GPU/HW: Fix possibly-stale display with MSAA+Show VRAM
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@ -3853,7 +3853,7 @@ void GPU_HW::UpdateDisplay()
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{
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{
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if (IsUsingMultisampling())
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if (IsUsingMultisampling())
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{
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{
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UpdateVRAMReadTexture(true, true);
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UpdateVRAMReadTexture(!m_vram_dirty_draw_rect.eq(INVALID_RECT), !m_vram_dirty_write_rect.eq(INVALID_RECT));
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SetDisplayTexture(m_vram_read_texture.get(), nullptr, 0, 0, m_vram_read_texture->GetWidth(),
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SetDisplayTexture(m_vram_read_texture.get(), nullptr, 0, 0, m_vram_read_texture->GetWidth(),
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m_vram_read_texture->GetHeight());
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m_vram_read_texture->GetHeight());
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}
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}
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