ImGui: Clear memory for font after creating texture

This commit is contained in:
Connor McLaughlin 2021-01-30 14:38:58 +10:00
parent e614522de5
commit e132cac0e5
3 changed files with 4 additions and 0 deletions

View File

@ -314,6 +314,8 @@ static void ImGui_ImplDX11_CreateFontsTexture()
desc.MaxLOD = 0.f;
g_pd3dDevice->CreateSamplerState(&desc, &g_pFontSampler);
}
io.Fonts->ClearTexData();
}
bool ImGui_ImplDX11_CreateDeviceObjects()

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@ -298,6 +298,7 @@ bool ImGui_ImplOpenGL3_CreateFontsTexture()
// Restore state
glBindTexture(GL_TEXTURE_2D, last_texture);
io.Fonts->ClearTexData();
return true;
}

View File

@ -577,6 +577,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
// Store our identifier
io.Fonts->TexID = (ImTextureID)(intptr_t)&g_FontTexture;
io.Fonts->ClearTexData();
return true;
}