GPU/HW: GLSL ES compile fix

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Stenzek 2024-10-28 23:13:22 +10:00
parent a3d55c6e30
commit dadc994ba8
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1 changed files with 1 additions and 1 deletions

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@ -1432,7 +1432,7 @@ std::string GPU_HW_ShaderGen::GenerateVRAMWriteFragmentShader(bool use_buffer, b
DefineMacro(ss, "WRITE_MASK_AS_DEPTH", write_mask_as_depth); DefineMacro(ss, "WRITE_MASK_AS_DEPTH", write_mask_as_depth);
DefineMacro(ss, "USE_BUFFER", use_buffer); DefineMacro(ss, "USE_BUFFER", use_buffer);
ss << "CONSTANT uint2 VRAM_SIZE = uint2(" << VRAM_WIDTH << ", " << VRAM_HEIGHT << ");\n"; ss << "CONSTANT float2 VRAM_SIZE = float2(" << VRAM_WIDTH << ".0, " << VRAM_HEIGHT << ".0);\n";
DeclareUniformBuffer(ss, DeclareUniformBuffer(ss,
{"float2 u_base_coords", "float2 u_end_coords", "float2 u_size", "float u_resolution_scale", {"float2 u_base_coords", "float2 u_end_coords", "float2 u_size", "float u_resolution_scale",