Qt: Delay showing game list refresh progress
Otherwise we spend more time updating the visuals than actually scanning.
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@ -339,7 +339,7 @@ void QtHostInterface::refreshGameList(bool invalidate_cache /* = false */, bool
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std::lock_guard<std::recursive_mutex> lock(m_settings_mutex);
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m_game_list->SetSearchDirectoriesFromSettings(*m_settings_interface.get());
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QtProgressCallback progress(m_main_window);
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QtProgressCallback progress(m_main_window, invalidate_cache ? 0.0f : 1.0f);
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m_game_list->Refresh(invalidate_cache, invalidate_database, &progress);
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emit gameListRefreshed();
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}
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@ -4,13 +4,13 @@
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#include <QtWidgets/QMessageBox>
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#include <array>
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QtProgressCallback::QtProgressCallback(QWidget* parent_widget)
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: QObject(parent_widget), m_dialog(QString(), QString(), 0, 1, parent_widget)
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QtProgressCallback::QtProgressCallback(QWidget* parent_widget, float show_delay)
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: QObject(parent_widget), m_dialog(QString(), QString(), 0, 1, parent_widget), m_show_delay(show_delay)
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{
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m_dialog.setWindowTitle(tr("DuckStation"));
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m_dialog.setMinimumSize(QSize(500, 0));
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m_dialog.setModal(parent_widget != nullptr);
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m_dialog.show();
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checkForDelayedShow();
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}
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QtProgressCallback::~QtProgressCallback() = default;
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@ -37,20 +37,27 @@ void QtProgressCallback::SetTitle(const char* title)
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void QtProgressCallback::SetStatusText(const char* text)
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{
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BaseProgressCallback::SetStatusText(text);
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m_dialog.setLabelText(QString::fromUtf8(text));
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checkForDelayedShow();
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if (m_dialog.isVisible())
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m_dialog.setLabelText(QString::fromUtf8(text));
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}
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void QtProgressCallback::SetProgressRange(u32 range)
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{
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BaseProgressCallback::SetProgressRange(range);
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m_dialog.setRange(0, m_progress_range);
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checkForDelayedShow();
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if (m_dialog.isVisible())
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m_dialog.setRange(0, m_progress_range);
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}
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void QtProgressCallback::SetProgressValue(u32 value)
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{
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BaseProgressCallback::SetProgressValue(value);
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checkForDelayedShow();
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if (static_cast<u32>(m_dialog.value()) == m_progress_range)
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if (!m_dialog.isVisible() || static_cast<u32>(m_dialog.value()) == m_progress_range)
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return;
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m_dialog.setValue(m_progress_value);
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@ -92,3 +99,16 @@ void QtProgressCallback::ModalInformation(const char* message)
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{
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QMessageBox::information(&m_dialog, tr("Information"), QString::fromUtf8(message));
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}
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void QtProgressCallback::checkForDelayedShow()
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{
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if (m_dialog.isVisible())
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return;
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if (m_show_timer.GetTimeSeconds() >= m_show_delay)
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{
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m_dialog.setRange(0, m_progress_range);
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m_dialog.setValue(m_progress_value);
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m_dialog.show();
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}
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}
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@ -1,5 +1,6 @@
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#pragma once
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#include "common/progress_callback.h"
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#include "common/timer.h"
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#include <QtWidgets/QProgressDialog>
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class QtProgressCallback final : public QObject, public BaseProgressCallback
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@ -7,7 +8,7 @@ class QtProgressCallback final : public QObject, public BaseProgressCallback
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Q_OBJECT
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public:
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QtProgressCallback(QWidget* parent_widget);
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QtProgressCallback(QWidget* parent_widget, float show_delay = 0.0f);
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~QtProgressCallback();
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bool IsCancelled() const override;
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@ -28,5 +29,9 @@ public:
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void ModalInformation(const char* message) override;
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private:
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void checkForDelayedShow();
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QProgressDialog m_dialog;
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Common::Timer m_show_timer;
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float m_show_delay;
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};
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