GPU/HW: Fix box downsampling on OpenGL ES
This commit is contained in:
parent
afd619a7d8
commit
d7c78eedce
|
@ -1814,7 +1814,7 @@ std::string GPU_HW_ShaderGen::GenerateBoxSampleDownsampleFragmentShader(u32 fact
|
|||
DeclareUniformBuffer(ss, {"uint2 u_base_coords"}, true);
|
||||
DeclareTexture(ss, "samp0", 0, false);
|
||||
|
||||
ss << "#define FACTOR " << factor << "\n";
|
||||
ss << "CONSTANT uint FACTOR = " << factor << "u;\n";
|
||||
|
||||
DeclareFragmentEntryPoint(ss, 0, 1, {}, true);
|
||||
ss << R"(
|
||||
|
|
Loading…
Reference in New Issue