Settings: Use uint getter/setter for more fields
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@ -172,15 +172,15 @@ void Settings::Load(SettingsInterface& si, SettingsInterface& controller_si)
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enable_discord_presence = si.GetBoolValue("Main", "EnableDiscordPresence", false);
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rewind_enable = si.GetBoolValue("Main", "RewindEnable", false);
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rewind_save_frequency = si.GetFloatValue("Main", "RewindFrequency", 10.0f);
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rewind_save_slots = static_cast<u32>(si.GetIntValue("Main", "RewindSaveSlots", 10));
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runahead_frames = static_cast<u32>(si.GetIntValue("Main", "RunaheadFrameCount", 0));
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rewind_save_slots = static_cast<u8>(si.GetUIntValue("Main", "RewindSaveSlots", 10u));
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runahead_frames = static_cast<u8>(si.GetUIntValue("Main", "RunaheadFrameCount", 0u));
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cpu_execution_mode =
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ParseCPUExecutionMode(
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si.GetStringValue("CPU", "ExecutionMode", GetCPUExecutionModeName(DEFAULT_CPU_EXECUTION_MODE)).c_str())
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.value_or(DEFAULT_CPU_EXECUTION_MODE);
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cpu_overclock_numerator = std::max(si.GetIntValue("CPU", "OverclockNumerator", 1), 1);
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cpu_overclock_denominator = std::max(si.GetIntValue("CPU", "OverclockDenominator", 1), 1);
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cpu_overclock_numerator = std::max(si.GetUIntValue("CPU", "OverclockNumerator", 1u), 1u);
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cpu_overclock_denominator = std::max(si.GetUIntValue("CPU", "OverclockDenominator", 1u), 1u);
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cpu_overclock_enable = si.GetBoolValue("CPU", "OverclockEnable", false);
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UpdateOverclockActive();
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cpu_recompiler_memory_exceptions = si.GetBoolValue("CPU", "RecompilerMemoryExceptions", false);
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@ -193,8 +193,8 @@ void Settings::Load(SettingsInterface& si, SettingsInterface& controller_si)
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gpu_renderer = ParseRendererName(si.GetStringValue("GPU", "Renderer", GetRendererName(DEFAULT_GPU_RENDERER)).c_str())
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.value_or(DEFAULT_GPU_RENDERER);
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gpu_adapter = si.GetStringValue("GPU", "Adapter", "");
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gpu_resolution_scale = static_cast<u8>(si.GetIntValue("GPU", "ResolutionScale", 1));
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gpu_multisamples = static_cast<u8>(si.GetIntValue("GPU", "Multisamples", 1));
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gpu_resolution_scale = static_cast<u8>(si.GetUIntValue("GPU", "ResolutionScale", 1u));
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gpu_multisamples = static_cast<u8>(si.GetUIntValue("GPU", "Multisamples", 1u));
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gpu_use_debug_device = si.GetBoolValue("GPU", "UseDebugDevice", false);
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gpu_disable_shader_cache = si.GetBoolValue("GPU", "DisableShaderCache", false);
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gpu_disable_dual_source_blend = si.GetBoolValue("GPU", "DisableDualSourceBlend", false);
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@ -520,8 +520,8 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetBoolValue("Main", "DisableAllEnhancements", disable_all_enhancements);
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si.SetBoolValue("Main", "RewindEnable", rewind_enable);
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si.SetFloatValue("Main", "RewindFrequency", rewind_save_frequency);
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si.SetIntValue("Main", "RewindSaveSlots", rewind_save_slots);
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si.SetIntValue("Main", "RunaheadFrameCount", runahead_frames);
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si.SetUIntValue("Main", "RewindSaveSlots", rewind_save_slots);
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si.SetUIntValue("Main", "RunaheadFrameCount", runahead_frames);
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si.SetStringValue("CPU", "ExecutionMode", GetCPUExecutionModeName(cpu_execution_mode));
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si.SetBoolValue("CPU", "OverclockEnable", cpu_overclock_enable);
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@ -534,8 +534,8 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetStringValue("GPU", "Renderer", GetRendererName(gpu_renderer));
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si.SetStringValue("GPU", "Adapter", gpu_adapter.c_str());
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si.SetIntValue("GPU", "ResolutionScale", static_cast<long>(gpu_resolution_scale));
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si.SetIntValue("GPU", "Multisamples", static_cast<long>(gpu_multisamples));
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si.SetUIntValue("GPU", "ResolutionScale", gpu_resolution_scale);
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si.SetUIntValue("GPU", "Multisamples", gpu_multisamples);
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if (!ignore_base)
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{
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@ -93,8 +93,8 @@ struct Settings
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bool rewind_enable : 1 = false;
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float rewind_save_frequency = 10.0f;
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u32 rewind_save_slots = 10;
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u32 runahead_frames = 0;
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u8 rewind_save_slots = 10;
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u8 runahead_frames = 0;
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GPURenderer gpu_renderer = DEFAULT_GPU_RENDERER;
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std::string gpu_adapter;
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