GGPO: poll_network functionality and ggpo_set_manual_network_polling
This commit is contained in:
parent
7cf4ed2d30
commit
de9c16bb73
|
@ -541,8 +541,9 @@ GGPO_API GGPOErrorCode __cdecl ggpo_disconnect_player(GGPOSession *,
|
|||
GGPO_API GGPOErrorCode __cdecl ggpo_advance_frame(GGPOSession *, uint16_t checksum);
|
||||
|
||||
/*
|
||||
* ggpo_get_current_frame -- current frame GGPO is dealing with
|
||||
* ggpo_get_current_frame --
|
||||
*
|
||||
* current frame GGPO is dealing with
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_get_current_frame(GGPOSession* ggpo, int& nFrame);
|
||||
/*
|
||||
|
@ -573,8 +574,16 @@ GGPO_API GGPOErrorCode __cdecl ggpo_get_network_stats(GGPOSession *,
|
|||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_set_disconnect_timeout(GGPOSession *,
|
||||
int timeout);
|
||||
|
||||
/*
|
||||
* ggpo_enable_manual_network_polling --
|
||||
*
|
||||
* disables polling done by ggpo and it's expected that ggpo_poll_network will be used instead.
|
||||
*
|
||||
*/
|
||||
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_set_manual_network_polling(GGPOSession*,
|
||||
bool value);
|
||||
/*
|
||||
* ggpo_set_disconnect_notify_start --
|
||||
*
|
||||
* The time to wait before the first GGPO_EVENTCODE_NETWORK_INTERRUPTED timeout
|
||||
|
@ -584,7 +593,15 @@ GGPO_API GGPOErrorCode __cdecl ggpo_set_disconnect_timeout(GGPOSession *,
|
|||
* before the GGPO_EVENTCODE_NETWORK_INTERRUPTED event is sent.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_set_disconnect_notify_start(GGPOSession *,
|
||||
int timeout);
|
||||
int timeout);
|
||||
/*
|
||||
* ggpo_poll_network --
|
||||
*
|
||||
* polls the network socket for any messages to be sent and recieved.
|
||||
*
|
||||
*/
|
||||
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_poll_network(GGPOSession*);
|
||||
|
||||
/*
|
||||
* ggpo_log --
|
||||
|
|
|
@ -22,12 +22,14 @@ public:
|
|||
virtual GGPOErrorCode CurrentFrame(int& current) =0;
|
||||
virtual GGPOErrorCode Chat(const char* text) = 0;// { return GGPO_OK; }
|
||||
virtual GGPOErrorCode DisconnectPlayer(GGPOPlayerHandle handle) = 0;// { return GGPO_OK; }
|
||||
virtual GGPOErrorCode PollNetwork() = 0;
|
||||
virtual GGPOErrorCode GetNetworkStats(GGPONetworkStats *stats, GGPOPlayerHandle handle) { return GGPO_OK; }
|
||||
virtual GGPOErrorCode Logv(const char *fmt, va_list list) { ::Logv(fmt, list); return GGPO_OK; }
|
||||
|
||||
virtual GGPOErrorCode SetFrameDelay(GGPOPlayerHandle player, int delay) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
virtual GGPOErrorCode SetDisconnectTimeout(int timeout) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
virtual GGPOErrorCode SetDisconnectNotifyStart(int timeout) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
virtual GGPOErrorCode SetManualNetworkPolling(bool value) = 0;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -27,6 +27,7 @@ Peer2PeerBackend::Peer2PeerBackend(GGPOSessionCallbacks *cb,
|
|||
_callbacks = *cb;
|
||||
_synchronizing = true;
|
||||
_next_recommended_sleep = 0;
|
||||
_manual_network_polling = false;
|
||||
|
||||
/*
|
||||
* Initialize the synchronziation layer
|
||||
|
@ -150,6 +151,7 @@ void Peer2PeerBackend::CheckDesync()
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::DoPoll()
|
||||
{
|
||||
|
@ -165,7 +167,8 @@ Peer2PeerBackend::DoPoll()
|
|||
}
|
||||
|
||||
if (!_sync.InRollback()) {
|
||||
_poll.Pump(0);
|
||||
if (!_manual_network_polling)
|
||||
_poll.Pump(0);
|
||||
|
||||
PollUdpProtocolEvents();
|
||||
CheckDesync();
|
||||
|
@ -402,11 +405,27 @@ Peer2PeerBackend::SyncInput(void *values,
|
|||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
GGPOErrorCode Peer2PeerBackend::CurrentFrame(int& current)
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::CurrentFrame(int& current)
|
||||
{
|
||||
current = _sync.GetFrameCount();
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::PollNetwork()
|
||||
{
|
||||
_poll.Pump(0);
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode Peer2PeerBackend::SetManualNetworkPolling(bool value)
|
||||
{
|
||||
_manual_network_polling = value;
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::IncrementFrame(uint16_t checksum1)
|
||||
{
|
||||
|
|
|
@ -34,7 +34,10 @@ public:
|
|||
virtual GGPOErrorCode SetDisconnectNotifyStart(int timeout) override;
|
||||
virtual GGPOErrorCode Chat(const char* text) override;
|
||||
virtual GGPOErrorCode CurrentFrame(int& current) override;
|
||||
public:
|
||||
virtual GGPOErrorCode PollNetwork() override;
|
||||
virtual GGPOErrorCode SetManualNetworkPolling(bool value) override;
|
||||
|
||||
public:
|
||||
virtual void OnMsg(sockaddr_in &from, UdpMsg *msg, int len);
|
||||
|
||||
protected:
|
||||
|
@ -72,6 +75,8 @@ protected:
|
|||
int _disconnect_timeout;
|
||||
int _disconnect_notify_start;
|
||||
|
||||
bool _manual_network_polling;
|
||||
|
||||
UdpMsg::connect_status _local_connect_status[UDP_MSG_MAX_PLAYERS];
|
||||
struct ChecksumEntry {
|
||||
int nFrame;
|
||||
|
|
|
@ -20,6 +20,7 @@ SpectatorBackend::SpectatorBackend(GGPOSessionCallbacks *cb,
|
|||
{
|
||||
_callbacks = *cb;
|
||||
_synchronizing = true;
|
||||
_manual_network_polling = false;
|
||||
|
||||
for (int i = 0; i < ARRAY_SIZE(_inputs); i++) {
|
||||
_inputs[i].frame = -1;
|
||||
|
@ -49,7 +50,8 @@ SpectatorBackend::~SpectatorBackend()
|
|||
GGPOErrorCode
|
||||
SpectatorBackend::DoPoll()
|
||||
{
|
||||
_poll.Pump(0);
|
||||
if (!_manual_network_polling)
|
||||
_poll.Pump(0);
|
||||
|
||||
PollUdpProtocolEvents();
|
||||
return GGPO_OK;
|
||||
|
@ -86,11 +88,27 @@ SpectatorBackend::SyncInput(void *values,
|
|||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode SpectatorBackend::CurrentFrame(int& current)
|
||||
GGPOErrorCode
|
||||
SpectatorBackend::CurrentFrame(int& current)
|
||||
{
|
||||
current= _next_input_to_send;
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SpectatorBackend::PollNetwork()
|
||||
{
|
||||
_poll.Pump(0);
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SpectatorBackend::SetManualNetworkPolling(bool value)
|
||||
{
|
||||
_manual_network_polling = value;
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SpectatorBackend::IncrementFrame(uint16_t checksum)
|
||||
{
|
||||
|
|
|
@ -36,7 +36,8 @@ public:
|
|||
virtual GGPOErrorCode SetDisconnectNotifyStart(int timeout) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
virtual GGPOErrorCode Chat(const char* text) override { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
virtual GGPOErrorCode CurrentFrame(int& current) override;
|
||||
|
||||
virtual GGPOErrorCode PollNetwork() override;
|
||||
virtual GGPOErrorCode SetManualNetworkPolling(bool value) override;
|
||||
|
||||
public:
|
||||
virtual void OnMsg(sockaddr_in &from, UdpMsg *msg, int len);
|
||||
|
@ -57,6 +58,7 @@ protected:
|
|||
int _num_players;
|
||||
int _next_input_to_send;
|
||||
GameInput _inputs[SPECTATOR_FRAME_BUFFER_SIZE];
|
||||
bool _manual_network_polling;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -27,7 +27,10 @@ public:
|
|||
virtual GGPOErrorCode DisconnectPlayer(GGPOPlayerHandle handle) { return GGPO_OK; }
|
||||
virtual GGPOErrorCode Chat(const char* text) override { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
virtual GGPOErrorCode CurrentFrame(int& current) override;
|
||||
protected:
|
||||
virtual GGPOErrorCode PollNetwork() override { return GGPO_OK; };
|
||||
virtual GGPOErrorCode SetManualNetworkPolling(bool value) override { return GGPO_OK; };
|
||||
|
||||
protected:
|
||||
struct SavedInfo {
|
||||
int frame;
|
||||
int checksum;
|
||||
|
|
|
@ -191,6 +191,16 @@ ggpo_set_disconnect_timeout(GGPOSession *ggpo, int timeout)
|
|||
return ggpo->SetDisconnectTimeout(timeout);
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_set_manual_network_polling(GGPOSession *ggpo, bool value)
|
||||
{
|
||||
if (!ggpo)
|
||||
{
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
}
|
||||
return ggpo->SetManualNetworkPolling(value);
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_set_disconnect_notify_start(GGPOSession *ggpo, int timeout)
|
||||
{
|
||||
|
@ -200,6 +210,16 @@ ggpo_set_disconnect_notify_start(GGPOSession *ggpo, int timeout)
|
|||
return ggpo->SetDisconnectNotifyStart(timeout);
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_poll_network(GGPOSession* ggpo)
|
||||
{
|
||||
if (!ggpo)
|
||||
{
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
}
|
||||
return ggpo->PollNetwork();
|
||||
}
|
||||
|
||||
GGPOErrorCode ggpo_start_spectating(GGPOSession **session,
|
||||
GGPOSessionCallbacks *cb,
|
||||
const char *game,
|
||||
|
|
|
@ -7,10 +7,10 @@
|
|||
#include "common/timer.h"
|
||||
#include "digital_controller.h"
|
||||
#include "ggponet.h"
|
||||
#include "host_settings.h"
|
||||
#include "pad.h"
|
||||
#include "spu.h"
|
||||
#include "system.h"
|
||||
#include "host_settings.h"
|
||||
#include <bitset>
|
||||
#include <deque>
|
||||
Log_SetChannel(Netplay);
|
||||
|
@ -82,7 +82,6 @@ static Common::Timer::Value s_next_frame_time = 0;
|
|||
|
||||
// Netplay Impl
|
||||
|
||||
|
||||
s32 Netplay::Start(s32 lhandle, u16 lport, std::string& raddr, u16 rport, s32 ldelay, u32 pred)
|
||||
{
|
||||
SetSettings();
|
||||
|
@ -105,7 +104,7 @@ s32 Netplay::Start(s32 lhandle, u16 lport, std::string& raddr, u16 rport, s32 ld
|
|||
GGPOErrorCode result;
|
||||
|
||||
result = ggpo_start_session(&s_ggpo, &cb, "Duckstation-Netplay", 2, sizeof(Netplay::Input), lport, s_max_pred);
|
||||
//result = ggpo_start_synctest(&s_ggpo, &cb, (char*)"asdf", 2, sizeof(Netplay::Input), 1);
|
||||
// result = ggpo_start_synctest(&s_ggpo, &cb, (char*)"asdf", 2, sizeof(Netplay::Input), 1);
|
||||
|
||||
ggpo_set_disconnect_timeout(s_ggpo, 3000);
|
||||
ggpo_set_disconnect_notify_start(s_ggpo, 1000);
|
||||
|
@ -133,6 +132,7 @@ s32 Netplay::Start(s32 lhandle, u16 lport, std::string& raddr, u16 rport, s32 ld
|
|||
}
|
||||
}
|
||||
ggpo_set_frame_delay(s_ggpo, s_local_handle, ldelay);
|
||||
ggpo_set_manual_network_polling(s_ggpo, true);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
@ -227,8 +227,7 @@ void Netplay::Throttle()
|
|||
for (;;)
|
||||
{
|
||||
// Poll network.
|
||||
// TODO: Ideally we would sleep on the poll()/select() here instead.
|
||||
ggpo_idle(s_ggpo);
|
||||
ggpo_poll_network(s_ggpo);
|
||||
|
||||
current_time = Common::Timer::GetCurrentValue();
|
||||
if (current_time >= s_next_frame_time)
|
||||
|
@ -250,6 +249,7 @@ void Netplay::AdvanceFrame(u16 checksum)
|
|||
void Netplay::RunFrame()
|
||||
{
|
||||
// run game
|
||||
bool needIdle = true;
|
||||
auto result = GGPO_OK;
|
||||
int disconnectFlags = 0;
|
||||
Netplay::Input inputs[2] = {};
|
||||
|
@ -268,8 +268,13 @@ void Netplay::RunFrame()
|
|||
// enable again when rolling back done
|
||||
SPU::SetAudioOutputMuted(false);
|
||||
NetplayAdvanceFrame(inputs, disconnectFlags);
|
||||
// coming here means that the system doesnt need to idle anymore
|
||||
needIdle = false;
|
||||
}
|
||||
}
|
||||
// allow ggpo to do housekeeping if needed
|
||||
if (needIdle)
|
||||
ggpo_idle(s_ggpo);
|
||||
}
|
||||
|
||||
void Netplay::CollectInput(u32 slot, u32 bind, float value)
|
||||
|
|
Loading…
Reference in New Issue