GTE: Force inline a few of the helper functions
Tiny performance improvement.
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@ -31,7 +31,7 @@ ALWAYS_INLINE static u32 CountLeadingBits(u32 value)
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}
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template<u32 index>
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static void CheckMACOverflow(s64 value)
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ALWAYS_INLINE static void CheckMACOverflow(s64 value)
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{
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constexpr s64 MIN_VALUE = (index == 0) ? MAC0_MIN_VALUE : MAC123_MIN_VALUE;
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constexpr s64 MAX_VALUE = (index == 0) ? MAC0_MAX_VALUE : MAC123_MAX_VALUE;
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@ -60,14 +60,14 @@ static void CheckMACOverflow(s64 value)
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}
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template<u32 index>
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static s64 SignExtendMACResult(s64 value)
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ALWAYS_INLINE static s64 SignExtendMACResult(s64 value)
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{
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CheckMACOverflow<index>(value);
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return SignExtendN < index == 0 ? 31 : 44 > (value);
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}
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template<u32 index>
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static void TruncateAndSetMAC(s64 value, u8 shift)
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ALWAYS_INLINE static void TruncateAndSetMAC(s64 value, u8 shift)
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{
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CheckMACOverflow<index>(value);
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@ -78,7 +78,7 @@ static void TruncateAndSetMAC(s64 value, u8 shift)
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}
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template<u32 index>
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static void TruncateAndSetIR(s32 value, bool lm)
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ALWAYS_INLINE static void TruncateAndSetIR(s32 value, bool lm)
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{
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constexpr s32 MIN_VALUE = (index == 0) ? IR0_MIN_VALUE : IR123_MIN_VALUE;
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constexpr s32 MAX_VALUE = (index == 0) ? IR0_MAX_VALUE : IR123_MAX_VALUE;
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@ -113,7 +113,7 @@ static void TruncateAndSetIR(s32 value, bool lm)
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}
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template<u32 index>
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static void TruncateAndSetMACAndIR(s64 value, u8 shift, bool lm)
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ALWAYS_INLINE static void TruncateAndSetMACAndIR(s64 value, u8 shift, bool lm)
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{
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CheckMACOverflow<index>(value);
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@ -129,7 +129,7 @@ static void TruncateAndSetMACAndIR(s64 value, u8 shift, bool lm)
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}
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template<u32 index>
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static u32 TruncateRGB(s32 value)
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ALWAYS_INLINE static u32 TruncateRGB(s32 value)
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{
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if (value < 0 || value > 0xFF)
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{
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@ -289,7 +289,7 @@ u32* GetRegisterPtr(u32 index)
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return ®S.r32[index];
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}
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static void SetOTZ(s32 value)
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ALWAYS_INLINE static void SetOTZ(s32 value)
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{
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if (value < 0)
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{
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@ -305,7 +305,7 @@ static void SetOTZ(s32 value)
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REGS.dr32[7] = static_cast<u32>(value);
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}
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static void PushSXY(s32 x, s32 y)
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ALWAYS_INLINE static void PushSXY(s32 x, s32 y)
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{
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if (x < -1024)
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{
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@ -334,7 +334,7 @@ static void PushSXY(s32 x, s32 y)
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REGS.dr32[14] = (static_cast<u32>(x) & 0xFFFFu) | (static_cast<u32>(y) << 16);
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}
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static void PushSZ(s32 value)
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ALWAYS_INLINE static void PushSZ(s32 value)
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{
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if (value < 0)
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{
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@ -366,7 +366,7 @@ static void PushRGBFromMAC()
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REGS.dr32[22] = r | (g << 8) | (b << 16) | (c << 24); // RGB2 <- Value
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}
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static u32 UNRDivide(u32 lhs, u32 rhs)
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ALWAYS_INLINE static u32 UNRDivide(u32 lhs, u32 rhs)
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{
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if (rhs * 2 <= lhs)
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{
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@ -862,7 +862,7 @@ static void Execute_AVSZ4(Instruction inst)
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REGS.FLAG.UpdateError();
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}
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static void InterpolateColor(s64 in_MAC1, s64 in_MAC2, s64 in_MAC3, u8 shift, bool lm)
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static ALWAYS_INLINE void InterpolateColor(s64 in_MAC1, s64 in_MAC2, s64 in_MAC3, u8 shift, bool lm)
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{
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// [MAC1,MAC2,MAC3] = MAC+(FC-MAC)*IR0
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// [IR1,IR2,IR3] = (([RFC,GFC,BFC] SHL 12) - [MAC1,MAC2,MAC3]) SAR (sf*12)
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