Qt: Add renderer/resolution to status bar

This commit is contained in:
Connor McLaughlin 2021-03-28 13:47:10 +10:00
parent dec2d48bfe
commit ddea2818d9
16 changed files with 82 additions and 17 deletions

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@ -63,6 +63,12 @@ void GPU::UpdateSettings()
UpdateCRTCDisplayParameters(); UpdateCRTCDisplayParameters();
} }
bool GPU::IsHardwareRenderer()
{
const GPURenderer renderer = GetRendererType();
return (renderer != GPURenderer::Software);
}
void GPU::CPUClockChanged() void GPU::CPUClockChanged()
{ {
UpdateCRTCConfig(); UpdateCRTCConfig();

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@ -73,7 +73,7 @@ public:
GPU(); GPU();
virtual ~GPU(); virtual ~GPU();
virtual bool IsHardwareRenderer() const = 0; virtual GPURenderer GetRendererType() const = 0;
virtual bool Initialize(HostDisplay* host_display); virtual bool Initialize(HostDisplay* host_display);
virtual void Reset(bool clear_vram); virtual void Reset(bool clear_vram);
@ -86,6 +86,7 @@ public:
// Render statistics debug window. // Render statistics debug window.
void DrawDebugStateWindow(); void DrawDebugStateWindow();
bool IsHardwareRenderer();
void CPUClockChanged(); void CPUClockChanged();
// MMIO access // MMIO access

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@ -36,11 +36,6 @@ GPU_HW::GPU_HW() : GPU()
GPU_HW::~GPU_HW() = default; GPU_HW::~GPU_HW() = default;
bool GPU_HW::IsHardwareRenderer() const
{
return true;
}
bool GPU_HW::Initialize(HostDisplay* host_display) bool GPU_HW::Initialize(HostDisplay* host_display)
{ {
if (!GPU::Initialize(host_display)) if (!GPU::Initialize(host_display))

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@ -29,8 +29,6 @@ public:
GPU_HW(); GPU_HW();
virtual ~GPU_HW(); virtual ~GPU_HW();
virtual bool IsHardwareRenderer() const override;
virtual bool Initialize(HostDisplay* host_display) override; virtual bool Initialize(HostDisplay* host_display) override;
virtual void Reset(bool clear_vram) override; virtual void Reset(bool clear_vram) override;
virtual bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override; virtual bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override;

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@ -25,6 +25,11 @@ GPU_HW_D3D11::~GPU_HW_D3D11()
DestroyStateObjects(); DestroyStateObjects();
} }
GPURenderer GPU_HW_D3D11::GetRendererType() const
{
return GPURenderer::HardwareD3D11;
}
bool GPU_HW_D3D11::Initialize(HostDisplay* host_display) bool GPU_HW_D3D11::Initialize(HostDisplay* host_display)
{ {
if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::D3D11) if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::D3D11)

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@ -20,6 +20,8 @@ public:
GPU_HW_D3D11(); GPU_HW_D3D11();
~GPU_HW_D3D11() override; ~GPU_HW_D3D11() override;
GPURenderer GetRendererType() const override;
bool Initialize(HostDisplay* host_display) override; bool Initialize(HostDisplay* host_display) override;
void Reset(bool clear_vram) override; void Reset(bool clear_vram) override;
bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override; bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override;

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@ -35,6 +35,11 @@ GPU_HW_OpenGL::~GPU_HW_OpenGL()
glUseProgram(0); glUseProgram(0);
} }
GPURenderer GPU_HW_OpenGL::GetRendererType() const
{
return GPURenderer::HardwareOpenGL;
}
bool GPU_HW_OpenGL::Initialize(HostDisplay* host_display) bool GPU_HW_OpenGL::Initialize(HostDisplay* host_display)
{ {
if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::OpenGL && if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::OpenGL &&

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@ -16,6 +16,8 @@ public:
GPU_HW_OpenGL(); GPU_HW_OpenGL();
~GPU_HW_OpenGL() override; ~GPU_HW_OpenGL() override;
GPURenderer GetRendererType() const override;
bool Initialize(HostDisplay* host_display) override; bool Initialize(HostDisplay* host_display) override;
void Reset(bool clear_vram) override; void Reset(bool clear_vram) override;
bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override; bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override;

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@ -27,6 +27,11 @@ GPU_HW_Vulkan::~GPU_HW_Vulkan()
DestroyResources(); DestroyResources();
} }
GPURenderer GPU_HW_Vulkan::GetRendererType() const
{
return GPURenderer::HardwareVulkan;
}
bool GPU_HW_Vulkan::Initialize(HostDisplay* host_display) bool GPU_HW_Vulkan::Initialize(HostDisplay* host_display)
{ {
if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::Vulkan) if (host_display->GetRenderAPI() != HostDisplay::RenderAPI::Vulkan)

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@ -15,6 +15,8 @@ public:
GPU_HW_Vulkan(); GPU_HW_Vulkan();
~GPU_HW_Vulkan() override; ~GPU_HW_Vulkan() override;
GPURenderer GetRendererType() const override;
bool Initialize(HostDisplay* host_display) override; bool Initialize(HostDisplay* host_display) override;
void Reset(bool clear_vram) override; void Reset(bool clear_vram) override;
bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override; bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override;

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@ -40,9 +40,9 @@ GPU_SW::~GPU_SW()
m_host_display->ClearDisplayTexture(); m_host_display->ClearDisplayTexture();
} }
bool GPU_SW::IsHardwareRenderer() const GPURenderer GPU_SW::GetRendererType() const
{ {
return false; return GPURenderer::Software;
} }
bool GPU_SW::Initialize(HostDisplay* host_display) bool GPU_SW::Initialize(HostDisplay* host_display)

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@ -15,7 +15,7 @@ public:
GPU_SW(); GPU_SW();
~GPU_SW() override; ~GPU_SW() override;
bool IsHardwareRenderer() const override; GPURenderer GetRendererType() const override;
bool Initialize(HostDisplay* host_display) override; bool Initialize(HostDisplay* host_display) override;
bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override; bool DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display) override;

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@ -403,13 +403,19 @@ void MainWindow::onStateSaved(const QString& game_code, bool global, qint32 slot
} }
void MainWindow::onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time, void MainWindow::onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
float worst_frame_time) float worst_frame_time, GPURenderer renderer, quint32 render_width,
quint32 render_height, bool render_interlaced)
{ {
m_status_speed_widget->setText(QStringLiteral("%1%").arg(speed, 0, 'f', 0)); m_status_speed_widget->setText(QStringLiteral("%1%").arg(speed, 0, 'f', 0));
m_status_fps_widget->setText( m_status_fps_widget->setText(
QStringLiteral("FPS: %1/%2").arg(std::round(fps), 0, 'f', 0).arg(std::round(vps), 0, 'f', 0)); QStringLiteral("FPS: %1/%2").arg(std::round(fps), 0, 'f', 0).arg(std::round(vps), 0, 'f', 0));
m_status_frame_time_widget->setText( m_status_frame_time_widget->setText(
QStringLiteral("%1ms average, %2ms worst").arg(average_frame_time, 0, 'f', 2).arg(worst_frame_time, 0, 'f', 2)); QStringLiteral("%1ms average, %2ms worst").arg(average_frame_time, 0, 'f', 2).arg(worst_frame_time, 0, 'f', 2));
m_status_renderer_widget->setText(QString::fromUtf8(Settings::GetRendererName(renderer)));
m_status_resolution_widget->setText(
(render_interlaced ? QStringLiteral("%1x%2 (Interlaced)") : QStringLiteral("%1x%2 (Progressive)"))
.arg(render_width)
.arg(render_height));
} }
void MainWindow::onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title) void MainWindow::onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title)
@ -746,7 +752,7 @@ void MainWindow::setupAdditionalUi()
m_status_speed_widget = new QLabel(m_ui.statusBar); m_status_speed_widget = new QLabel(m_ui.statusBar);
m_status_speed_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed); m_status_speed_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
m_status_speed_widget->setFixedSize(40, 16); m_status_speed_widget->setFixedSize(50, 16);
m_status_speed_widget->hide(); m_status_speed_widget->hide();
m_status_fps_widget = new QLabel(m_ui.statusBar); m_status_fps_widget = new QLabel(m_ui.statusBar);
@ -759,6 +765,16 @@ void MainWindow::setupAdditionalUi()
m_status_frame_time_widget->setFixedSize(190, 16); m_status_frame_time_widget->setFixedSize(190, 16);
m_status_frame_time_widget->hide(); m_status_frame_time_widget->hide();
m_status_renderer_widget = new QLabel(m_ui.statusBar);
m_status_renderer_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
m_status_renderer_widget->setFixedSize(50, 16);
m_status_renderer_widget->hide();
m_status_resolution_widget = new QLabel(m_ui.statusBar);
m_status_resolution_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
m_status_resolution_widget->setFixedSize(140, 16);
m_status_resolution_widget->hide();
m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->getShowGridCoverTitles()); m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->getShowGridCoverTitles());
updateDebugMenuVisibility(); updateDebugMenuVisibility();
@ -867,18 +883,26 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool cheevo
m_status_speed_widget->show(); m_status_speed_widget->show();
m_status_fps_widget->show(); m_status_fps_widget->show();
m_status_frame_time_widget->show(); m_status_frame_time_widget->show();
m_status_renderer_widget->show();
m_status_resolution_widget->show();
m_ui.statusBar->addPermanentWidget(m_status_speed_widget); m_ui.statusBar->addPermanentWidget(m_status_speed_widget);
m_ui.statusBar->addPermanentWidget(m_status_fps_widget); m_ui.statusBar->addPermanentWidget(m_status_fps_widget);
m_ui.statusBar->addPermanentWidget(m_status_resolution_widget);
m_ui.statusBar->addPermanentWidget(m_status_renderer_widget);
m_ui.statusBar->addPermanentWidget(m_status_frame_time_widget); m_ui.statusBar->addPermanentWidget(m_status_frame_time_widget);
} }
else if (!running && m_status_speed_widget->isVisible()) else if (!running && m_status_speed_widget->isVisible())
{ {
m_ui.statusBar->removeWidget(m_status_renderer_widget);
m_ui.statusBar->removeWidget(m_status_resolution_widget);
m_ui.statusBar->removeWidget(m_status_speed_widget); m_ui.statusBar->removeWidget(m_status_speed_widget);
m_ui.statusBar->removeWidget(m_status_fps_widget); m_ui.statusBar->removeWidget(m_status_fps_widget);
m_ui.statusBar->removeWidget(m_status_frame_time_widget); m_ui.statusBar->removeWidget(m_status_frame_time_widget);
m_status_speed_widget->hide(); m_status_speed_widget->hide();
m_status_fps_widget->hide(); m_status_fps_widget->hide();
m_status_frame_time_widget->hide(); m_status_frame_time_widget->hide();
m_status_renderer_widget->hide();
m_status_resolution_widget->hide();
} }
if (starting || running) if (starting || running)

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@ -4,6 +4,7 @@
#include <QtWidgets/QMainWindow> #include <QtWidgets/QMainWindow>
#include <memory> #include <memory>
#include "core/types.h"
#include "settingsdialog.h" #include "settingsdialog.h"
#include "ui_mainwindow.h" #include "ui_mainwindow.h"
@ -70,7 +71,8 @@ private Q_SLOTS:
void onEmulationPaused(bool paused); void onEmulationPaused(bool paused);
void onStateSaved(const QString& game_code, bool global, qint32 slot); void onStateSaved(const QString& game_code, bool global, qint32 slot);
void onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time, void onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
float worst_frame_time); float worst_frame_time, GPURenderer renderer, quint32 render_width,
quint32 render_height, bool render_interlaced);
void onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title); void onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
void onApplicationStateChanged(Qt::ApplicationState state); void onApplicationStateChanged(Qt::ApplicationState state);
@ -150,6 +152,8 @@ private:
QLabel* m_status_speed_widget = nullptr; QLabel* m_status_speed_widget = nullptr;
QLabel* m_status_fps_widget = nullptr; QLabel* m_status_fps_widget = nullptr;
QLabel* m_status_frame_time_widget = nullptr; QLabel* m_status_frame_time_widget = nullptr;
QLabel* m_status_renderer_widget = nullptr;
QLabel* m_status_resolution_widget = nullptr;
SettingsDialog* m_settings_dialog = nullptr; SettingsDialog* m_settings_dialog = nullptr;
AutoUpdaterDialog* m_auto_updater_dialog = nullptr; AutoUpdaterDialog* m_auto_updater_dialog = nullptr;

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@ -52,6 +52,7 @@ Log_SetChannel(QtHostInterface);
QtHostInterface::QtHostInterface(QObject* parent) : QObject(parent), CommonHostInterface() QtHostInterface::QtHostInterface(QObject* parent) : QObject(parent), CommonHostInterface()
{ {
qRegisterMetaType<std::shared_ptr<const SystemBootParameters>>(); qRegisterMetaType<std::shared_ptr<const SystemBootParameters>>();
qRegisterMetaType<GPURenderer>();
} }
QtHostInterface::~QtHostInterface() QtHostInterface::~QtHostInterface()
@ -724,8 +725,21 @@ void QtHostInterface::OnSystemPerformanceCountersUpdated()
{ {
HostInterface::OnSystemPerformanceCountersUpdated(); HostInterface::OnSystemPerformanceCountersUpdated();
GPURenderer renderer = GPURenderer::Count;
u32 render_width = 0;
u32 render_height = 0;
bool render_interlaced = false;
if (g_gpu)
{
renderer = g_gpu->GetRendererType();
std::tie(render_width, render_height) = g_gpu->GetEffectiveDisplayResolution();
render_interlaced = g_gpu->IsInterlacedDisplayEnabled();
}
emit systemPerformanceCountersUpdated(System::GetEmulationSpeed(), System::GetFPS(), System::GetVPS(), emit systemPerformanceCountersUpdated(System::GetEmulationSpeed(), System::GetFPS(), System::GetVPS(),
System::GetAverageFrameTime(), System::GetWorstFrameTime()); System::GetAverageFrameTime(), System::GetWorstFrameTime(), renderer,
render_width, render_height, render_interlaced);
} }
void QtHostInterface::OnRunningGameChanged(const std::string& path, CDImage* image, const std::string& game_code, void QtHostInterface::OnRunningGameChanged(const std::string& path, CDImage* image, const std::string& game_code,

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@ -34,6 +34,7 @@ class MainWindow;
class QtDisplayWidget; class QtDisplayWidget;
Q_DECLARE_METATYPE(std::shared_ptr<const SystemBootParameters>); Q_DECLARE_METATYPE(std::shared_ptr<const SystemBootParameters>);
Q_DECLARE_METATYPE(GPURenderer);
class QtHostInterface final : public QObject, public CommonHostInterface class QtHostInterface final : public QObject, public CommonHostInterface
{ {
@ -134,8 +135,9 @@ Q_SIGNALS:
void displaySizeRequested(qint32 width, qint32 height); void displaySizeRequested(qint32 width, qint32 height);
void focusDisplayWidgetRequested(); void focusDisplayWidgetRequested();
void destroyDisplayRequested(); void destroyDisplayRequested();
void systemPerformanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time, void systemPerformanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time, float worst_frame_time,
float worst_frame_time); GPURenderer renderer, quint32 render_width, quint32 render_height,
bool render_interlaced);
void runningGameChanged(const QString& filename, const QString& game_code, const QString& game_title); void runningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
void exitRequested(); void exitRequested();
void inputProfileLoaded(); void inputProfileLoaded();