Qt: Toggle for DualSense Player LED (#3254)

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dreamsyntax 2024-07-21 06:07:36 +00:00 committed by GitHub
parent 3172eac8df
commit d9ada75d4f
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6 changed files with 60 additions and 17 deletions

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@ -3707,6 +3707,10 @@ void FullscreenUI::DrawControllerSettingsPage()
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_WIFI, "SDL DualShock 4 / DualSense Enhanced Mode"),
FSUI_CSTR("Provides vibration and LED control support over Bluetooth."), "InputSources",
"SDLControllerEnhancedMode", false, bsi->GetBoolValue("InputSources", "SDL", true), false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIGHTBULB, "SDL DualSense Player LED"),
FSUI_CSTR("Enable/Disable the Player LED on DualSense controllers."), "InputSources",
"SDLPS5PlayerLED", false, bsi->GetBoolValue("InputSources", "SDLControllerEnhancedMode", true),
false);
#ifdef _WIN32
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COG, "Enable XInput Input Source"),
FSUI_CSTR("The XInput source provides support for XBox 360/XBox One/XBox Series controllers."),

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@ -134,6 +134,9 @@ ControllerLEDSettingsDialog::ControllerLEDSettingsDialog(QWidget* parent, Contro
linkButton(m_ui.SDL2LED, 2);
linkButton(m_ui.SDL3LED, 3);
SettingsInterface* sif = dialog->getProfileSettingsInterface();
ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.enableSDLPS5PlayerLED, "InputSources", "SDLPS5PlayerLED", false);
connect(m_ui.buttonBox->button(QDialogButtonBox::Close), &QPushButton::clicked, this, &QDialog::accept);
}

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@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>501</width>
<height>108</height>
<height>128</height>
</rect>
</property>
<property name="windowTitle">
@ -26,14 +26,14 @@
</layout>
</widget>
</item>
<item row="0" column="1">
<widget class="QGroupBox" name="groupBox_2">
<item row="0" column="3">
<widget class="QGroupBox" name="groupBox_4">
<property name="title">
<string>SDL-1 LED</string>
<string>SDL-3 LED</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="ColorPickerButton" name="SDL1LED"/>
<widget class="ColorPickerButton" name="SDL3LED"/>
</item>
</layout>
</widget>
@ -50,26 +50,55 @@
</layout>
</widget>
</item>
<item row="0" column="3">
<widget class="QGroupBox" name="groupBox_4">
<item row="0" column="1">
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string>SDL-3 LED</string>
<string>SDL-1 LED</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="ColorPickerButton" name="SDL3LED"/>
<widget class="ColorPickerButton" name="SDL1LED"/>
</item>
</layout>
</widget>
</item>
<item row="1" column="0" colspan="4">
<item row="3" column="0" colspan="4">
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,0">
<property name="sizeConstraint">
<enum>QLayout::SetDefaultConstraint</enum>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QCheckBox" name="enableSDLPS5PlayerLED">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Enable DualSense Player LED</string>
</property>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Close</set>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>

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@ -1283,6 +1283,7 @@ void InputManager::SetDefaultSourceConfig(SettingsInterface& si)
si.ClearSection("InputSources");
si.SetBoolValue("InputSources", "SDL", true);
si.SetBoolValue("InputSources", "SDLControllerEnhancedMode", false);
si.SetBoolValue("InputSources", "SDLPS5PlayerLED", false);
si.SetBoolValue("InputSources", "XInput", false);
si.SetBoolValue("InputSources", "RawInput", false);
}

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@ -173,6 +173,7 @@ bool SDLInputSource::Initialize(SettingsInterface& si, std::unique_lock<std::mut
void SDLInputSource::UpdateSettings(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock)
{
const bool old_controller_enhanced_mode = m_controller_enhanced_mode;
const bool old_controller_ps5_player_led = m_controller_ps5_player_led;
#ifdef __APPLE__
const bool old_enable_iokit_driver = m_enable_iokit_driver;
@ -188,7 +189,9 @@ void SDLInputSource::UpdateSettings(SettingsInterface& si, std::unique_lock<std:
constexpr bool drivers_changed = false;
#endif
if (m_controller_enhanced_mode != old_controller_enhanced_mode || drivers_changed)
if (m_controller_enhanced_mode != old_controller_enhanced_mode ||
m_controller_ps5_player_led != old_controller_ps5_player_led ||
drivers_changed)
{
settings_lock.unlock();
ShutdownSubsystem();
@ -228,6 +231,7 @@ void SDLInputSource::LoadSettings(SettingsInterface& si)
}
m_controller_enhanced_mode = si.GetBoolValue("InputSources", "SDLControllerEnhancedMode", false);
m_controller_ps5_player_led = si.GetBoolValue("InputSources", "SDLPS5PlayerLED", false);
m_sdl_hints = si.GetKeyValueList("SDLHints");
#ifdef __APPLE__
@ -275,6 +279,7 @@ void SDLInputSource::SetHints()
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, m_controller_ps5_player_led ? "1" : "0");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_WII, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");

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@ -96,6 +96,7 @@ private:
bool m_sdl_subsystem_initialized = false;
bool m_controller_enhanced_mode = false;
bool m_controller_ps5_player_led = false;
#ifdef __APPLE__
bool m_enable_iokit_driver = false;