HostInterface: Modify settings loading interface to support per-frontend settings
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6e7c58de43
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@ -1003,7 +1003,17 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
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si.SetBoolValue("Debug", "ShowMDECState", false);
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}
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void HostInterface::UpdateSettings(const std::function<void()>& apply_callback)
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void HostInterface::ApplySettings(SettingsInterface& si)
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{
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m_settings.Load(si);
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}
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void HostInterface::ExportSettings(SettingsInterface& si)
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{
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m_settings.Save(si);
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}
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void HostInterface::UpdateSettings(SettingsInterface& si)
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{
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const bool old_increase_timer_resolution = m_settings.increase_timer_resolution;
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const float old_emulation_speed = m_settings.emulation_speed;
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@ -1038,7 +1048,7 @@ void HostInterface::UpdateSettings(const std::function<void()>& apply_callback)
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const bool old_log_to_window = m_settings.log_to_window;
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const bool old_log_to_file = m_settings.log_to_file;
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apply_callback();
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ApplySettings(si);
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if (m_system)
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{
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@ -192,7 +192,7 @@ protected:
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/// Sets the user directory to the program directory, i.e. "portable mode".
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void SetUserDirectoryToProgramDirectory();
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/// Performs the initial load of settings. Should call CheckSettings() and m_settings.Load().
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/// Performs the initial load of settings. Should call CheckSettings() and ApplySettings().
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virtual void LoadSettings() = 0;
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/// Updates logging settings.
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@ -232,9 +232,14 @@ protected:
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/// Restores all settings to defaults.
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virtual void SetDefaultSettings(SettingsInterface& si);
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/// Applies new settings, updating internal state as needed. apply_callback should call m_settings.Load() after
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/// locking any required mutexes.
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void UpdateSettings(const std::function<void()>& apply_callback);
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/// Loads settings to m_settings and any frontend-specific parameters.
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virtual void ApplySettings(SettingsInterface& si);
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/// Saves current settings variables to ini.
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virtual void ExportSettings(SettingsInterface& si);
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/// Applies new settings, updating internal state as needed.
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virtual void UpdateSettings(SettingsInterface& si);
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/// Quick switch between software and hardware rendering.
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void ToggleSoftwareRendering();
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@ -144,9 +144,12 @@ void QtHostInterface::setDefaultSettings()
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return;
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}
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std::lock_guard<std::recursive_mutex> guard(m_qsettings_mutex);
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QtSettingsInterface si(m_qsettings.get());
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UpdateSettings([this, &si]() { m_settings.Load(si); });
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{
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std::lock_guard<std::recursive_mutex> guard(m_qsettings_mutex);
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SetDefaultSettings(si);
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}
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UpdateSettings(si);
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CommonHostInterface::UpdateInputMap(si);
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}
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@ -160,7 +163,7 @@ void QtHostInterface::applySettings()
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std::lock_guard<std::recursive_mutex> guard(m_qsettings_mutex);
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QtSettingsInterface si(m_qsettings.get());
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UpdateSettings([this, &si]() { m_settings.Load(si); });
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UpdateSettings(si);
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CommonHostInterface::UpdateInputMap(si);
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// detect when render-to-main flag changes
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@ -388,6 +391,14 @@ bool QtHostInterface::SetFullscreen(bool enabled)
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return true;
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}
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void QtHostInterface::PollAndUpdate()
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{
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CommonHostInterface::PollAndUpdate();
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if (m_controller_interface)
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m_controller_interface->PollEvents();
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}
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void QtHostInterface::RequestExit()
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{
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emit exitRequested();
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@ -450,7 +461,7 @@ void QtHostInterface::OnSystemPerformanceCountersUpdated()
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void QtHostInterface::OnRunningGameChanged()
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{
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HostInterface::OnRunningGameChanged();
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CommonHostInterface::OnRunningGameChanged();
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if (m_system)
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{
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@ -485,7 +496,7 @@ void QtHostInterface::LoadSettings()
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// load in settings
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CheckSettings(si);
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m_settings.Load(si);
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ApplySettings(si);
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}
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void QtHostInterface::SetDefaultSettings(SettingsInterface& si)
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@ -495,6 +506,12 @@ void QtHostInterface::SetDefaultSettings(SettingsInterface& si)
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si.SetBoolValue("Main", "RenderToMainWindow", true);
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}
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void QtHostInterface::ApplySettings(SettingsInterface& si)
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{
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std::lock_guard<std::recursive_mutex> lock(m_qsettings_mutex);
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CommonHostInterface::ApplySettings(si);
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}
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void QtHostInterface::UpdateInputMap()
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{
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updateInputMap();
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@ -771,7 +788,7 @@ void QtHostInterface::saveScreenshot()
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void QtHostInterface::doBackgroundControllerPoll()
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{
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m_controller_interface->PollEvents();
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PollAndUpdate();
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}
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void QtHostInterface::createBackgroundControllerPollTimer()
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@ -855,8 +872,7 @@ void QtHostInterface::threadEntryPoint()
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m_system->Throttle();
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m_worker_thread_event_loop->processEvents(QEventLoop::AllEvents);
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if (m_controller_interface)
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m_controller_interface->PollEvents();
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PollAndUpdate();
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}
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shutdownOnThread();
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@ -136,6 +136,7 @@ protected:
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void ReleaseHostDisplay() override;
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bool IsFullscreen() const override;
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bool SetFullscreen(bool enabled) override;
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void PollAndUpdate() override;
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void RequestExit() override;
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std::optional<HostKeyCode> GetHostKeyCode(const std::string_view key_code) const override;
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@ -149,6 +150,7 @@ protected:
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void LoadSettings() override;
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void SetDefaultSettings(SettingsInterface& si) override;
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void ApplySettings(SettingsInterface& si) override;
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void UpdateInputMap() override;
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private:
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@ -295,17 +295,13 @@ void SDLHostInterface::RunLater(std::function<void()> callback)
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SDL_PushEvent(&ev);
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}
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void SDLHostInterface::SaveSettings()
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void SDLHostInterface::SaveAndUpdateSettings()
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{
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m_settings_copy.Save(*m_settings_interface.get());
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UpdateSettings(*m_settings_interface.get());
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m_settings_interface->Save();
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}
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void SDLHostInterface::UpdateSettings()
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{
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CommonHostInterface::UpdateSettings([this]() { m_settings = m_settings_copy; });
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}
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bool SDLHostInterface::IsFullscreen() const
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{
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return m_fullscreen;
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@ -383,8 +379,8 @@ void SDLHostInterface::LoadSettings()
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{
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// Settings need to be loaded prior to creating the window for OpenGL bits.
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m_settings_interface = std::make_unique<INISettingsInterface>(GetSettingsFileName());
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m_settings_copy.Load(*m_settings_interface.get());
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m_settings = m_settings_copy;
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ApplySettings(*m_settings_interface.get());
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m_settings_copy = m_settings;
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}
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void SDLHostInterface::ReportError(const char* message)
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@ -513,6 +509,12 @@ void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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}
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}
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void SDLHostInterface::PollAndUpdate()
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{
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CommonHostInterface::PollAndUpdate();
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ProcessEvents();
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}
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void SDLHostInterface::ProcessEvents()
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{
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for (;;)
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@ -794,12 +796,7 @@ void SDLHostInterface::DrawQuickSettingsMenu()
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RunLater([this]() { SaveScreenshot(); });
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if (settings_changed)
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{
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RunLater([this]() {
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SaveSettings();
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UpdateSettings();
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});
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}
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RunLater([this]() { SaveAndUpdateSettings(); });
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}
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void SDLHostInterface::DrawDebugMenu()
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@ -831,7 +828,7 @@ void SDLHostInterface::DrawDebugMenu()
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debug_settings_copy.show_spu_state = debug_settings.show_spu_state;
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debug_settings_copy.show_timers_state = debug_settings.show_timers_state;
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debug_settings_copy.show_mdec_state = debug_settings.show_mdec_state;
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SaveSettings();
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SaveAndUpdateSettings();
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}
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}
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@ -1269,12 +1266,7 @@ void SDLHostInterface::DrawSettingsWindow()
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ImGui::End();
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if (settings_changed)
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{
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RunLater([this]() {
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SaveSettings();
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UpdateSettings();
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});
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}
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RunLater([this]() { SaveAndUpdateSettings(); });
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}
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void SDLHostInterface::DrawAboutWindow()
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@ -1380,7 +1372,7 @@ void SDLHostInterface::Run()
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{
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while (!m_quit_request)
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{
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ProcessEvents();
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PollAndUpdate();
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if (m_system && !m_paused)
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{
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@ -50,6 +50,7 @@ protected:
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void OnRunningGameChanged() override;
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void RequestExit() override;
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void PollAndUpdate() override;
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std::optional<HostKeyCode> GetHostKeyCode(const std::string_view key_code) const override;
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void UpdateInputMap() override;
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@ -75,8 +76,7 @@ private:
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/// Executes a callback later, after the UI has finished rendering. Needed to boot while rendering ImGui.
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void RunLater(std::function<void()> callback);
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void SaveSettings();
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void UpdateSettings();
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void SaveAndUpdateSettings();
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bool IsFullscreen() const override;
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bool SetFullscreen(bool enabled) override;
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@ -291,6 +291,10 @@ bool CommonHostInterface::ParseCommandLineParameters(int argc, char* argv[],
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return true;
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}
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void CommonHostInterface::PollAndUpdate()
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{
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}
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bool CommonHostInterface::IsFullscreen() const
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{
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return false;
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@ -356,6 +360,11 @@ void CommonHostInterface::OnSystemDestroyed()
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StopControllerRumble();
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}
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void CommonHostInterface::OnRunningGameChanged()
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{
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HostInterface::OnRunningGameChanged();
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}
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void CommonHostInterface::OnControllerTypeChanged(u32 slot)
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{
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HostInterface::OnControllerTypeChanged(slot);
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@ -403,6 +412,11 @@ void CommonHostInterface::SetDefaultSettings(SettingsInterface& si)
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si.SetStringValue("Hotkeys", "ToggleSoftwareRendering", "Keyboard/End");
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}
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void CommonHostInterface::ApplySettings(SettingsInterface& si)
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{
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HostInterface::ApplySettings(si);
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}
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std::optional<CommonHostInterface::HostKeyCode>
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CommonHostInterface::GetHostKeyCode(const std::string_view key_code) const
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{
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@ -67,6 +67,9 @@ protected:
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/// Request the frontend to exit.
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virtual void RequestExit() = 0;
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/// Executes per-frame tasks such as controller polling.
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virtual void PollAndUpdate();
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virtual bool IsFullscreen() const;
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virtual bool SetFullscreen(bool enabled);
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@ -76,10 +79,12 @@ protected:
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virtual void OnSystemCreated() override;
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virtual void OnSystemPaused(bool paused) override;
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virtual void OnSystemDestroyed() override;
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virtual void OnRunningGameChanged() override;
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virtual void OnControllerTypeChanged(u32 slot) override;
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virtual void DrawImGuiWindows() override;
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virtual void SetDefaultSettings(SettingsInterface& si) override;
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virtual void ApplySettings(SettingsInterface& si) override;
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virtual std::optional<HostKeyCode> GetHostKeyCode(const std::string_view key_code) const;
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