GPU/HW: GLSL ES compile fix
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@ -1432,7 +1432,7 @@ std::string GPU_HW_ShaderGen::GenerateVRAMWriteFragmentShader(bool use_buffer, b
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DefineMacro(ss, "WRITE_MASK_AS_DEPTH", write_mask_as_depth);
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DefineMacro(ss, "USE_BUFFER", use_buffer);
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ss << "CONSTANT uint2 VRAM_SIZE = uint2(" << VRAM_WIDTH << ", " << VRAM_HEIGHT << ");\n";
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ss << "CONSTANT float2 VRAM_SIZE = float2(" << VRAM_WIDTH << ".0, " << VRAM_HEIGHT << ".0);\n";
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DeclareUniformBuffer(ss,
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{"float2 u_base_coords", "float2 u_end_coords", "float2 u_size", "float u_resolution_scale",
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