FrontendCommon: Add option to inhibit screensaver

This commit is contained in:
Connor McLaughlin 2021-06-20 15:41:01 +10:00
parent 531845a0c7
commit d9412f9fcd
13 changed files with 218 additions and 6 deletions

View File

@ -61,6 +61,7 @@ public:
virtual ~HostDisplay();
ALWAYS_INLINE const WindowInfo& GetWindowInfo() const { return m_window_info; }
ALWAYS_INLINE s32 GetWindowWidth() const { return static_cast<s32>(m_window_info.surface_width); }
ALWAYS_INLINE s32 GetWindowHeight() const { return static_cast<s32>(m_window_info.surface_height); }
ALWAYS_INLINE float GetWindowScale() const { return m_window_info.surface_scale; }

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@ -487,6 +487,7 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
si.SetFloatValue("Main", "TurboSpeed", 0.0f);
si.SetBoolValue("Main", "SyncToHostRefreshRate", false);
si.SetBoolValue("Main", "IncreaseTimerResolution", true);
si.SetBoolValue("Main", "InhibitScreensaver", true);
si.SetBoolValue("Main", "StartPaused", false);
si.SetBoolValue("Main", "StartFullscreen", false);
si.SetBoolValue("Main", "PauseOnFocusLoss", false);

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@ -147,6 +147,7 @@ void Settings::Load(SettingsInterface& si)
turbo_speed = si.GetFloatValue("Main", "TurboSpeed", 0.0f);
sync_to_host_refresh_rate = si.GetBoolValue("Main", "SyncToHostRefreshRate", false);
increase_timer_resolution = si.GetBoolValue("Main", "IncreaseTimerResolution", true);
inhibit_screensaver = si.GetBoolValue("Main", "InhibitScreensaver", true);
start_paused = si.GetBoolValue("Main", "StartPaused", false);
start_fullscreen = si.GetBoolValue("Main", "StartFullscreen", false);
pause_on_focus_loss = si.GetBoolValue("Main", "PauseOnFocusLoss", false);
@ -341,6 +342,7 @@ void Settings::Save(SettingsInterface& si) const
si.SetFloatValue("Main", "TurboSpeed", turbo_speed);
si.SetBoolValue("Main", "SyncToHostRefreshRate", sync_to_host_refresh_rate);
si.SetBoolValue("Main", "IncreaseTimerResolution", increase_timer_resolution);
si.SetBoolValue("Main", "InhibitScreensaver", inhibit_screensaver);
si.SetBoolValue("Main", "StartPaused", start_paused);
si.SetBoolValue("Main", "StartFullscreen", start_fullscreen);
si.SetBoolValue("Main", "PauseOnFocusLoss", pause_on_focus_loss);

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@ -86,6 +86,7 @@ struct Settings
float turbo_speed = 0.0f;
bool sync_to_host_refresh_rate = true;
bool increase_timer_resolution = true;
bool inhibit_screensaver = false;
bool start_paused = false;
bool start_fullscreen = false;
bool pause_on_focus_loss = false;

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@ -25,6 +25,8 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.hideCursorInFullscreen, "Main",
"HideCursorInFullscreen", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.inhibitScreensaver, "Main", "InhibitScreensaver",
true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.renderToMain, "Main", "RenderToMainWindow", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
@ -51,6 +53,9 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
tr("Automatically switches to fullscreen mode when a game is started."));
dialog->registerWidgetHelp(m_ui.hideCursorInFullscreen, tr("Hide Cursor In Fullscreen"), tr("Checked"),
tr("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."));
dialog->registerWidgetHelp(
m_ui.inhibitScreensaver, tr("Inhibit Screensaver"), tr("Checked"),
tr("Prevents the screen saver from activating and the host from sleeping while emulation is running."));
dialog->registerWidgetHelp(
m_ui.renderToMain, tr("Render To Main Window"), tr("Checked"),
tr("Renders the display of the simulated console to the main window of the application, over "
@ -81,7 +86,7 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
tr("Enables the fullscreen UI mode, suitable for controller operation which is used in the NoGUI frontend."));
// Since this one is compile-time selected, we don't put it in the .ui file.
int current_col = 1;
int current_col = 0;
int current_row = m_ui.formLayout_4->rowCount() - current_col;
#ifdef WITH_DISCORD_PRESENCE
{

View File

@ -39,7 +39,14 @@
</property>
</widget>
</item>
<item row="3" column="0">
<item row="3" column="1">
<widget class="QCheckBox" name="inhibitScreensaver">
<property name="text">
<string>Inhibit Screensaver</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QCheckBox" name="renderToMain">
<property name="text">
<string>Render To Main Window</string>
@ -74,21 +81,21 @@
</property>
</widget>
</item>
<item row="4" column="0">
<item row="6" column="0">
<widget class="QCheckBox" name="applyGameSettings">
<property name="text">
<string>Apply Per-Game Settings</string>
</property>
</widget>
</item>
<item row="4" column="1">
<item row="6" column="1">
<widget class="QCheckBox" name="autoLoadCheats">
<property name="text">
<string>Automatically Load Cheats</string>
</property>
</widget>
</item>
<item row="3" column="1">
<item row="4" column="1">
<widget class="QCheckBox" name="loadDevicesFromSaveStates">
<property name="text">
<string>Load Devices From Save States</string>
@ -102,7 +109,7 @@
</property>
</widget>
</item>
<item row="5" column="0">
<item row="3" column="0">
<widget class="QCheckBox" name="enableFullscreenUI">
<property name="text">
<string>Enable Fullscreen UI</string>

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@ -17,6 +17,8 @@ add_library(frontend-common
game_settings.h
icon.cpp
icon.h
inhibit_screensaver.cpp
inhibit_screensaver.h
ini_settings_interface.cpp
ini_settings_interface.h
input_overlay_ui.cpp
@ -89,6 +91,11 @@ if(USE_EVDEV)
)
endif()
if(USE_X11)
target_compile_definitions(frontend-common PRIVATE "-DUSE_X11=1")
target_include_directories(frontend-common PRIVATE "${X11_INCLUDE_DIR}")
endif()
if(ENABLE_DISCORD_PRESENCE)
target_compile_definitions(frontend-common PUBLIC -DWITH_DISCORD_PRESENCE=1)
target_link_libraries(frontend-common PRIVATE discord-rpc)

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@ -29,6 +29,7 @@
#include "imgui.h"
#include "imgui_fullscreen.h"
#include "imgui_styles.h"
#include "inhibit_screensaver.h"
#include "ini_settings_interface.h"
#include "input_overlay_ui.h"
#include "save_state_selector_ui.h"
@ -975,6 +976,9 @@ void CommonHostInterface::OnSystemCreated()
if (g_settings.display_post_processing && !m_display->SetPostProcessingChain(g_settings.display_post_process_chain))
AddOSDMessage(TranslateStdString("OSDMessage", "Failed to load post processing shader chain."), 20.0f);
if (g_settings.inhibit_screensaver)
FrontendCommon::SuspendScreensaver(m_display->GetWindowInfo());
}
void CommonHostInterface::OnSystemPaused(bool paused)
@ -990,6 +994,12 @@ void CommonHostInterface::OnSystemPaused(bool paused)
SetFullscreen(false);
StopControllerRumble();
FrontendCommon::ResumeScreensaver();
}
else
{
if (g_settings.inhibit_screensaver)
FrontendCommon::SuspendScreensaver(m_display->GetWindowInfo());
}
UpdateSpeedLimiterState();
@ -1007,6 +1017,7 @@ void CommonHostInterface::OnSystemDestroyed()
FullscreenUI::SystemDestroyed();
StopControllerRumble();
FrontendCommon::ResumeScreensaver();
}
void CommonHostInterface::OnRunningGameChanged(const std::string& path, CDImage* image, const std::string& game_code,
@ -3021,6 +3032,14 @@ void CommonHostInterface::CheckForSettingsChanges(const Settings& old_settings)
m_display->SetPostProcessingChain({});
}
}
if (g_settings.inhibit_screensaver != old_settings.inhibit_screensaver)
{
if (g_settings.inhibit_screensaver)
FrontendCommon::SuspendScreensaver(m_display->GetWindowInfo());
else
FrontendCommon::ResumeScreensaver();
}
}
if (g_settings.log_level != old_settings.log_level || g_settings.log_filter != old_settings.log_filter ||

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@ -101,6 +101,7 @@
<ClCompile Include="imgui_impl_opengl3.cpp" />
<ClCompile Include="imgui_impl_vulkan.cpp" />
<ClCompile Include="imgui_styles.cpp" />
<ClCompile Include="inhibit_screensaver.cpp" />
<ClCompile Include="ini_settings_interface.cpp" />
<ClCompile Include="input_overlay_ui.cpp" />
<ClCompile Include="opengl_host_display.cpp" />
@ -134,6 +135,7 @@
<ClInclude Include="imgui_impl_opengl3.h" />
<ClInclude Include="imgui_impl_vulkan.h" />
<ClInclude Include="imgui_styles.h" />
<ClInclude Include="inhibit_screensaver.h" />
<ClInclude Include="ini_settings_interface.h" />
<ClInclude Include="input_overlay_ui.h" />
<ClInclude Include="opengl_host_display.h" />

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@ -32,6 +32,7 @@
<ClCompile Include="http_downloader_winhttp.cpp" />
<ClCompile Include="input_overlay_ui.cpp" />
<ClCompile Include="game_database.cpp" />
<ClCompile Include="inhibit_screensaver.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="icon.h" />
@ -65,6 +66,7 @@
<ClInclude Include="http_downloader_winhttp.h" />
<ClInclude Include="input_overlay_ui.h" />
<ClInclude Include="game_database.h" />
<ClInclude Include="inhibit_screensaver.h" />
</ItemGroup>
<ItemGroup>
<None Include="font_roboto_regular.inl" />

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@ -1325,6 +1325,10 @@ void DrawSettingsWindow()
settings_changed |= ToggleButtonForNonSetting(
"Hide Cursor In Fullscreen", "Hides the mouse pointer/cursor when the emulator is in fullscreen mode.",
"Main", "HideCursorInFullscreen", true);
settings_changed |= ToggleButton(
"Inhibit Screensaver",
"Prevents the screen saver from activating and the host from sleeping while emulation is running.",
&s_settings_copy.inhibit_screensaver);
settings_changed |=
ToggleButton("Load Devices From Save States",
"When enabled, memory cards and controllers will be overwritten when save states are loaded.",

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@ -0,0 +1,154 @@
#include "inhibit_screensaver.h"
#include "common/log.h"
#include "common/string.h"
#include <cinttypes>
Log_SetChannel(FrontendCommon);
#ifdef _WIN32
#include "common/windows_headers.h"
static bool SetScreensaverInhibitWin32(bool inhibit, const WindowInfo& wi)
{
if (SetThreadExecutionState(ES_CONTINUOUS | (inhibit ? (ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED) : 0)) == NULL)
{
Log_ErrorPrintf("SetThreadExecutionState() failed: %d", GetLastError());
return false;
}
return true;
}
#endif // _WIN32
#ifdef __APPLE__
#include <IOKit/pwr_mgt/IOPMLib.h>
static IOPMAssertionID s_prevent_idle_assertion = kIOPMNullAssertionID;
static bool SetScreensaverInhibitMacOS(bool inhibit, const WindowInfo& wi)
{
if (inhibit)
{
const CFStringRef reason = CFSTR("System Running");
if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep, kIOPMAssertionLevelOn, reason,
&s_prevent_idle_assertion) != kIOReturnSuccess)
{
Log_ErrorPrintf("IOPMAssertionCreateWithName() failed");
return false;
}
return true;
}
else
{
IOPMAssertionRelease(s_prevent_idle_assertion);
s_prevent_idle_assertion = kIOPMNullAssertionID;
return true;
}
}
#endif // __APPLE__
#ifdef USE_X11
#include <cstdio>
#include <spawn.h>
#include <sys/wait.h>
#include <unistd.h>
static bool SetScreensaverInhibitX11(bool inhibit, const WindowInfo& wi)
{
TinyString command;
command.AppendString("xdg-screensaver");
TinyString operation;
operation.AppendString(inhibit ? "suspend" : "resume");
TinyString id;
id.Format("0x%" PRIx64, static_cast<u64>(reinterpret_cast<uintptr_t>(wi.window_handle)));
char* argv[4] = {command.GetWriteableCharArray(), operation.GetWriteableCharArray(), id.GetWriteableCharArray(),
nullptr};
pid_t pid;
int res = posix_spawnp(&pid, "xdg-screensaver", nullptr, nullptr, argv, environ);
if (res != 0)
{
Log_ErrorPrintf("posix_spawnp() failed: %d", res);
return false;
}
int status = 0;
while (waitpid(pid, &status, 0) == -1)
;
if (WEXITSTATUS(status) == 0)
return true;
Log_ErrorPrintf("xdg-screensaver returned error %d", WEXITSTATUS(status));
return false;
}
#endif // USE_X11
static bool SetScreensaverInhibit(bool inhibit, const WindowInfo& wi)
{
switch (wi.type)
{
#ifdef _WIN32
case WindowInfo::Type::Win32:
return SetScreensaverInhibitWin32(inhibit, wi);
#endif
#ifdef __APPLE__
case WindowInfo::Type::MacOS:
return SetScreensaverInhibitMacOS(inhibit, wi);
#endif
#ifdef USE_X11
case WindowInfo::Type::X11:
return SetScreensaverInhibitX11(inhibit, wi);
#endif
default:
Log_ErrorPrintf("Unknown type: %u", static_cast<unsigned>(wi.type));
return false;
}
}
namespace FrontendCommon {
static bool s_screensaver_suspended;
static WindowInfo s_screensaver_suspender;
void SuspendScreensaver(const WindowInfo& wi)
{
if (s_screensaver_suspended &&
(s_screensaver_suspender.type != wi.type || s_screensaver_suspender.window_handle != wi.window_handle))
ResumeScreensaver();
if (!SetScreensaverInhibit(true, wi))
{
Log_ErrorPrintf("Failed to suspend screensaver.");
return;
}
Log_InfoPrintf("Screensaver suspended by 0x%" PRIx64 ".",
static_cast<u64>(reinterpret_cast<uintptr_t>(wi.window_handle)));
s_screensaver_suspended = true;
s_screensaver_suspender = wi;
}
void ResumeScreensaver()
{
if (!s_screensaver_suspended)
return;
if (!SetScreensaverInhibit(false, s_screensaver_suspender))
Log_ErrorPrint("Failed to resume screensaver.");
else
Log_InfoPrint("Screensaver resumed.");
s_screensaver_suspended = false;
s_screensaver_suspender = {};
}
} // namespace FrontendCommon

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@ -0,0 +1,7 @@
#include "common/window_info.h"
namespace FrontendCommon
{
void SuspendScreensaver(const WindowInfo& wi);
void ResumeScreensaver();
}