GPU/OpenGL: Fix incorrect framebuffer clear for interlacing
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@ -588,7 +588,7 @@ void GPU_HW_OpenGL::ClearDisplay()
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_SCISSOR_TEST);
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m_vram_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_vram_fbo_id);
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}
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void GPU_HW_OpenGL::UpdateDisplay()
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