FullscreenUI: More localization fixes
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4ac4388b08
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@ -13,7 +13,7 @@ with open(src_file, "r") as f:
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full_source = f.read()
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full_source = f.read()
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strings = set()
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strings = set()
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for token in ["FSUI_STR", "FSUI_CSTR", "FSUI_FSTR", "FSUI_NSTR", "FSUI_ICONSTR"]:
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for token in ["FSUI_STR", "FSUI_CSTR", "FSUI_FSTR", "FSUI_NSTR", "FSUI_ICONSTR", "FSUI_VSTR"]:
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token_len = len(token)
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token_len = len(token)
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last_pos = 0
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last_pos = 0
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while True:
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while True:
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@ -138,7 +138,7 @@ std::vector<std::pair<std::string, std::string>> Controller::GetControllerTypeNa
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{
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{
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std::vector<std::pair<std::string, std::string>> ret;
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std::vector<std::pair<std::string, std::string>> ret;
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for (const ControllerInfo* info : s_controller_info)
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for (const ControllerInfo* info : s_controller_info)
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ret.emplace_back(info->name, info->display_name);
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ret.emplace_back(info->name, Host::TranslateToString(info->name, info->display_name));
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return ret;
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return ret;
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}
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}
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@ -3380,7 +3380,7 @@ void FullscreenUI::DrawControllerSettingsPage()
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const std::string type(bsi->GetStringValue(section.c_str(), "Type", Controller::GetDefaultPadType(global_slot)));
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const std::string type(bsi->GetStringValue(section.c_str(), "Type", Controller::GetDefaultPadType(global_slot)));
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const Controller::ControllerInfo* ci = Controller::GetControllerInfo(type);
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const Controller::ControllerInfo* ci = Controller::GetControllerInfo(type);
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if (MenuButton(TinyString::from_fmt("{}##type{}", FSUI_ICONSTR(ICON_FA_GAMEPAD, "Controller Type"), global_slot),
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if (MenuButton(TinyString::from_fmt("{}##type{}", FSUI_ICONSTR(ICON_FA_GAMEPAD, "Controller Type"), global_slot),
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ci ? ci->display_name : FSUI_CSTR("Unknown")))
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ci ? Host::TranslateToCString(ci->name, ci->display_name) : FSUI_CSTR("Unknown")))
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{
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{
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std::vector<std::pair<std::string, std::string>> raw_options(Controller::GetControllerTypeNames());
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std::vector<std::pair<std::string, std::string>> raw_options(Controller::GetControllerTypeNames());
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ImGuiFullscreen::ChoiceDialogOptions options;
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ImGuiFullscreen::ChoiceDialogOptions options;
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@ -7127,6 +7127,8 @@ TRANSLATE_NOOP("FullscreenUI", "Resume Game");
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TRANSLATE_NOOP("FullscreenUI", "Rewind Save Frequency");
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TRANSLATE_NOOP("FullscreenUI", "Rewind Save Frequency");
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TRANSLATE_NOOP("FullscreenUI", "Rewind Save Slots");
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TRANSLATE_NOOP("FullscreenUI", "Rewind Save Slots");
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TRANSLATE_NOOP("FullscreenUI", "Rewind for {0} frames, lasting {1:.2f} seconds will require up to {2} MB of RAM and {3} MB of VRAM.");
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TRANSLATE_NOOP("FullscreenUI", "Rewind for {0} frames, lasting {1:.2f} seconds will require up to {2} MB of RAM and {3} MB of VRAM.");
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TRANSLATE_NOOP("FullscreenUI", "Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements.");
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TRANSLATE_NOOP("FullscreenUI", "Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.");
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TRANSLATE_NOOP("FullscreenUI", "Rich presence inactive or unsupported.");
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TRANSLATE_NOOP("FullscreenUI", "Rich presence inactive or unsupported.");
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TRANSLATE_NOOP("FullscreenUI", "Runahead");
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TRANSLATE_NOOP("FullscreenUI", "Runahead");
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TRANSLATE_NOOP("FullscreenUI", "Runahead/Rewind");
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TRANSLATE_NOOP("FullscreenUI", "Runahead/Rewind");
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