DefineMacro(ss, "DEPTH_24BIT", depth_24bit);
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DefineMacro(ss, "DEPTH_24BIT", depth_24bit);
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DefineMacro(ss, "INTERLACED", interlaced);
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DefineMacro(ss, "INTERLACED", interlace_mode != GPU_HW::InterlacedRenderMode::None);
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DefineMacro(ss, "INTERLEAVED", interlace_mode == GPU_HW::InterlacedRenderMode::InterleavedFields);
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WriteCommonFunctions(ss);
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WriteCommonFunctions(ss);
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DeclareUniformBuffer(ss, {"uint2 u_vram_offset", "uint u_crop_left", "uint u_field_offset"});
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DeclareUniformBuffer(ss, {"uint2 u_vram_offset", "uint u_crop_left", "uint u_field_offset"});
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@ -1027,6 +1028,10 @@ std::string GPU_HW_ShaderGen::GenerateDisplayFragmentShader(bool depth_24bit, bo
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#if INTERLACED
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#if INTERLACED
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if (((icoords.y / RESOLUTION_SCALE) & 1u) != u_field_offset)
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if (((icoords.y / RESOLUTION_SCALE) & 1u) != u_field_offset)
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discard;
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discard;
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#if !INTERLEAVED
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icoords.y /= 2u;
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#endif
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#endif
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#endif
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#if DEPTH_24BIT
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#if DEPTH_24BIT
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@ -21,7 +21,7 @@ public:
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std::string GenerateFillFragmentShader();
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std::string GenerateFillFragmentShader();
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std::string GenerateInterlacedFillFragmentShader();
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std::string GenerateInterlacedFillFragmentShader();
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std::string GenerateCopyFragmentShader();
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std::string GenerateCopyFragmentShader();
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std::string GenerateDisplayFragmentShader(bool depth_24bit, bool interlaced);
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std::string GenerateDisplayFragmentShader(bool depth_24bit, GPU_HW::InterlacedRenderMode interlace_mode);
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std::string GenerateVRAMReadFragmentShader();
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std::string GenerateVRAMReadFragmentShader();
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std::string GenerateVRAMWriteFragmentShader();
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std::string GenerateVRAMWriteFragmentShader();
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std::string GenerateVRAMCopyFragmentShader();
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std::string GenerateVRAMCopyFragmentShader();
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@ -43,9 +43,11 @@ void GPU_SW::Reset()
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m_vram.fill(0);
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m_vram.fill(0);
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}
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}
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void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32* dst_ptr, u32 dst_stride, u32 width, u32 height, bool interlaced)
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void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32* dst_ptr, u32 dst_stride, u32 width, u32 height, bool interlaced,
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bool interleaved)
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{
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{
|
||||||
const u8 interlaced_shift = BoolToUInt8(interlaced);
|
const u8 interlaced_shift = BoolToUInt8(interlaced);
|
||||||
|
const u8 interleaved_shift = BoolToUInt8(interleaved);
|
||||||
|
|
||||||
// Fast path when not wrapping around.
|
// Fast path when not wrapping around.
|
||||||
if ((src_x + width) <= VRAM_WIDTH && (src_y + height) <= VRAM_HEIGHT)
|
if ((src_x + width) <= VRAM_WIDTH && (src_y + height) <= VRAM_HEIGHT)
|
||||||
|
@ -54,7 +56,7 @@ void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32* dst_ptr, u32 dst_stride, u3
|
||||||
height >>= interlaced_shift;
|
height >>= interlaced_shift;
|
||||||
|
|
||||||
const u16* src_ptr = &m_vram[src_y * VRAM_WIDTH + src_x];
|
const u16* src_ptr = &m_vram[src_y * VRAM_WIDTH + src_x];
|
||||||
const u32 src_stride = VRAM_WIDTH << interlaced_shift;
|
const u32 src_stride = VRAM_WIDTH << interleaved_shift;
|
||||||
for (u32 row = 0; row < height; row++)
|
for (u32 row = 0; row < height; row++)
|
||||||
{
|
{
|
||||||
const u16* src_row_ptr = src_ptr;
|
const u16* src_row_ptr = src_ptr;
|
||||||
|
@ -80,15 +82,17 @@ void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32* dst_ptr, u32 dst_stride, u3
|
||||||
for (u32 col = src_x; col < end_x; col++)
|
for (u32 col = src_x; col < end_x; col++)
|
||||||
*(dst_row_ptr++) = RGBA5551ToRGBA8888(src_row_ptr[col % VRAM_WIDTH]);
|
*(dst_row_ptr++) = RGBA5551ToRGBA8888(src_row_ptr[col % VRAM_WIDTH]);
|
||||||
|
|
||||||
src_y += (1 << interlaced_shift);
|
src_y += (1 << interleaved_shift);
|
||||||
dst_ptr += dst_stride;
|
dst_ptr += dst_stride;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32* dst_ptr, u32 dst_stride, u32 width, u32 height, bool interlaced)
|
void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32* dst_ptr, u32 dst_stride, u32 width, u32 height, bool interlaced,
|
||||||
|
bool interleaved)
|
||||||
{
|
{
|
||||||
const u8 interlaced_shift = BoolToUInt8(interlaced);
|
const u8 interlaced_shift = BoolToUInt8(interlaced);
|
||||||
|
const u8 interleaved_shift = BoolToUInt8(interleaved);
|
||||||
|
|
||||||
if ((src_x + width) <= VRAM_WIDTH && (src_y + height) <= VRAM_HEIGHT)
|
if ((src_x + width) <= VRAM_WIDTH && (src_y + height) <= VRAM_HEIGHT)
|
||||||
{
|
{
|
||||||
|
@ -96,7 +100,7 @@ void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32* dst_ptr, u32 dst_stride, u3
|
||||||
height >>= interlaced_shift;
|
height >>= interlaced_shift;
|
||||||
|
|
||||||
const u8* src_ptr = reinterpret_cast<const u8*>(&m_vram[src_y * VRAM_WIDTH + src_x]);
|
const u8* src_ptr = reinterpret_cast<const u8*>(&m_vram[src_y * VRAM_WIDTH + src_x]);
|
||||||
const u32 src_stride = (VRAM_WIDTH << interlaced_shift) * sizeof(u16);
|
const u32 src_stride = (VRAM_WIDTH << interleaved_shift) * sizeof(u16);
|
||||||
for (u32 row = 0; row < height; row++)
|
for (u32 row = 0; row < height; row++)
|
||||||
{
|
{
|
||||||
const u8* src_row_ptr = src_ptr;
|
const u8* src_row_ptr = src_ptr;
|
||||||
|
@ -133,7 +137,7 @@ void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32* dst_ptr, u32 dst_stride, u3
|
||||||
*(dst_row_ptr++) = (((ZeroExtend32(s1) << 16) | ZeroExtend32(s0)) >> shift) | 0xFF000000u;
|
*(dst_row_ptr++) = (((ZeroExtend32(s1) << 16) | ZeroExtend32(s0)) >> shift) | 0xFF000000u;
|
||||||
}
|
}
|
||||||
|
|
||||||
src_y += (1 << interlaced_shift);
|
src_y += (1 << interleaved_shift);
|
||||||
dst_ptr += dst_stride;
|
dst_ptr += dst_stride;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -162,13 +166,15 @@ void GPU_SW::UpdateDisplay()
|
||||||
const u32 field = GetInterlacedDisplayLineOffset();
|
const u32 field = GetInterlacedDisplayLineOffset();
|
||||||
if (m_GPUSTAT.display_area_color_depth_24)
|
if (m_GPUSTAT.display_area_color_depth_24)
|
||||||
{
|
{
|
||||||
CopyOut24Bit(m_crtc_state.regs.X, vram_offset_y + field, m_display_texture_buffer.data() + field * VRAM_WIDTH,
|
CopyOut24Bit(m_crtc_state.regs.X, vram_offset_y + (m_GPUSTAT.vertical_resolution ? field : 0u),
|
||||||
VRAM_WIDTH, display_width + texture_offset_x, display_height, true);
|
m_display_texture_buffer.data() + field * VRAM_WIDTH, VRAM_WIDTH, display_width + texture_offset_x,
|
||||||
|
display_height, true, m_GPUSTAT.vertical_resolution);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CopyOut15Bit(m_crtc_state.regs.X, vram_offset_y + field, m_display_texture_buffer.data() + field * VRAM_WIDTH,
|
CopyOut15Bit(m_crtc_state.regs.X, vram_offset_y + (m_GPUSTAT.vertical_resolution ? field : 0u),
|
||||||
VRAM_WIDTH, display_width + texture_offset_x, display_height, true);
|
m_display_texture_buffer.data() + field * VRAM_WIDTH, VRAM_WIDTH, display_width + texture_offset_x,
|
||||||
|
display_height, true, m_GPUSTAT.vertical_resolution);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -176,12 +182,12 @@ void GPU_SW::UpdateDisplay()
|
||||||
if (m_GPUSTAT.display_area_color_depth_24)
|
if (m_GPUSTAT.display_area_color_depth_24)
|
||||||
{
|
{
|
||||||
CopyOut24Bit(m_crtc_state.regs.X, vram_offset_y, m_display_texture_buffer.data(), VRAM_WIDTH,
|
CopyOut24Bit(m_crtc_state.regs.X, vram_offset_y, m_display_texture_buffer.data(), VRAM_WIDTH,
|
||||||
display_width + texture_offset_x, display_height, false);
|
display_width + texture_offset_x, display_height, false, false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CopyOut15Bit(m_crtc_state.regs.X, vram_offset_y, m_display_texture_buffer.data(), VRAM_WIDTH,
|
CopyOut15Bit(m_crtc_state.regs.X, vram_offset_y, m_display_texture_buffer.data(), VRAM_WIDTH,
|
||||||
display_width + texture_offset_x, display_height, false);
|
display_width + texture_offset_x, display_height, false, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -196,7 +202,7 @@ void GPU_SW::UpdateDisplay()
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CopyOut15Bit(0, 0, m_display_texture_buffer.data(), VRAM_WIDTH, VRAM_WIDTH, VRAM_HEIGHT, false);
|
CopyOut15Bit(0, 0, m_display_texture_buffer.data(), VRAM_WIDTH, VRAM_WIDTH, VRAM_HEIGHT, false, false);
|
||||||
m_host_display->UpdateTexture(m_display_texture.get(), 0, 0, VRAM_WIDTH, VRAM_HEIGHT,
|
m_host_display->UpdateTexture(m_display_texture.get(), 0, 0, VRAM_WIDTH, VRAM_HEIGHT,
|
||||||
m_display_texture_buffer.data(), VRAM_WIDTH * sizeof(u32));
|
m_display_texture_buffer.data(), VRAM_WIDTH * sizeof(u32));
|
||||||
m_host_display->SetDisplayTexture(m_display_texture->GetHandle(), VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH,
|
m_host_display->SetDisplayTexture(m_display_texture->GetHandle(), VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH,
|
||||||
|
|
|
@ -48,8 +48,10 @@ protected:
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
// Scanout
|
// Scanout
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
void CopyOut15Bit(u32 src_x, u32 src_y, u32* dst_ptr, u32 dst_stride, u32 width, u32 height, bool interlaced);
|
void CopyOut15Bit(u32 src_x, u32 src_y, u32* dst_ptr, u32 dst_stride, u32 width, u32 height, bool interlaced,
|
||||||
void CopyOut24Bit(u32 src_x, u32 src_y, u32* dst_ptr, u32 dst_stride, u32 width, u32 height, bool interlaced);
|
bool interleaved);
|
||||||
|
void CopyOut24Bit(u32 src_x, u32 src_y, u32* dst_ptr, u32 dst_stride, u32 width, u32 height, bool interlaced,
|
||||||
|
bool interleaved);
|
||||||
void UpdateDisplay() override;
|
void UpdateDisplay() override;
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
|
Loading…
Reference in New Issue