Postprocessing/FX: Fix incorrect pixel size uniforms
This commit is contained in:
parent
277147199e
commit
d51b880052
|
@ -1683,7 +1683,7 @@ bool PostProcessing::ReShadeFXShader::Apply(GPUTexture* input, GPUTexture* final
|
|||
case SourceOptionType::InternalNormPixelSize:
|
||||
{
|
||||
const float value[2] = {
|
||||
(static_cast<float>(final_width) / static_cast<float>(orig_width)) / static_cast<float>(target_height),
|
||||
(static_cast<float>(final_width) / static_cast<float>(orig_width)) / static_cast<float>(target_width),
|
||||
(static_cast<float>(final_height) / static_cast<float>(orig_height)) / static_cast<float>(target_height)};
|
||||
std::memcpy(dst, value, sizeof(value));
|
||||
}
|
||||
|
@ -1700,7 +1700,7 @@ bool PostProcessing::ReShadeFXShader::Apply(GPUTexture* input, GPUTexture* final
|
|||
case SourceOptionType::NativeNormPixelSize:
|
||||
{
|
||||
const float value[2] = {
|
||||
(static_cast<float>(final_width) / static_cast<float>(native_width)) / static_cast<float>(target_height),
|
||||
(static_cast<float>(final_width) / static_cast<float>(native_width)) / static_cast<float>(target_width),
|
||||
(static_cast<float>(final_height) / static_cast<float>(native_height)) / static_cast<float>(target_height)};
|
||||
std::memcpy(dst, value, sizeof(value));
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue