Qt: Add a container widget for render-outside-main
Fixes missing decorations on Wayland.
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@ -120,23 +120,36 @@ QtDisplayWidget* MainWindow::createDisplay(QThread* worker_thread, bool fullscre
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const std::string fullscreen_mode = m_host_interface->GetStringSettingValue("GPU", "FullscreenMode", "");
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const bool is_exclusive_fullscreen = (fullscreen && !fullscreen_mode.empty() && m_host_display->SupportsFullscreen());
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QWidget* container;
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if (QtDisplayContainer::IsNeeded(fullscreen, render_to_main))
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{
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m_display_container = new QtDisplayContainer();
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m_display_widget = new QtDisplayWidget(m_display_container);
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m_display_container->setDisplayWidget(m_display_widget);
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container = m_display_container;
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}
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else
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{
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m_display_widget = new QtDisplayWidget((!fullscreen && render_to_main) ? m_ui.mainContainer : nullptr);
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m_display_widget->setWindowTitle(windowTitle());
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m_display_widget->setWindowIcon(windowIcon());
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container = m_display_widget;
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}
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container->setWindowTitle(windowTitle());
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container->setWindowIcon(windowIcon());
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if (fullscreen)
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{
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if (!is_exclusive_fullscreen)
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m_display_widget->showFullScreen();
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container->showFullScreen();
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else
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m_display_widget->showNormal();
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container->showNormal();
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updateMouseMode(System::IsPaused());
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}
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else if (!render_to_main)
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{
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restoreDisplayWindowGeometryFromConfig();
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m_display_widget->showNormal();
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container->showNormal();
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}
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else
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{
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@ -182,7 +195,9 @@ QtDisplayWidget* MainWindow::updateDisplay(QThread* worker_thread, bool fullscre
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return m_display_widget;
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// Skip recreating the surface if we're just transitioning between fullscreen and windowed with render-to-main off.
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if (!is_rendering_to_main && !render_to_main && !is_exclusive_fullscreen)
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const bool has_container = (m_display_container != nullptr);
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const bool needs_container = QtDisplayContainer::IsNeeded(fullscreen, render_to_main);
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if (!is_rendering_to_main && !render_to_main && !is_exclusive_fullscreen && has_container == needs_container)
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{
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qDebug() << "Toggling to" << (fullscreen ? "fullscreen" : "windowed") << "without recreating surface";
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if (m_host_display && m_host_display->IsFullscreen())
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@ -206,23 +221,37 @@ QtDisplayWidget* MainWindow::updateDisplay(QThread* worker_thread, bool fullscre
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m_host_display->DestroyRenderSurface();
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destroyDisplayWidget();
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QWidget* container;
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if (QtDisplayContainer::IsNeeded(fullscreen, render_to_main))
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{
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m_display_container = new QtDisplayContainer();
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m_display_widget = new QtDisplayWidget(m_display_container);
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m_display_container->setDisplayWidget(m_display_widget);
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container = m_display_container;
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}
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else
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{
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m_display_widget = new QtDisplayWidget((!fullscreen && render_to_main) ? m_ui.mainContainer : nullptr);
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m_display_widget->setWindowTitle(windowTitle());
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m_display_widget->setWindowIcon(windowIcon());
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container = m_display_widget;
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}
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container->setWindowTitle(windowTitle());
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container->setWindowIcon(windowIcon());
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if (fullscreen)
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{
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if (!is_exclusive_fullscreen)
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m_display_widget->showFullScreen();
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container->showFullScreen();
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else
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m_display_widget->showNormal();
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container->showNormal();
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updateMouseMode(System::IsPaused());
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}
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else if (!render_to_main)
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{
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restoreDisplayWindowGeometryFromConfig();
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m_display_widget->showNormal();
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container->showNormal();
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}
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else
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{
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@ -281,10 +310,10 @@ void MainWindow::displaySizeRequested(qint32 width, qint32 height)
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if (!m_display_widget)
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return;
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if (!m_display_widget->parent())
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if (m_display_container || !m_display_widget->parent())
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{
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// no parent - rendering to separate window. easy.
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m_display_widget->resize(QSize(std::max<qint32>(width, 1), std::max<qint32>(height, 1)));
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getDisplayContainer()->resize(QSize(std::max<qint32>(width, 1), std::max<qint32>(height, 1)));
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return;
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}
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@ -308,18 +337,23 @@ void MainWindow::destroyDisplayWidget()
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if (!m_display_widget)
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return;
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if (m_display_container || (!m_display_widget->parent() && !m_display_widget->isFullScreen()))
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saveDisplayWindowGeometryToConfig();
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if (m_display_container)
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m_display_container->removeDisplayWidget();
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if (m_display_widget->parent())
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{
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switchToGameListView();
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m_ui.mainContainer->removeWidget(m_display_widget);
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}
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else if (!m_display_widget->isFullScreen())
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{
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saveDisplayWindowGeometryToConfig();
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}
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delete m_display_widget;
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m_display_widget = nullptr;
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delete m_display_container;
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m_display_container = nullptr;
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}
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void MainWindow::focusDisplayWidget()
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@ -1367,7 +1401,7 @@ void MainWindow::restoreStateFromConfig()
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void MainWindow::saveDisplayWindowGeometryToConfig()
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{
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const QByteArray geometry = m_display_widget->saveGeometry();
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const QByteArray geometry = getDisplayContainer()->saveGeometry();
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const QByteArray geometry_b64 = geometry.toBase64();
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const std::string old_geometry_b64 = m_host_interface->GetStringSettingValue("UI", "DisplayWindowGeometry");
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if (old_geometry_b64 != geometry_b64.constData())
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@ -1378,8 +1412,11 @@ void MainWindow::restoreDisplayWindowGeometryFromConfig()
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{
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const std::string geometry_b64 = m_host_interface->GetStringSettingValue("UI", "DisplayWindowGeometry");
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const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64));
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QWidget* container = getDisplayContainer();
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if (!geometry.isEmpty())
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m_display_widget->restoreGeometry(geometry);
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container->restoreGeometry(geometry);
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else
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container->resize(640, 480);
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}
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SettingsDialog* MainWindow::getSettingsDialog()
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@ -2,9 +2,11 @@
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#include <QtCore/QThread>
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#include <QtWidgets/QLabel>
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#include <QtWidgets/QMainWindow>
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#include <QtWidgets/QStackedWidget>
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#include <memory>
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#include "core/types.h"
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#include "qtdisplaywidget.h"
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#include "settingsdialog.h"
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#include "ui_mainwindow.h"
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@ -13,7 +15,6 @@ class QThread;
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class GameListWidget;
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class QtHostInterface;
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class QtDisplayWidget;
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class AutoUpdaterDialog;
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class MemoryCardEditorDialog;
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class CheatManagerDialog;
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@ -119,6 +120,11 @@ protected:
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void dropEvent(QDropEvent* event) override;
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private:
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ALWAYS_INLINE QWidget* getDisplayContainer() const
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{
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return (m_display_container ? static_cast<QWidget*>(m_display_container) : static_cast<QWidget*>(m_display_widget));
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}
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void setupAdditionalUi();
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void connectSignals();
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void addThemeToMenu(const QString& name, const QString& key);
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@ -150,6 +156,7 @@ private:
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HostDisplay* m_host_display = nullptr;
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QtDisplayWidget* m_display_widget = nullptr;
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QtDisplayContainer* m_display_container = nullptr;
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QLabel* m_status_speed_widget = nullptr;
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QLabel* m_status_fps_widget = nullptr;
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@ -233,3 +233,78 @@ bool QtDisplayWidget::event(QEvent* event)
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return QWidget::event(event);
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}
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}
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QtDisplayContainer::QtDisplayContainer() : QStackedWidget(nullptr) {}
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QtDisplayContainer::~QtDisplayContainer() = default;
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bool QtDisplayContainer::IsNeeded(bool fullscreen, bool render_to_main)
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{
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#if defined(_WIN32) || defined(__APPLE__)
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return false;
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#else
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if (fullscreen || render_to_main)
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return false;
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// We only need this on Wayland because of client-side decorations...
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const QString platform_name = QGuiApplication::platformName();
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return (platform_name == QStringLiteral("wayland"));
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#endif
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}
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void QtDisplayContainer::setDisplayWidget(QtDisplayWidget* widget)
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{
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Assert(!m_display_widget);
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m_display_widget = widget;
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addWidget(widget);
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}
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QtDisplayWidget* QtDisplayContainer::removeDisplayWidget()
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{
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QtDisplayWidget* widget = m_display_widget;
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Assert(widget);
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m_display_widget = nullptr;
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removeWidget(widget);
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return widget;
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}
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bool QtDisplayContainer::event(QEvent* event)
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{
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const bool res = QStackedWidget::event(event);
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if (!m_display_widget)
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return res;
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switch (event->type())
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{
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case QEvent::Close:
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{
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emit m_display_widget->windowClosedEvent();
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}
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break;
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case QEvent::WindowStateChange:
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{
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if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
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emit m_display_widget->windowRestoredEvent();
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}
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break;
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case QEvent::FocusIn:
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{
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emit m_display_widget->windowFocusEvent();
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}
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break;
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case QEvent::ActivationChange:
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{
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if (isActiveWindow())
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emit m_display_widget->windowFocusEvent();
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}
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break;
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default:
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break;
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}
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return res;
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}
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@ -1,6 +1,7 @@
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#pragma once
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#include "common/types.h"
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#include "common/window_info.h"
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#include <QtWidgets/QStackedWidget>
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#include <QtWidgets/QWidget>
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#include <optional>
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@ -40,3 +41,23 @@ private:
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QPoint m_relative_mouse_last_position{};
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bool m_relative_mouse_enabled = false;
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};
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class QtDisplayContainer final : public QStackedWidget
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{
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Q_OBJECT
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public:
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QtDisplayContainer();
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~QtDisplayContainer();
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static bool IsNeeded(bool fullscreen, bool render_to_main);
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void setDisplayWidget(QtDisplayWidget* widget);
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QtDisplayWidget* removeDisplayWidget();
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protected:
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bool event(QEvent* event) override;
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private:
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QtDisplayWidget* m_display_widget = nullptr;
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};
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