CDROM: Rework sector buffering behavior
This has not been tested on hardware yet, but fixes a couple of games.
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86eefbd5d7
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e076526898
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@ -11,10 +11,7 @@
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#include "system.h"
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Log_SetChannel(CDROM);
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CDROM::CDROM()
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{
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m_sector_buffer.reserve(RAW_SECTOR_OUTPUT_SIZE);
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}
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CDROM::CDROM() = default;
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CDROM::~CDROM() = default;
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@ -85,7 +82,12 @@ void CDROM::SoftReset()
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m_response_fifo.Clear();
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m_async_response_fifo.Clear();
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m_data_fifo.Clear();
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m_sector_buffer.clear();
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for (u32 i = 0; i < NUM_SECTOR_BUFFERS; i++)
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{
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m_sector_buffers[i].data.fill(0);
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m_sector_buffers[i].size = 0;
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}
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UpdateStatusRegister();
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}
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@ -126,7 +128,12 @@ bool CDROM::DoState(StateWrapper& sw)
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sw.Do(&m_response_fifo);
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sw.Do(&m_async_response_fifo);
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sw.Do(&m_data_fifo);
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sw.Do(&m_sector_buffer);
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for (u32 i = 0; i < NUM_SECTOR_BUFFERS; i++)
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{
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sw.Do(&m_sector_buffers[i].data);
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sw.Do(&m_sector_buffers[i].size);
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}
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if (sw.IsReading())
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{
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@ -507,10 +514,7 @@ void CDROM::UpdateInterruptRequest()
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TickCount CDROM::GetAckDelayForCommand() const
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{
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const u32 default_ack_delay = 10000;
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if (m_command == Command::Init || m_command == Command::ReadTOC)
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return 60000;
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else
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return default_ack_delay;
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return default_ack_delay;
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}
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TickCount CDROM::GetTicksForRead() const
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@ -1077,6 +1081,8 @@ void CDROM::ExecuteDrive(TickCount ticks_late)
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void CDROM::BeginReading(TickCount ticks_late)
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{
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Log_DebugPrintf("Starting reading @ LBA %u", m_last_requested_sector);
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ClearSectorBuffers();
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if (m_setloc_pending)
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{
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BeginSeeking(true, true, false);
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@ -1086,9 +1092,6 @@ void CDROM::BeginReading(TickCount ticks_late)
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m_secondary_status.ClearActiveBits();
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m_secondary_status.motor_on = true;
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// TODO: Should the sector buffer be cleared here?
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m_sector_buffer.clear();
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const TickCount ticks = GetTicksForRead();
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m_drive_state = DriveState::Reading;
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m_drive_event->SetInterval(ticks);
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@ -1127,9 +1130,7 @@ void CDROM::BeginPlaying(u8 track_bcd, TickCount ticks_late)
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m_secondary_status.ClearActiveBits();
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m_secondary_status.motor_on = true;
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m_secondary_status.playing_cdda = true;
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// TODO: Should the sector buffer be cleared here?
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m_sector_buffer.clear();
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ClearSectorBuffers();
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const TickCount ticks = GetTicksForRead();
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m_drive_state = DriveState::Playing;
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@ -1156,7 +1157,6 @@ void CDROM::BeginSeeking(bool logical, bool read_after_seek, bool play_after_see
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m_secondary_status.ClearActiveBits();
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m_secondary_status.motor_on = true;
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m_secondary_status.seeking = true;
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m_sector_buffer.clear();
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m_drive_state = logical ? DriveState::SeekingLogical : DriveState::SeekingPhysical;
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m_drive_event->SetIntervalAndSchedule(seek_time);
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@ -1183,7 +1183,6 @@ void CDROM::DoSeekComplete(TickCount ticks_late)
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m_drive_state = DriveState::Idle;
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m_drive_event->Deactivate();
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m_secondary_status.ClearActiveBits();
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m_sector_buffer.clear();
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bool seek_okay = m_reader.WaitForReadToComplete();
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if (seek_okay)
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@ -1247,7 +1246,6 @@ void CDROM::DoPauseComplete()
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m_drive_state = DriveState::Idle;
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m_drive_event->Deactivate();
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m_secondary_status.ClearActiveBits();
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m_sector_buffer.clear();
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m_async_response_fifo.Clear();
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m_async_response_fifo.Push(m_secondary_status.bits);
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@ -1261,7 +1259,6 @@ void CDROM::DoStopComplete()
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m_drive_event->Deactivate();
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m_secondary_status.ClearActiveBits();
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m_secondary_status.motor_on = false;
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m_sector_buffer.clear();
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m_async_response_fifo.Clear();
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m_async_response_fifo.Push(m_secondary_status.bits);
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@ -1296,7 +1293,6 @@ void CDROM::DoIDRead()
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m_drive_event->Deactivate();
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m_secondary_status.ClearActiveBits();
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m_secondary_status.motor_on = HasMedia();
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m_sector_buffer.clear();
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// TODO: Audio CD.
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u8 stat_byte = m_secondary_status.bits;
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@ -1450,23 +1446,30 @@ void CDROM::ProcessDataSector(const u8* raw_sector, const CDImage::SubChannelQ&
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Log_WarningPrintf("Data interrupt was not delivered");
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ClearAsyncInterrupt();
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}
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if (!m_sector_buffer.empty())
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// TODO: How does XA relate to this buffering?
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SectorBuffer* sb = &m_sector_buffers[0];
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if (sb->size > 0)
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{
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Log_WarningPrintf("Sector buffer was not empty");
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sb = &m_sector_buffers[1];
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if (sb->size > 0)
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Log_WarningPrintf("Sector buffer was not read, previous sector dropped");
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else
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Log_DevPrintf("Sector buffer was not read, buffering sector");
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}
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Assert(!m_mode.ignore_bit);
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if (m_mode.read_raw_sector)
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{
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m_sector_buffer.resize(RAW_SECTOR_OUTPUT_SIZE);
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std::memcpy(m_sector_buffer.data(), raw_sector + SECTOR_SYNC_SIZE, RAW_SECTOR_OUTPUT_SIZE);
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std::memcpy(sb->data.data(), raw_sector + SECTOR_SYNC_SIZE, RAW_SECTOR_OUTPUT_SIZE);
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sb->size = RAW_SECTOR_OUTPUT_SIZE;
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}
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else
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{
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// TODO: This should actually depend on the mode...
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Assert(m_last_sector_header.sector_mode == 2);
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m_sector_buffer.resize(DATA_SECTOR_OUTPUT_SIZE);
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std::memcpy(m_sector_buffer.data(), raw_sector + CDImage::SECTOR_SYNC_SIZE + 12, DATA_SECTOR_OUTPUT_SIZE);
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std::memcpy(sb->data.data(), raw_sector + CDImage::SECTOR_SYNC_SIZE + 12, DATA_SECTOR_OUTPUT_SIZE);
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sb->size = DATA_SECTOR_OUTPUT_SIZE;
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}
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m_async_response_fifo.Push(m_secondary_status.bits);
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@ -1681,20 +1684,41 @@ void CDROM::ProcessCDDASector(const u8* raw_sector, const CDImage::SubChannelQ&
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void CDROM::LoadDataFIFO()
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{
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// any data to load?
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if (m_sector_buffer.empty())
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if (!m_data_fifo.IsEmpty())
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{
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Log_DevPrintf("Attempting to load empty sector buffer");
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Log_DevPrintf("Load data fifo when not empty");
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return;
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}
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m_data_fifo.Clear();
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m_data_fifo.PushRange(m_sector_buffer.data(), static_cast<u32>(m_sector_buffer.size()));
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m_sector_buffer.clear();
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// any data to load?
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SectorBuffer& sb = m_sector_buffers[0];
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if (sb.size == 0)
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{
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Log_WarningPrintf("Attempting to load empty sector buffer");
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m_data_fifo.PushRange(sb.data.data(), RAW_SECTOR_OUTPUT_SIZE);
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}
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else
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{
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m_data_fifo.PushRange(sb.data.data(), m_sector_buffers[0].size);
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sb.size = 0;
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}
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SectorBuffer& next_sb = m_sector_buffers[1];
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if (next_sb.size > 0)
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{
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sb.data.swap(next_sb.data);
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std::swap(sb.size, next_sb.size);
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}
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Log_DebugPrintf("Loaded %u bytes to data FIFO", m_data_fifo.GetSize());
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}
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void CDROM::ClearSectorBuffers()
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{
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for (u32 i = 0; i < NUM_SECTOR_BUFFERS; i++)
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m_sector_buffers[i].size = 0;
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}
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void CDROM::DrawDebugWindow()
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{
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static const ImVec4 active_color{1.0f, 1.0f, 1.0f, 1.0f};
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@ -57,7 +57,7 @@ private:
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PARAM_FIFO_SIZE = 16,
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RESPONSE_FIFO_SIZE = 16,
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DATA_FIFO_SIZE = RAW_SECTOR_OUTPUT_SIZE,
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NUM_INTERRUPTS = 32
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NUM_SECTOR_BUFFERS = 2,
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};
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static constexpr u8 INTERRUPT_REGISTER_MASK = 0x1F;
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@ -229,6 +229,7 @@ private:
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void ProcessCDDASector(const u8* raw_sector, const CDImage::SubChannelQ& subq);
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void BeginSeeking(bool logical, bool read_after_seek, bool play_after_seek);
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void LoadDataFIFO();
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void ClearSectorBuffers();
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System* m_system = nullptr;
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DMA* m_dma = nullptr;
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@ -281,7 +282,14 @@ private:
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InlineFIFOQueue<u8, RESPONSE_FIFO_SIZE> m_response_fifo;
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InlineFIFOQueue<u8, RESPONSE_FIFO_SIZE> m_async_response_fifo;
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HeapFIFOQueue<u8, DATA_FIFO_SIZE> m_data_fifo;
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std::vector<u8> m_sector_buffer;
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struct SectorBuffer
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{
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HeapArray<u8, RAW_SECTOR_OUTPUT_SIZE> data;
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u32 size;
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};
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std::array<SectorBuffer, NUM_SECTOR_BUFFERS> m_sector_buffers;
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CDROMAsyncReader m_reader;
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};
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@ -2,4 +2,4 @@
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#include "types.h"
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static constexpr u32 SAVE_STATE_MAGIC = 0x43435544;
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static constexpr u32 SAVE_STATE_VERSION = 5;
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static constexpr u32 SAVE_STATE_VERSION = 6;
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